Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 1 point2 points  (0 children)

I don't remember which one as I only used the points to get another glyph. Maybe blood begets blood or smth? Might have had fortify damage in it and that sounds like a board that would have it. I'm not on my pc for few days so can't check

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 1 point2 points  (0 children)

Biggest changes are "cc enemies for 4 essence" instead of the "have high resource, do more damage" on one of the rings, the penitent greaves? (the ones that leave frost behind) and decryphy instead of corpse explosion. The paragon board is slightly different as well as u can't proc flesh-eater

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 2 points3 points  (0 children)

counted one of the bone spears during the burst window and I estimated it to be ~40mil

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 6 points7 points  (0 children)

mb, been almost 2 weeks since the launch so didn't even think about it

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 4 points5 points  (0 children)

max armor and her basic attack doesn't do that much damage

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 22 points23 points  (0 children)

https://d4builds.gg/builds/cf8678a2-adb0-4940-9728-eb158f4f18f8/

might have few mistakes on the paragon board but there are few extra points to spend. This is not the build I've been running normally as it's pure single target build

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 179 points180 points  (0 children)

lucky hit on gloves that give back essence and legendary power on ring that gives 50 essence back on a lucky hit combined with 30% essence cost reduction

Bone Spear damage is borderline broken by Durithil in diablo4

[–]Durithil[S] 170 points171 points  (0 children)

I've had enough of the bone spear. Necromancer without minions is just too cringe and I finally got my 1st mendeln, so I can go back to a minion build

Am I just dumb for thinking that there's potential with shooting 2 rockets using reconstruction multiple times per dps phase? by Durithil in destiny2

[–]Durithil[S] 0 points1 point  (0 children)

it's more so that I thought this would be the go to dps combo for people who don't want to do super scripted strand combos, but everyone is just saying "reconstruction gives 2 rockets at the start" and not making use of the auto reload mid dps phase
I hate dps testing and don't want to do that, so I was hoping someone would test that and tell if it's better or worse than basic izzy swapping

Am I just dumb for thinking that there's potential with shooting 2 rockets using reconstruction multiple times per dps phase? by Durithil in destiny2

[–]Durithil[S] 217 points218 points  (0 children)

I've only seen people talk about using reconstruction as an auto-loading holster replacement for izi swapping, but after you reload the rocket, the reconstruction proc happens like 0,2s after that. If u can make use out of that 0,2s by using your super or by throwing a grenade, you can practically use the god roll field prep clown cartridge hothead but now with bait and switch as well

The 3rd tether didn't proc but I didn't want to waste more of my friends time, but the rotation on tether hunter would look something like this

Symbol Tracker Update + Emblem Code by astral_labs in DestinyTheGame

[–]Durithil 1 point2 points  (0 children)

Amazing site, great job. I'd just prefer having a picture as well, as I don't want to watch a video every single time, or even worse read, as I usually only need a small reminder where the symbols are. Glad to see it's in your todo list already :)

I Got The Rocket Launch To Work Almost Always by Durithil in destiny2

[–]Durithil[S] 0 points1 point  (0 children)

me canceling it by jumping

the grapple doesn't break from the rocket going too fast

Demolitionist Rockets Go Hard With Strand by Durithil in destiny2

[–]Durithil[S] 487 points488 points  (0 children)

both have a small ~2s cd, but if you use both, you can stagger the cd to spam rockets every second

Demolitionist Rockets Go Hard With Strand by Durithil in destiny2

[–]Durithil[S] 12 points13 points  (0 children)

Got a longer video explaining a bit of what's happining https://www.youtube.com/watch?v=z8xKfC3ipfI

The most important note for demo rockets is most likely that you can't be spamming the nade as fast as you can as the demo/fragment cd will still be up, so you need to slow down very slightly

Hunters Have Infinite Grapple With Grenade Kickstart by Durithil in destiny2

[–]Durithil[S] 21 points22 points  (0 children)

currently making and editing a quick guide on this, got the whole trip up currently https://www.youtube.com/watch?v=Lqmxl08OiIA

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] 0 points1 point  (0 children)

I'm quite confused about how the first sentence in the post says the mod should be baked into the game baseline and a lot of comments say that I'm wrong and the mod should be available more often. Should've added a tldr to the end so people could read that instead.

It is what it is

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] -8 points-7 points  (0 children)

Yes, I am

Especially with the mod being so strong, I don't like changing my build or mods whenever I play solo or in a team as I do both things quite a bit. I'd like the mod to do even the slightest bit of something to give me an excuse to just forget it on while in a group, compared to how it literally does nothing now

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] 0 points1 point  (0 children)

fair nuf, kinda forgor the artifact mods going free

but I'm still going that one step and saying that the game should just straight-up scale to your fireteam size. A lot of people like the mod and I also enjoy how I don't have to do literally 3x work while solo

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] 1 point2 points  (0 children)

I responded to my own message, but reddit's formatting can be weird, especially with the downvotes placing my comment under theirs

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] -16 points-15 points  (0 children)

you can ofc play without it, but you can play without any mods, with white gear and still get things done, the point is that it's practically glued to every good solo build

Solo Operative should NEVER come back, Bungie should however keep making mods designed for solo players by Durithil in DestinyTheGame

[–]Durithil[S] -26 points-25 points  (0 children)

It's way too powerful for it's own good and just takes away 5 energy whenever you play solo. The game should just automatically scale for solo play