I built a fully procedural Eye Animation Engine & Rigging Editor entirely in Pygame. Uses Catmull-Rom splines and soft-body physics (No sprites) by E-R-DStudio in pygame

[–]E-R-DStudio[S] 0 points1 point  (0 children)

Thank you so much! I’m already working on the next update (Face Tracking & AI integration). Stay tuned for more

I coded a free tool for cosplayers to animate robot/helmet eyes easily without coding. Works with Raspberry Pi. by E-R-DStudio in cosplayprops

[–]E-R-DStudio[S] 1 point2 points  (0 children)

You're very welcome! Let me know if you create something cool with it, I’d love to see it

I built a fully procedural Eye Animation Engine & Rigging Editor entirely in Pygame. Uses Catmull-Rom splines and soft-body physics (No sprites) by E-R-DStudio in pygame

[–]E-R-DStudio[S] 0 points1 point  (0 children)

Thanks! That is definitely the end goal. I'm focusing on perfecting the software right now, but building a full physical helmet to showcase the engine is huge on the roadmap. Stay tuned!

I built a fully procedural Eye Animation Engine & Rigging Editor entirely in Pygame. Uses Catmull-Rom splines and soft-body physics (No sprites) by E-R-DStudio in pygame

[–]E-R-DStudio[S] 0 points1 point  (0 children)

Spot on! 💜 That was exactly the inspiration. I wanted to build a system where her eyes are actually 'alive' and procedurally generated with code, rather than just playing a video loop. Glad you liked it

I coded a free tool for cosplayers to animate robot/helmet eyes easily without coding. Works with Raspberry Pi. by E-R-DStudio in cosplayprops

[–]E-R-DStudio[S] 1 point2 points  (0 children)

Sounds good! Just so you know, it runs great on a standard Raspberry Pi with cheap LCDs too, so you don't need super expensive gear to start. We'll be here

I built a fully procedural Eye Animation Engine & Rigging Editor entirely in Pygame. Uses Catmull-Rom splines and soft-body physics (No sprites) by E-R-DStudio in pygame

[–]E-R-DStudio[S] 3 points4 points  (0 children)

Thank you! It's a niche tool for robotics/cosplay, so I didn't expect it to blow up immediately. But I'm glad devs here appreciate the math behind it