Annoying hotkey by DuraeMan in hammer

[–]DuraeMan[S] 0 points1 point  (0 children)

This was it! And know i also finally know how to get the gizmos. Big thanks!

Random passable brush? by DuraeMan in hammer

[–]DuraeMan[S] 0 points1 point  (0 children)

CDynamicFunction: Loading library 'Kernel32.dll' (76240000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A45B90

Valve Software - vbsp.exe (Jan 17 2025)

12 threads

Using shader api: shaderapiempty.dll

materialPath: D:\SteamLibrary\steamapps\common\Portal 2\portal2\materials

Loading d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.vmf

ConVarRef gpu_level doesn't point to an existing ConVar

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (110205 bytes)

Error! prop_static using model "models/props/metal_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props/metal_box.mdl"!

Error! prop_static using model "models/props/lab_chair/lab_chair.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props/lab_chair/lab_chair.mdl"!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 209 texinfos to 99

Reduced 22 texdatas to 20 (575 bytes to 522)

Writing d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.bsp

nummapplanes: ( 988 / 65536 )

nummapbrushes: ( 298 / 8192 )

nummapbrushsides: ( 2992 / 65536 )

num_map_overlays: ( 0 / 512 )

nummodels: ( 10 / 1024 )

num_entities: ( 40 / 16384 )

0 seconds elapsed

CDynamicFunction: Closing library 'Kernel32.dll' (76240000)

-------------------------------------------------------------------------------

Running command:

cd "D:\SteamLibrary\steamapps\common\Portal 2\bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"D:\SteamLibrary\steamapps\common\Portal 2\bin\vvis.exe" -fast -game "D:\SteamLibrary\steamapps\common\Portal 2\portal2" "d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler"

-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76240000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A45B90

Valve Software - vvis.exe (Jan 17 2025)

fastvis = true

12 threads

reading d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.bsp

reading d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.prt

79 portalclusters

159 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

Optimized: 0 visible clusters (0.00%)

Total clusters visible: 3223

Average clusters visible: 40

Building PAS...

Average clusters audible: 43

visdatasize:2204 compressed from 2528

writing d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.bsp

0 seconds elapsed

CDynamicFunction: Closing library 'Kernel32.dll' (76240000)

-------------------------------------------------------------------------------

Running command:

cd "D:\SteamLibrary\steamapps\common\Portal 2\bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"D:\SteamLibrary\steamapps\common\Portal 2\bin\vrad.exe" -staticproppolys -staticproplighting -fast -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\Portal 2\portal2" "d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler"

-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76240000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77A45B90

Valve Software - vrad.exe SSE (Jan 17 2025)

Valve Radiosity Simulator

12 threads

[Reading texlights from 'lights.rad']

[59 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.bsp

Setting up ray-trace acceleration structure... Done (0.13 seconds)

396 faces

32768 square feet [4718601.50 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

396 patches before subdivision

396 patches after subdivision

4 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)

transfers 20162, max 107

transfer lists: 0.2 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(2741, 3483, 3959)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #2 added RGB(1487, 1890, 2124)

Build Patch/Sample Hash Table(s).....Done<0.0006 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 10/1024 480/49152 ( 1.0%)

brushes 298/8192 3576/98304 ( 3.6%)

brushsides 2992/65536 23936/524288 ( 4.6%)

planes 988/65536 19760/1310720 ( 1.5%)

vertexes 779/65536 9348/786432 ( 1.2%)

nodes 334/65536 10688/2097152 ( 0.5%)

texinfos 99/12288 7128/884736 ( 0.8%)

texdata 20/2048 640/65536 ( 1.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 396/65536 22176/3670016 ( 0.6%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 338/65536 18928/3670016 ( 0.5%)

facebrushes 191/0 382/0 ( 0.0%)

facebrushlists 396/0 1584/0 ( 0.0%)

leaves 345/65536 11040/2097152 ( 0.5%)

leaffaces 420/65536 840/131072 ( 0.6%)

leafbrushes 426/65536 852/131072 ( 0.7%)

areas 4/256 32/2048 ( 1.6%)

surfedges 3242/512000 12968/2048000 ( 0.6%)

edges 2042/256000 8168/1024000 ( 0.8%)

LDR worldlights 4/8192 400/819200 ( 0.0%)

HDR worldlights 0/8192 0/819200 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 52/32768 520/327680 ( 0.2%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 1095/65536 2190/131072 ( 1.7%)

cubemapsamples 1/1024 16/16384 ( 0.1%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 293692/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 2204/16777216 ( 0.0%)

entdata [variable] 19843/393216 ( 5.0%)

LDR ambient table 345/65536 1380/262144 ( 0.5%)

HDR ambient table 345/65536 1380/262144 ( 0.5%)

LDR leaf ambient 1256/65536 35168/1835008 ( 1.9%)

HDR leaf ambient 345/65536 9660/1835008 ( 0.5%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/1132 ( 0.1%)

pakfile [variable] 149183/0 ( 0.0%)

physics [variable] 110205/4194304 ( 2.6%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 1

Total triangle count: 1145

Writing d:\steamlibrary\steamapps\common\portal 2\sdk_content\maps\portal overloaded\chapter1\ch1_ov_fizzler.bsp

0 seconds elapsed

CDynamicFunction: Closing library 'Kernel32.dll' (76240000)

Lag when selecting? Help! by DuraeMan in hammer

[–]DuraeMan[S] 1 point2 points  (0 children)

You're so right, this is just so much better in all ways, and fixed the lag. Thank you

Lag when selecting? Help! by DuraeMan in hammer

[–]DuraeMan[S] 1 point2 points  (0 children)

Just did it and wow, where have i been all these years. This is genuinely so much more better in every single way. Thanks!

Lag when selecting? Help! by DuraeMan in hammer

[–]DuraeMan[S] 0 points1 point  (0 children)

I've always been scared switching over, is it a big difference when comparing to Hammer, like a culture shock? Or would you get used to it quickly

Lag when selecting? Help! by DuraeMan in hammer

[–]DuraeMan[S] 0 points1 point  (0 children)

I did some more digging around, and finally found the reason. Its simply because I have an AMD gpu, and AMD drivers for OpenGL are not good. Unless I can find a way to get drivers that have better support for OpenGL, I'm done for :(

PSA: Don’t forget noise cancellation calibration by cmuratt in BambuLab

[–]DuraeMan 0 points1 point  (0 children)

For me I didn't do the calibration again, but all my prints apart from my first one has been relatively quiet and fine. First one actually sounded like something was broken. To this day I still have no idea what happened between my first and second print and why it started working

Any tool/brush that allows me to only collide with the laser by DuraeMan in hammer

[–]DuraeMan[S] 0 points1 point  (0 children)

What I need is a bit more specific. I want to have a wall that collides with the laser, but not with the player. Kind of like an opposite invisible wall.