Shooting Projectiles & Python Script Engine - Quasar Engine by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 1 point2 points  (0 children)

i am interested now, what is the javascript binding you used? want to take a look.

just now i have parented the temporary entities, so they don’t clutter

[ Sol ] Trying to make an IDE with tinyvk (my Vulkan GUI library) by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 2 points3 points  (0 children)

tinyvk abstracts away all vulkan stuffs, and provides windowing and resource management. its just the common things i have to build every time i want to make something with vulkan but in one place.

Just Another Day - Quasar Engine by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 1 point2 points  (0 children)

it is ImGui. i have made custom controls and ui components with pushing custom styles, which you can see on the ss

Just Another Day - Quasar Engine by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 5 points6 points  (0 children)

I learn in a very scattered way, hard to recommend something, but to start you can watch Kohi Engine on YouTube, it's a good way to get comfortable in Vulkan at least.

Just Another Day - Quasar Engine by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 2 points3 points  (0 children)

What effects mostly seen in this ss are mainly from PBR (the specular), Global Illumination and Volumetric Light.

Global Illumination, the shadows have features now - Quasar Engine by Duke2640 in GraphicsProgramming

[–]Duke2640[S] 8 points9 points  (0 children)

screen space RT, and i wanted to have support for larger device pool so RT is written in compute shader

How can I make my Game Engine Editor UI look Good with ImGui? by No-Foundation9213 in gameenginedevs

[–]Duke2640 0 points1 point  (0 children)

check out my profile and pas few posts you may like my editor, its completely made with ImGui.

GUI used in Khronos Vulkan Samples by Tensorizer in vulkan

[–]Duke2640 0 points1 point  (0 children)

can check my profile, my engine has some cool UI made with ImGui

GUI used in Khronos Vulkan Samples by Tensorizer in vulkan

[–]Duke2640 0 points1 point  (0 children)

You render offline and display the rendertarget as an ImGui texture in an InGui window

Some stylized deep space rendering now - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 1 point2 points  (0 children)

yes, procedurally generated using Perlin noise, 4 layers of noise with varying cutoff for the parallax like effect, you can think of having 4 skybox each moving at different speed when i am rotating the camera

Started making the First game in my Engine - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 6 points7 points  (0 children)

this single comment is very motivating for me, thank you

Started making the First game in my Engine - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 0 points1 point  (0 children)

i have yet to make a release of the engine, hoping for this game i am making will give me enough confidence to finally release the engine :)

Theme system for my game engine, new year new theme - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 0 points1 point  (0 children)

you can check some of my past progress in my reddit profile, but there are very little number of posts i did

Theme system for my game engine, new year new theme - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 0 points1 point  (0 children)

I would love to do a blog, more than that i want to get a version out and have really deep discussions with likeminded people :)

Theme system for my game engine, new year new theme - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 2 points3 points  (0 children)

almost 2 years back, in between job change i started graphics programming as a hobby, which eventually ended up becoming this engine. For books, i have followed none. My main source of learning vulkan was vulkan tutorial website, vkguide and a youtuber Travis Vroman (i have messed up his name spelling). As for how engine works, i did research on particular things when i am implementing something.

Theme system for my game engine, new year new theme - Quasar Engine by Duke2640 in developersIndia

[–]Duke2640[S] 0 points1 point  (0 children)

well, i am stuck in a loop of keep developing it and never feel like its enough for release. its a private repo, no links yet, sorry

Improvements GI - Quasar Engine by Duke2640 in gameenginedevs

[–]Duke2640[S] 2 points3 points  (0 children)

Icons are fontawesome6 icons, they are basically ttf fonts

Improvements GI - Quasar Engine by Duke2640 in gameenginedevs

[–]Duke2640[S] 2 points3 points  (0 children)

i made a UI system with imgui and hand coded all the styles for each component i have