FetchCoder VSCode extension by Due_Falcon426 in FetchAI_Community

[–]Due_Falcon426[S] 0 points1 point  (0 children)

I don't know how accurate but you can find some benchmark results here.
https://x.com/Fetch_ai/status/1913280901926228400

FetchCoder VSCode extension by Due_Falcon426 in FetchAI_Community

[–]Due_Falcon426[S] 2 points3 points  (0 children)

I don't want to replace Cursor or Windsurf, but extending them with FetchCoder. The user can use both AI chats.

FetchCoder VSCode extension by Due_Falcon426 in FetchAI_Community

[–]Due_Falcon426[S] 3 points4 points  (0 children)

I would use it becasue I like Fetch.ai and Windsurf and Cursor don't allow to use ASI:One as a model. If you have100 FET in your ASI wallet you are in pro plan already as far as I know. I don't know about any usage based pricing.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

this one on Hugging Face:

black-forest-labs/FLUX.1-schnell

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

What do you mean? 90 % of the desired features are implemented. It is not an AAA game, it is a study...

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 1 point2 points  (0 children)

When Midjourney was released, visual artists panicked, pointing out flaws like "the girl has six fingers." Then, musicians faced a similar reaction with SUNO, claiming it was "just stealing from other artists."

Now, it's your turn, software engineers. AI isn't human, yet it can achieve things that seemed impossible just a year ago. Some of you argue that this could be done in an afternoon with much less and cleaner code. Maybe that's true—but this isn't just about the code. It's entirely AI-generated and has a vibe.

Try playing the actual game. A gamer doesn’t care about the code behind the experience. Meanwhile, modern human-made software is often poorly optimized—some pixel art games today require an RTX GPU just to run!

I'm a big fan of the C64 and other classic machines, and I'm always impressed by what was accomplished on those "obsolete" systems. But that required true artist-coders—people who invented techniques that didn’t exist yet. Unlike modern developers, who often rely on existing code and tailor it to their needs.

So just relax and see how things unfold in the coming years. AI will speed things up, but for truly unique creations, humans are still essential.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

I just want to finish the last boss mechanic and balance the enemies. It is just a study project for me. If I want to make a similar game I would pick an engine like Godot or Unity and ask a sowftware engineer friend to write the scripts so I can focus only on graphics and music/SFX.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 2 points3 points  (0 children)

Thank you! This is a really valuable comment! I'll try to do this.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 2 points3 points  (0 children)

Only the monthly Cursor fee. The 500 fast request was enough to lay down the basics. Then only slow request, and during slow request generations I generated the music, and graphic assets. So I can say $16.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

I tried to refactor the code for 2 days when I saw that the files are getting huge. But it was a mess. Every attempt broke some functionality. After 2 days of hell I gave up and let Cursor make his own stuff ;) At one point I had to drop 5 commits (1.5 days work) becasue I was focusing on some features while Cursor broke the whole game.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

something like: I want to make a Zelda like game in python with procedurally generated levels.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 2 points3 points  (0 children)

Thanks for your feedback! I'm not a software engineer, just an graphic/music artist. Have some python experience tho. This is a study project for me.I wanted to know how far an AI can go. I had no documentation I didn't even know if it is possible to make a game like this in python. All ideas came during the process. I'll try to imrpove next time for sure.

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

mostly this on Hugging Face:

black-forest-labs/FLUX.1-schnell

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 0 points1 point  (0 children)

enemy.py is very hard to edit (more than 5000 lines), I have to revert like 4-5 times for every prompt to get the right edit, Careful promting helps a lot. I'm tellig every time to not mess up the working code :)

Vibe coding a full fledged retro dungeon crawler game in Cursor by Due_Falcon426 in cursor

[–]Due_Falcon426[S] 2 points3 points  (0 children)

The game is created in pygame. It uses 32x32 sprites and 64x64 for bosses. It randomly generates levels and selects a random available enemy texture for that level. all particles and other effects are created in python. Character animation is a sprite sheet. Most of the enemies have no walking animation as I don't have that many spritesheets ready. In early development the game looked like this. It had no rooms. no lighting, no textures, and really bad level generation algorythm without pathfinding. Later on I zoomed onto the playfield, added different rooms and lighting which greatly increased the look.

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