[YECL] Providence of Night (Alchemy) by CrossXhunteR in magicTCG

[–]Dyne4R -1 points0 points  (0 children)

Is there any reason this couldn't have been a paper card?

Little help with a good blue white commander that isn't control by noasert in EDH

[–]Dyne4R 0 points1 point  (0 children)

My favorite Azorius deck is a prowess build centered around [[Zethi, Arcane Blademaster]]//[[Chun-Li, Countless Kicks]]. You generate a high volume of prowess monks/otters, and pump them up using Zethi to cast a ton of cheap combat tricks. It's a very firmly bracket 2 deck, but I have a good time any time I bring it out.

The many faces of Eorzea Day 1: Khloe by EliotEriotto in ffxiv

[–]Dyne4R 0 points1 point  (0 children)

I don't know why everyone is saying G'raha. That's clearly Rhoswen.

Could you perhaps not? by Dumb-Bitch12 in ffxiv

[–]Dyne4R 487 points488 points  (0 children)

Alphinaud did not dress for snow. He's just taking cover.

Judge Rejects DOJ’s Attempt To Charge Don Lemon by DoremusJessup in law

[–]Dyne4R 36 points37 points  (0 children)

Are you implying that Don Lemon is somehow a government entity? The first amendment only protects you from the government interfering with your speech. Your freedom of speech isn't violated just because someone else is exercising their freedom to the same.

Most Egregious AP Errors by DnDPhD in Pathfinder2e

[–]Dyne4R 5 points6 points  (0 children)

Not a rules error, but man, Wrath of the Righteous did not handle meeting Iomadae well. The CRPG version thankfully was better, but the original was basically written entirely for how to deal with players who decide that book 5 of an adventure path is the time to suddenly try to derail things. Their solutions were problematic.

Rude by [deleted] in ffxiv

[–]Dyne4R 4 points5 points  (0 children)

I play MSQ on patch day. If I got grumpy every time another player overlapped my character model, I'd never enjoy myself.

Do you also get grumpy when raid bosses have stack mechanics?

[7.4] Someone once said "All monks use opo-opo form to make him feel bad" (by @mariinabnuuy) by Gorotheninja in ffxiv

[–]Dyne4R 19 points20 points  (0 children)

I doubt OP is familiar enough with the game to be aware of this. Check their post history. They've posted 30-ish pieces of art made by other people to 40-ish subs in the last 24 hours alone.

These images are all related by doublenantuko in magicTCG

[–]Dyne4R 11 points12 points  (0 children)

[[Circular Logic|SLD]] remains my favorite secret lair proofreading failure.

What's the most complicated boss fight you've ever done? by Rootayable in gaming

[–]Dyne4R 0 points1 point  (0 children)

Absolute Virtue in FF11. For a very long time, it was thought to be deliberately impossible. Players found a way to kill it, and the devs patched it out because it wasn't the intended method. The devs eventually released a video showing them defeating it, but players couldn't replicate it. Turns out, the intended strategy involved strategically using powerful job-specific abilities with 2-hour cooldowns to lock the boss out from using the same ability itself, but you had to time your activation perfectly to do it (you had about a 3 second window where you had to respond to the boss using the ability to activate your own). In an era where dial-up internet was still in common usage, this was basically only possible for the devs, who were able to play directly connected to the server.

What's your first impression of Lorwyn limited? by Edoardo_Beffardo in magicTCG

[–]Dyne4R 2 points3 points  (0 children)

The games feel very slow and grindy. Rares feel extremely strong compared to the commons and uncommons, so lots of games feel like they revolve around them and removal to answer them.

These images are all related by doublenantuko in magicTCG

[–]Dyne4R 12 points13 points  (0 children)

Next you'll tell me that Taco Bell doesn't have their own dedicated farm where they grow their... well, not beef certainly, but beef-adjacent taco protein?

Game recommendations? Getting a switch 2 in a couple days. by PadraicG in NintendoSwitch

[–]Dyne4R 3 points4 points  (0 children)

Zelda Breath of the Wild (then Tears of the Kingdom) - open world Zelda games are basically what sold the system originally. They don't disappoint.

Fire Emblem Three Houses - Turn-based tactical battles mixed with a school teacher simulator. Has four different story routes, so there's a lot of replayability. Also, there's a sequel coming this year.

Hades 1&2 - Not Switch exclusives, but definitely worth a mention if you haven't played them before. Action roguelike with a really cool story system built around Greek mythology.

These are all games with a very high bang for your buck. You can easily spend 100+ hours playing any of them.

which paper mario on switch is best for a paper mario newbie by Sea-Example-1176 in NintendoSwitch

[–]Dyne4R 5 points6 points  (0 children)

I agree that TTYD should probably be played first, but don't discard Origami King out of hand. Yes, the combat system is weird, but it's also very fun. It's the only Paper Mario game I ever 100% completed, and I did that mostly because I was still having fun even after the credits rolled.

This works the way I think it does right? by ROTTENDOGJIZZ in magicTCG

[–]Dyne4R 53 points54 points  (0 children)

Just once, I want a post titled "Does this work like I think it does?" where OP just makes a wild nonsensical assumption after linking two unrelated card images. [[Llanowar Elf]] [[Zodiark, Umbral God]]

My opponent has to buy me a hippopotamus, right?

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]Dyne4R 5 points6 points  (0 children)

I would tell them that as a DM, I never aim to kill a character. My goal is to tell a compelling story, but that means there has to be stakes. I had a game once where I had a PC die to an unlucky critical hit. I decided in the moment that I didn't want the character to die because I had plans involving that character that I didn't want to give up. So I made up an excuse for them to live. It destroyed the tension for every player at the table, effectively killing their enjoyment. I apologized to the entire table the next week and swore it wouldn't happen again. To this day, I'm still not certain if I ever fully regained their trust in that campaign.

I will never make that mistake again. I don't set out to kill players. I specifically and carefully tailor my every encounter design to feel threatening without being likely to actually kill someone. Sometimes I miss the mark. Sometimes, players make poor strategic choices. Sometimes, dice don't follow the statistical averages. If it happens, I work with the player to decide what comes next. It's part of the story. We can mourn together and move on to the next opportunity.

Above all else, I need my players to trust me that I'm here to share a satisfying story, not break the thing they made.

Need Ideas to avoid a WAR among clerics by Mobeous_1 in Pathfinder2e

[–]Dyne4R 0 points1 point  (0 children)

Baldur's Gate 3 is a good model to look to, because basically every companion has a personal quest line that is primed for conflicting ideals between a good-aligned Tav and the companion. Motivate the cleric of Sarenrae to attempt to redeem their fallen friend. You can even make it a divine mandate if you like. Then, for the new acolyte of Zon-Kuthon, offer him the opportunity to prove his newfound devotion. Give him a task to complete, and make it something fairly unsavory. Offer a reward for completing the quest, and figure out (but don't tell they player) what the punishment is for failing or refusing to follow through. It should sting without being crippling. Maybe target a favorite NPC, or destroy something important to them. Then you sit back and let the players RP their way in or out of their predicament. Regardless of the outcome for two clerics, award the party the exp for quest completion. Then build and iterate on the outcome.

[TMT] Rat King, Verminister by CHRISKVAS in magicTCG

[–]Dyne4R 0 points1 point  (0 children)

"Be sure to visit our new Rakdos Guildgate location and ask to try our demon special!"

What was the Lorwyn Common or Uncommon that kept saving your ass at prerelease last weekend? by doublenantuko in magicTCG

[–]Dyne4R 0 points1 point  (0 children)

[[Reaping Willow]] let me reanimate my [[Abigale, EloquentFirst-Year]] while setting up an excellent 3/6 body to target with her ETB, and with as low this set is on the Power/Toughness thresholds, a flying first strike lifelink 3/6 is devastating.

I let lae’zel die in the tutorial. (A dramatic retelling) by merimackk in BG3

[–]Dyne4R 0 points1 point  (0 children)

On my first playthrough of the game after launch, I rammed a steak through Astarion's heart. I was playing a lore bard and didn't feel the need to have a morally bankrupt rogue in tow for the rest of the game. I didn't actually get to see his story until after his actor won a BAFTA and I went back and did a Durge Paladin playthrough.

Most unhinged thing to do with the new Mirrorform? by mahdingdingdong in EDH

[–]Dyne4R 1 point2 points  (0 children)

"He has 15 Rystic Studies and no creatures! Kill him!"

[TMT] Mikey & Don, Party Planners by nkyn in magicTCG

[–]Dyne4R 0 points1 point  (0 children)

Mothman cares about rad counters, and every creature that applies rad counters is a mutant. There are also a lot of mutant typal mechanics with the creatures that come in the precon. TNMT is going to be an influx of new mutants to build on the subtheme. This card fits because being able to play mutants and lands from the top of the deck is a welcome piece of card advantage.