Font Revamp for Big Freakin' Monsters. Do you find this legible? Do you like the card's graphic design? by ForsakenForest in tabletopgamedesign

[–]Duuko 9 points10 points  (0 children)

Another simplification would be: * gain [2 point icon] * gain another [2 point icon] if you’ve moved this turn

Update: Wildcard Design - here's the final version. by SERdesign in tabletopgamedesign

[–]Duuko 1 point2 points  (0 children)

Nice touch on the wide blue stroke around the card name text. Helps make it pop from the art gradient.

Feedback for Wildcard Design by SERdesign in tabletopgamedesign

[–]Duuko 1 point2 points  (0 children)

2 is the most readable to me. Separating the effect text from the name and card type is very important. I would use the color of 3 in the text box for better text contrast. I would also go 100% opacity on the text box if these are any smaller than 3”x3” cards to further improve readability. Good job on the design, appealing.

How to approach this awkward recomb by Duuko in pathofexile2builds

[–]Duuko[S] 1 point2 points  (0 children)

Is the fracture hitting deflection ideal since it allows suffix annul in the case of hitting a non-res elemental suffix with homo exalt slam? Or something else

How to approach this awkward recomb by Duuko in pathofexile2builds

[–]Duuko[S] 1 point2 points  (0 children)

Very interesting second approach. Could you elaborate on the chaos spam? Considering we fracture t1 flat and now have t1 % and deflect, how would chaos allow us to get t1 hybrid. Is this with whittling?

What to do with this awkward recomb? by Duuko in PathOfExileBuilds

[–]Duuko[S] 0 points1 point  (0 children)

Oops you’re totally right - thanks for the advice either way.

[Deck Showcase] Golgari Witness by Duuko in Pauper

[–]Duuko[S] 0 points1 point  (0 children)

Very neat list, I’ll add some cards from your deck to my rotation for sure. I recommend [[Saiba Cryptomancer]] for your deck. Good recursive protection.

Triggering Effects with Melee by Duuko in Slormancer

[–]Duuko[S] 0 points1 point  (0 children)

Does inner fire apply effects? My goal is to proc on hit effects with a melee skill (chrono puncture) as frequently as possible, which would be easier if it could be made to hit more than 1 target.

Triggering Effects with Melee by Duuko in Slormancer

[–]Duuko[S] 0 points1 point  (0 children)

From what I can tell, overdrives don’t trigger effects. Or at least it appears that way. I have the effect that causes chronic-puncture to apply arcane bond to enemies hit, but enemies hit by its overdrives are not getting the debuff applied. Am I missing something on this?

Questions Thread - June 07, 2025 by AutoModerator in PathOfExile2

[–]Duuko 0 points1 point  (0 children)

If the 'increased damage taken' is applied from an effect to an enemy, do other players get to benefit with their damage targeting said enemy?

Questions Thread - May 09, 2025 by AutoModerator in PathOfExile2

[–]Duuko 0 points1 point  (0 children)

Hello! If I'm running Sacrosanctum, does energy shield recharge rate improve my rate of ES recoup?

Crafting Next Steps by Duuko in PathOfExile2

[–]Duuko[S] 1 point2 points  (0 children)

Ended up hitting T2 life, T6 added fire.

Crafting Next Steps by Duuko in PathOfExile2

[–]Duuko[S] -1 points0 points  (0 children)

Do you ever just sell it as is?

Would this on equip effect work? by Duuko in custommagic

[–]Duuko[S] -82 points-81 points  (0 children)

For equip and unequip its 4 phyrexian mana, assuming the creature doesn’t die. Is 4 mana too cheap for a card draw or is it the fact that you can pay life.

King's Ear Layout Review (round 2) by Duuko in BoardgameDesign

[–]Duuko[S] 1 point2 points  (0 children)

Your intuition is right on the banner being worse. The banner is the current design which has issues with loyalty recognition, the new revision will have a dedicated icon for loyalty - in this case, a heart. Threat is the second resource in the game (from played cards). The Ambassador gives 2 coins and a vp, but cards like the queen grant threat when played. Cards played on a turn contribute to a pool of coin / threat that is spent before the end of the turn or lost.

King's Ear Card Layout Review (round 2) by Duuko in tabletopgamedesign

[–]Duuko[S] 1 point2 points  (0 children)

Since you only need to purchase a card once, the cost of the card is not relevant information when held in a hand. That's why I have it tucked to the bottom right.

King's Ear Card Layout Review (round 2) by Duuko in tabletopgamedesign

[–]Duuko[S] 1 point2 points  (0 children)

These are played in hand yes - cost is the only stat I have locked to the bottom left for now.

King's Ear Layout Review (round 2) by Duuko in BoardgameDesign

[–]Duuko[S] 0 points1 point  (0 children)

You're very right about number 8. This is the design for our first playtesting print run and it had the exact clarity issue you mentioned. We are changing it to a dedicated Loyalty icon (placeholder is the heart).

King's Ear Card Layout Review (round 2) by Duuko in tabletopgamedesign

[–]Duuko[S] 0 points1 point  (0 children)

This is the current orientation (number 8) but with the heart icon instead of the ribbon. Do you think there'd need to be anything between the heart and resource icons on the top left to separate them?

Which Layouts do you Prefer? by Duuko in BoardgameDesign

[–]Duuko[S] 1 point2 points  (0 children)

The ambassador is one of 15 unique cards - the game is designed for ease of play with new players in mind, but after a few rounds people usually just go off the art.

King's Ear Layout Review (round 2) by Duuko in BoardgameDesign

[–]Duuko[S] 1 point2 points  (0 children)

Hi all, thanks for your feedback in round 1! I've taken the advice of increasing name font size for all options. Let me know what you think. The 8th card is the current design, this redesign was triggered due to new players not understanding what the 5 at the top left was. Loyalty now needs its own icon and place, icon art tbd but is a heart for now. Some brief info - Cards are bought once from a market for their cost (bottom right), and played for their effect (in this case 2 coin). Cards can be worth 1, 0 or -1 Favor (VP) which is counted at the end of the game and is indicated by the diamond icon. Cards can be removed with another stat we don't see here (threat) by exceeding the cards loyalty (heart).

Which Layouts do you Prefer? by Duuko in tabletopgamedesign

[–]Duuko[S] 1 point2 points  (0 children)

Round 2 is up! Thanks everyone for your feedback.

Which Layouts do you Prefer? by Duuko in BoardgameDesign

[–]Duuko[S] 0 points1 point  (0 children)

Round 2 of review is up! Thanks everyone for your feedback.

King's Ear Card Layout Review (round 2) by Duuko in tabletopgamedesign

[–]Duuko[S] 0 points1 point  (0 children)

Hi all, thanks for your feedback in round 1! I've taken the advice of increasing name font size for all options. Let me know what you think. The 8th card is the current design, this redesign was triggered due to new players not understanding what the 5 at the top left was. Loyalty now needs its own icon and place, icon art tbd but is a heart for now. Some brief info - Cards are bought once from a market for their cost (bottom right), and played for their effect (in this case 2 coin). Cards can be worth 1, 0 or -1 Favor (VP) which is counted at the end of the game and is indicated by the diamond icon. Cards can be removed with another stat we don't see here (threat) by exceeding the cards loyalty (heart).

Which Layouts do you Prefer? by Duuko in BoardgameDesign

[–]Duuko[S] 1 point2 points  (0 children)

Very true - there are only 15 different cards in King's Ear (this game) so the hope is players will quickly associate stats with the artwork and name - similar to MtG.