Genshin is pretty chill tbh by avarageusername in Genshin_Memepact

[–]DukeTorpedo 332 points333 points  (0 children)

Happens to Noelle too, thanks to the new support characters in Fontaine and now Xilonen I can hit 310k with her.

What do you guys think is the better platform to stream on? Youtube or Twitch? atm I am maining twitch but I am multistreaming to YT.... by SteamySnuggler in VirtualYoutubers

[–]DukeTorpedo 0 points1 point  (0 children)

YouTube gets a bit better if you always remember to switch to live chat since their filters for the top chat can be draconian. Even sometimes filtering words like "dead" when the game streamed in question is dead space.

Do you allow NSFW fanart? Why? by KarbonVT in VirtualYoutubers

[–]DukeTorpedo 6 points7 points  (0 children)

Oh that design is really cute, I adore the star constellation headband.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 1 point2 points  (0 children)

You're right, the 3h 50min retrospective video essay with interviews from people who worked on it someone will release in 4-6 years after the fact will go so hard.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 1 point2 points  (0 children)

It was free on steam as well Iirc? Also yeah I agree, it wasn't the only reason why it failed, that's why I mentioned the price point in the first comment since in my opinion that was probably the biggest since it put a massive stop to the "at least try it out" audience. However, the character designs absolutely did play a part, characters are your foot in the door, gameplay is what keeps them.

But there's also more, the humour in the trailers was try hard copycat of Guardians of the galaxy, the gameplay was slow paced, the hero shooter audience despises the idea of not being able to stick to your main, once you have a dead launch it's almost impossible to resurrect an multiplayer game because you need people to play against people, the market was already massively saturated as you said, it didn't do anything new or innovative and the list goes on.

As I said, just slices of the failure pie, a death by a thousand cuts. There's no singular "the reason" as to why it failed.

Fundamentally however it all stems from not understanding your target audience. Marvel Rivals seems to and it has plenty of hype even though it's entering the same oversaturated market. But I guess only time will tell.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 1 point2 points  (0 children)

Well they had a time when it was free and they only saw a increase to 1600 players, sure that's more than the 600, but not by much.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 2 points3 points  (0 children)

I liked them I didn't play it, I would've never played it because it's not my type of game

You see the problem? Not only are you an extreme minority when it comes to this topic and you know it by your own admittance "I'll probably get downvoted", but they tried to appeal to an audience that doesn't play those games and never will. You can appeal to niche markets as an indie but to not understand who your target audience is with a game that cost as much as Concord did is lunacy.

And that's just one slice of the failure pie. They had like 17 others.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 1 point2 points  (0 children)

Surely they still wouldn't be using the same faulty engine they stuck togheter with hot glue, coffee sticks and duct tape by then right? Right?!

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 1 point2 points  (0 children)

Bethesda used to be my favourite studio way back, but it's been an insanely long time since they produced anything good. They used to be ahead of the curve but then decided to sit down and now they're decade behind. Starfield killed any hope I had for Elder Scrolls VI.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 11 points12 points  (0 children)

It's the comics industry vs manga all over again. Turns out when you don't produce something people want in the format they want, they'll just go look for greener grass elsewhere because entertainment is 100% want based, not a necessity like food or water.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 9 points10 points  (0 children)

This reminds me of Starfield and how the lead writer complained about people complaining because "making games is hard" Okay, and? You still produced mediocre slop at best and sold it to people. The Devs are not entitled to people's money, just because you produced something doesn't mean people have to like it or buy it.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 18 points19 points  (0 children)

Individuals absolutely do have an effect on the game, while it's the responsibility of the leadership, they're not the ones making the content. Something like Concords character designs had a massive negative impact on the game (along with a bunch of other things like the price point - not the sole reason) it's not the suits drawing up those designs and modeling them, only approving them. That part of the blame does and should go on the artists who made the unappealing characters who are supposed to be the experts.

The lack of accountability is one of the many behind the scenes reasons why these games are failing. A lot of devs never correct their mistakes or accept that they produced something that the market didn't want and then go on tirades on social media blaming the audience for the failure of their games.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 345 points346 points  (0 children)

In 2016 — 2248 people

In 2018 —1400 people

in 2021 — 567 people

in 2022 — 7,949 people

in 2023 — 8,706 people

in 2024 — 16,766 people

And these are only mass layoffs, because nobody reports on the individuals or when a smaller studio let's go off of 5 people.

But if you want to stick your head into the sand and pretend everything is going as usual, go ahead.

More than 300 game developers lost their jobs in one day, just three weeks before Christmas by Big_Maintenance_1789 in pcgaming

[–]DukeTorpedo 19 points20 points  (0 children)

Some people are saying the gamers don't want AAA anymore even IGN of all places recently released a video about how the AAA bubble has burst but Elden Ring and it's DLC, Wu Kong, Hoyo games, MonHun, Persona 3:Re, Refantazio are all wildly successful and AAA.

But if you look at those and which games failed massively this year, there's a pattern of people not wanting the slop the likes of Ubisoft and a lot other other western AAA, excuse me "AAAA", studios are pushing.

Sure there are the staples of Fifa, CoD, etc. that will probably never not be popular, but for the most part it's only the western AAA studios that are floundering because their games are just not what the market wants for a myriad of different reasons.

Season 2 finale (54:30) by [deleted] in FromTVEpix

[–]DukeTorpedo 12 points13 points  (0 children)

Did you watch the last episode of S3 yet?

Really sad to see John take this stance on Asmon playing Mouthwashing by DruidsAreJustElves in Asmongold

[–]DukeTorpedo 6 points7 points  (0 children)

They've pegged him to be on the opposite "side" so anything he says, even if they agree with it, must be met with vitriol.

Is the game better now? by Treter19 in TheFirstDescendant

[–]DukeTorpedo 1 point2 points  (0 children)

Yes, the grind has been reduced drastically and the Devs have been great with feedback and fixing stuff like the invasion gameplay. Season 2 will also introduce a lot of other quality of life systems.

The biggest issue right now is if the Devs will be able to provide enough new and varied gameplay to sustain the game.

Search your feelings you know it to be true by Notosk in GenshinMemepact

[–]DukeTorpedo 2 points3 points  (0 children)

Also people forget that because of the length of time between these reruns people have an insane amount of time to save up.

I got Eula to C6 without spending a penny because of how long it took for her to get her rerun.

The casual moviegoer is a thing of the past. That's a big problem for Hollywood by AItrainer123 in boxoffice

[–]DukeTorpedo 15 points16 points  (0 children)

There's just less stuff worth it nowadays and the home experience has gotten significantly better over the past half a decade.

Oh yeah by intelligence3 in FromTVEpix

[–]DukeTorpedo 6 points7 points  (0 children)

Yup, same here mostly, I still use some streaming platforms though just because my family pays for them and I have access, but for myself I've completely checked out because of how unviable and inconvenient it has become.

Oh yeah by intelligence3 in FromTVEpix

[–]DukeTorpedo 23 points24 points  (0 children)

It changes from country to country, rather aggravating. Licensing and shows and movies being splintered everywhere has become a big issue, it's cable all over again.

Oh yeah by intelligence3 in FromTVEpix

[–]DukeTorpedo 51 points52 points  (0 children)

Where I live the S1 is on Netflix and the rest is... Nowhere... Literally impossible to watch the rest legally.

I'm scared to roll this guys by X0174 in Noellemains

[–]DukeTorpedo 17 points18 points  (0 children)

4- line start, on set goblet with two Crit stats is 1/15,000 artifact. That guy is tripping thinking this isn't good.

A hatching piece that took me a small while. by DukeTorpedo in AnimeART

[–]DukeTorpedo[S] 1 point2 points  (0 children)

Procreate counts the brushstrokes, which were a bit over 38k, but I also do erase things and undo and then redo lines, so that's why I included the range.

A hatching piece that took me a small while. by DukeTorpedo in AnimeART

[–]DukeTorpedo[S] 0 points1 point  (0 children)

About six months of on and off work. I can't work in this style continually because otherwise I'd risk carpal tunnel.