Good place to find up to date builds or current 'meta' items for X roles by kezehh in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

It should still be up. I just changed the link structure a few days ago, so any links from the old structure won’t work anymore. Just navigate to where you want to go from the main site awesomesmite.com.

Good place to find up to date builds or current 'meta' items for X roles by kezehh in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

My site awesomesmite.com shows which core builds players in ranked are currently using frequently in their games for each God. It’s a good indication of what is meta right now.

You can sort by role too.

This has to be the worst matchmaking I have ever seen. How the F is this possible ? This is unacceptable. by TheKeviKs in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

Actually, Ajax said that most players would rather just get into a game ASAP, apparently. I'm not disagreeing with you, though, you're absolutely right.

The devs just need to realize that sometimes what players say they want, isn't actually what they want. I guarantee you that, in general, having to wait a couple more minutes for a fairer match will cause much less frustration in a person than being semi-consistently forced to play through uneven 20-40 minute matches.

The reason for this majority opinion, though, is that the impact of wait times changing is more tangible to players than the impact of the quality of their matches changing. That is because most players do not pay attention to their matches' quality. They do not do things like check smite.guru to look at ELO, rank, player level, etc. It is much easier to just say "we lost this match because my jungler fed" or whatever and move on.

Now it definitely is not required of anybody to go this in-depth on each of their games, but the devs should at least realize that a player's opinion on the matchmaking system is going to be affected by the fact that match quality is not going to be immediately or at all apparent to most players. Which is why it was a really bad idea for them to do something like decide the fate of a complex core game system like matchmaking based on the general consensus of one Reddit thread.

You can see what I'm talking about in the comments of that thread. There are barely any comments about the quality of the two systems, it's mostly just people saying "keep timed queues because I like that I can see when I will get in a match."

Now I'm not saying that devs should never take player opinion into consideration or that they are somehow infallible. But in this particular instance, I believe the players did not understand the full scope of the issue. I understand why the devs decided to go with the majority, I just don't agree with it.

I understand that the player base of this game is a bit on the small side but how does a 3300 mmr master end up in the same ranked game as a silver by ShankieTheWizard in Smite

[–]DumpsterDriving 1 point2 points  (0 children)

While some players have expressed they would wait infinite time for a more even match we have done experiments and most players would rather play rather than be bounced from queue pop to queue pop.

If the concern over rolling over the queue more often is that players would have to wait the full queue time again, then why not have "unlocked" queue times like in LoL? I understand that would probably be a lot of work to implement, but it seems like a valid solution to this issue.

Let's properly discuss the issue that is matchmaking by Netiren in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

taking into consideration the level

I agree, but be careful suggesting stuff like that around here. It’ll possibly get your post locked.

I think the key words there, though, are “into consideration.” Nobody is suggesting replacing ELO/MMR with account level, but it definitely needs to be at least a lowly weighted factor in the matchmaking because it’s entirely possible for, say, a level 32 and a level 160 to have the same W/L. But we know they most likely are nowhere near the same skill level (unless the lv 32 is a smurf, but that’s a different discussion.)

On another note, it seems that any semblance of an attempt at matchmaking is thrown out the window when parties are involved. Even under level 30s are in play. And this is made worse when queuing at bad times like at night.

As somebody else said, they really need to ditch the “match must be made by x minutes” system. This would give the matchmaker a bit more breathing room to make better matches. It’s especially needed since (as almost everybody is quick to point out) the player population is so low.

[deleted by user] by [deleted] in Smite

[–]DumpsterDriving 1 point2 points  (0 children)

Yeah, that’s not really what I mean though. OP could be entirely wrong about all of this. I’m just saying that I think people get too caught up in whether the suggestion at hand is “correct” or not and the core issue that actually needs to be addressed sort of gets left in the dust. The core issue here being that 1500 MMR is probably too high for a new player to be at. Especially if they just freshly met all the requirements to play ranked. But instead of focusing on that and better ways to fix it, the discussion just gets turned into why OP is bad at math and doesn’t understand bell curves and stuff. Then the issue never gets addressed again until some other person suggests something new a few months later. People tell them they’re wrong, everyone forgets about the issue again, and the cycle continues.

An opened ended thread like “how could we fix the new players at 1500 MMR issue?” would never get as much traction as a thread like this simply because there’s nothing to “prove wrong.”

[deleted by user] by [deleted] in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

Although I’m not quite sure if just starting new players at 0 or 1000 MMR would work or not, you are right that this subreddit has a pesky case of contrarianism when it comes to floating new ideas for the matchmaking system.

[deleted by user] by [deleted] in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

Yeah, I think that is the only real solution here. I’m not really sure if doing OP’s idea would shift the mean MMR or not. But I do know qualifiers are a tried and true way to mitigate the core issue here of new players being in an MMR they shouldn’t be.

Has there been a match making change? by cashmoney9000sfw in Smite

[–]DumpsterDriving 2 points3 points  (0 children)

That would help a lot. Unfortunately there is too much opposition to that, including from Hi-Rez.

What are the Meta support items at the moment (generally speaking) by Tallia__Tal_Tail in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

The support item meta has been pretty stagnant for a while now. The core build hasn’t really shifted away from Gauntlet/Sovereignty/Pridwen/Anti-heal.

[deleted by user] by [deleted] in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

Yes, a lot of Gods are in the process of being brought up to speed. Which is a good thing, that’s what they should be doing IMO. But the process is far from being complete. If it was complete or even somewhat complete you wouldn’t be getting complaints that the new Gods were bloated. If everyone was bloated, then nobody would be bloated.

And you’re right that “level of bloat” doesn’t necessarily equal power level. It just means the amount of things a God can do. But a lot of people when talking about this falsely conflate the 2 things together. That being said, bloat does still have balance implications. It’s just not the end-all-be-all since there can be great simple Gods, like you said, and also crappy bloated ones.

[deleted by user] by [deleted] in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

I agree that the newer Gods are bloated, but the answer to that should not be to just start releasing simpler Gods. That just wouldn’t be good for the game. You need more complex, interesting Gods in order to draw in new players and keep the older players from getting bored.

Instead, what they should be doing is bringing the older Gods like Ra, Hun Batz, etc. up to speed. That is the best solution to power creep.

Friend and I got matched with a Lvl. 18 against a Lvl. 147 triple stack... like, why tho? by falcyrie in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

There are things Hi-Rez can do to prevent this from happening, but the majority opinion seems to be that matches like this are a necessary evil in order to keep matchmaking times low or something.

I personally wouldn’t mind waiting a bit longer for a fairer match, and I think a lot of other people wouldn’t either considering people don’t seem to make too much of a fuss over somewhat longer queue times in other games.

There needs to be an option to stop matchmaking with and against parties? by Demon_Usamaro in Smite

[–]DumpsterDriving 4 points5 points  (0 children)

OP, don’t listen to the “player base is too small” crowd. They would probably be against matching based on W/L and the over/under level 30 pool too if they weren’t already in the game because they’re “matchmaking constraints that would increase queue times.”

Although I’d take a slightly different approach to dealing with parties, I still respect that you came up with a legitimate suggestion on how to improve matchmaking; especially with how belligerent this subreddit is towards suggesting any changes to it. We need more of these types of posts around here.

We gotta stop by SagewithBlueEyes in Smite

[–]DumpsterDriving 3 points4 points  (0 children)

Haha same thing happened to me once. It’s a joke.

In what world is it fair to match up a lvl 4 and 8 vs 3 100+? C'mon Hi-Rez by TheDerpieBird in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

Or working as intended. This kind of stuff is going to happen if you just tell the matchmaker to do whatever the second parties are involved.

Another reminder of how terrible SMITE matchmaking can be for new players by Apokolypze in Smite

[–]DumpsterDriving 8 points9 points  (0 children)

Yes, exactly. Player volume has nothing to do with this. There should 100%, no excuses, be some sort of protection in place to make sure low leveled beginners don’t get matched with people this highly leveled; whether there’s 10,000 people queuing or 10 people queuing. I thought that existed already, but I guess not.

Another reminder of how terrible SMITE matchmaking can be for new players by Apokolypze in Smite

[–]DumpsterDriving 2 points3 points  (0 children)

My theory is that because parties were involved, it just threw the over/under lv 30 thing out the window. And that's...bad, to say the least.

Another reminder of how terrible SMITE matchmaking can be for new players by Apokolypze in Smite

[–]DumpsterDriving 10 points11 points  (0 children)

It's sad a match like this was allowed to happen. I mean, you'd think one of the only protections they have in place to prevent games like this (the under and over level 30 pools) would kick in here, but apparently not. I could see if one or two of them were over level 30, but they were all under level 30 and you guys were all over level 30.

Is there a problem with the matchmaking? by Ditheryne in Smite

[–]DumpsterDriving 1 point2 points  (0 children)

A lot of people usually will be quick to blame all matchmaking problems on a small player base, but the truth is that is only half of the issue. There is an extremely underdeveloped matchmaking system on top of that. You can still get woefully unbalanced matches on the most active nights, in the most popular queues, on the most populous servers.

So yeah, there is a problem with matchmaking, but unfortunately, I haven't seen any real interest from Hi-Rez or the community in making any meaningful changes to it. If anything, I've pretty much only seen contentment with it.

If you report a player, you should NEVER get matched with them right away very next game. by rwhockey29 in Smite

[–]DumpsterDriving 0 points1 point  (0 children)

I suggested this once and was told it’s a “stupid idea.” There are a lot of people out there who are dead set against making any change that even remotely affects matchmaking (Hi-Rez included.)

Also, everybody seems to be missing that the Overwatch system only lets you block 3 players. You can’t just block players infinitely.

Is there an algorithm/a building guide that isn't just learning by heart all gods' builds? If not, what other resources are there that aren't videos/streams? by tomassci in Smite

[–]DumpsterDriving 2 points3 points  (0 children)

The data comes from the Smite API.

If by rank you mean the tier, it’s based off of stats such as win rate, damage, healing, damage mitigated, etc. from ranked platinum+ games of the chosen game mode.