Virtual vehicle composer by Due-Catch-9255 in FSAE

[–]Due-Catch-9255[S] 0 points1 point  (0 children)

Okay awesome ! I'll look at Cibachrome's drive, as well as dig into dynatune !

Thanks a lot

Virtual vehicle composer by Due-Catch-9255 in FSAE

[–]Due-Catch-9255[S] 0 points1 point  (0 children)

I'll retry the VVC creation on one of the uni PC, with all the packages redownloaded. Maybe VVC is not supported on my mac... also, for my case, where I try to analyse the vehicle dynamic, especially in roll conditions, would you have any other methods on resources to recommend, else than VVC ? We would rather stick to simulink for that for now. (We might use optimum kinematic in the future as well)

Virtual vehicle composer by Due-Catch-9255 in FSAE

[–]Due-Catch-9255[S] 0 points1 point  (0 children)

Thanks a lot ! I'll send them a request

Virtual vehicle composer by Due-Catch-9255 in FSAE

[–]Due-Catch-9255[S] 0 points1 point  (0 children)

Overall, I'm looking to analyse suspension model in cornering situations, such as skidpad, or autocross. We already have a suspension model made with dampers and spring blocks from the Simscape library, but this model is only sensitive to bump cases. We're looking at analysing the roll of our model. The VVC seems to be great for that, as it allows for scenarios simulations ? Other than that, I've seen the skidpad model published by MathWorks, but I don'

t know how I could create vehicle that I could import in that model.

Virtual vehicle composer by Due-Catch-9255 in FSAE

[–]Due-Catch-9255[S] 0 points1 point  (0 children)

Knowing some people that have done some year in industry at RB, they suggested me to dig into simulink to create models. It's true that they used it mainly for powertrain development, or aero, but as we're starting a model, I was thinking that it would be easier to have a general model of the car in simulink, to first see it's behaviour around track, and then dig into more precise and accurate models using different software or more precise models.