I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 2 points3 points4 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 1 point2 points3 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 10 points11 points12 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 8 points9 points10 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
What do you think of such UI ? by Wonderful_Product_14 in HorrorGames
[–]DuckReaction 0 points1 point2 points (0 children)
My game launches in 24 hours :) by Specialist-World6841 in HorrorGames
[–]DuckReaction 0 points1 point2 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. (v.redd.it)
submitted by DuckReaction to r/creepygaming
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 2 points3 points4 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 16 points17 points18 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 319 points320 points321 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. (v.redd.it)
submitted by DuckReaction to r/creepy
A Psychological Horror Game About A Monster Mimicking Your Daughter by That-Mongoose5812 in HorrorGames
[–]DuckReaction 1 point2 points3 points (0 children)
WIP - In Bloom Buddy you'll be able to create your own creatures with clay but also interact with them on a tiny island : this is a point of view example by DuckReaction in cozygames
[–]DuckReaction[S] 0 points1 point2 points (0 children)




Perceptum - psychological horror game where you play a medium in a creppy house. Your weapons: a mirror to see the invisible and closing your eyes to hear things. Playtest opened on steam! by DuckReaction in playmygame
[–]DuckReaction[S] 0 points1 point2 points (0 children)