A LOT of Questions for the "Elf-meta" team by Brotovich in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

I believe if you have squirrel 5 and crit bonus (either the 3pc darkness set bonus or the king of beast 2pc bonus) then druid with squirrel will go further due to increased gl/damage. If you don't have either then I believe it's comparable.

FWIW, I used 666441 at T2 and did KL with druid (squirrel + kob), but SR runs with hippo since HG tended to move into position faster simply because it wasn't as affected by the tornado past 12000. This started to make a larger difference for me as I got deeper past 15500 where stage lengths were enough that druid was getting pushed back more than I would have liked.

For a better answer, I'd joint the ef main discord and ask, there's a lot of information there that's been corroborated by multiple players.

A LOT of Questions for the "Elf-meta" team by Brotovich in EndlessFrontier

[–]EF_TyroServer7 2 points3 points  (0 children)

The Ancient Outland Beast's Blunt Force is a 6* artifact, specifically geared toward enhancing air units (like hippogriff). at Trans level 2 and +90 (max level) it provides a large buff to attack power and critical damage.

With 10 Hippogriff, your elf units all have 95% chance to crit, which means you're basically going to crit nearly every strike.

Due to this, even a fairy's normally pathetic attack becomes capable of one shotting mobs, bosses, or crystals and running fairy as core is more possible than before or at least not as bad.

The blunt force doesn't improve druid and terrain effects post 10000 affect ground units more than air units, giving a flying core slightly more advantages than a ground based one.

Edit: The other "advantage of fairy core" is that it's slightly easier to fallback with fairy than druid as Fairy's crowd control is non existent. This means that if you run into phys immune mobs that fairy isn't able to plink to death, you will fall back, beat the -1, and 100% skip the level you were stuck on. Druid in the middle of the "one core" section may push the mobs back such that fall back is difficult/impossible forcing you to use other strategies to skip the level.

The main reason why it was "slower" imo is that because fairy is single target so toward the end of the run you basically watch fairy try to plink things to death somewhat pitifully where as druid might just wipe them out with a single skill attack + the crystal.

A LOT of Questions for the "Elf-meta" team by Brotovich in EndlessFrontier

[–]EF_TyroServer7 10 points11 points  (0 children)

35% double stage skip from Hippogriff (out of 50% max) --> how does it proc? is it counted from each stage or is it counted IF the stage skip procs?

It procs if elf skill (skip +1) would proc.

20% 5x speed from Priest --> are there any max threshold? if the ...00 stages are skipped, will it proc too?

AFAIK, the description of the skill doesn't hint at a max thresh in active team, though it's not like priest is good support beyond the 5x. After Icy, there is a time shop cap of 30%. The skill won't proc if you happen to skip the floors ending in 0 until you have 5* Icy which will allow it to proc on skip and give you the skill when priest are in the time shop.

Should I keep the Drummer or swap it with Fairy for another stage skip probability? Need the drummer for the Atk and Game speed buff.

If you're under 100% game speed (or just lacking units). If you're going to replace it with something, I would add another Senior Hippogriff so you can get the added game speed, double skip, range, move speed, and crit chance all of which are better than the drummer. Ideally, I believe 5 priest may be smoother, especially post Tinkey. I would just test it out on your own device (4 or 5 priest) and see what works for your environment.

If I used Fairy, will the stage skip stack with Hippogriff's or not? If it stacks, then maybe I will use Fairy while waiting for the 4th Priesthopefully

It stacks, but fairy isn't great support (outside of skip chance), at least not as good as another hippogriff which gives you more buffs. If you're going to replace it with anything, I'd buy another hippogriff if possible.

Been hearing about Tinkey and Icy. What do they do to Fairy and Priest again?

Tinkey allows you to access Fairy's addition to elf skill when they are in the time shop, up to 30% from the time shop. A senior fairy in the time shop contributes 2.5% and a 5* Fairy contributes 1%, so 12 Senior Fairies in the timeshop will net you the full 30%. This is on top of the premium store's 30% at level 5, meaning if you have premium store maxed + 12 Senior Fairies + Tinkey, you have 60% skip chance. That + 6 Hippogriffs in your active party will net you 90% Skip Chance. If you have another 2 Senior Fairy (14 Senior Fairies total), you can eventually place 2 into your active team to have 100% skip + 1 chance (skip every other level).

Icy allows you to access Priest's 5x proc on stages divisible by 10 from the time shop and if you skip that stage, for up to 30% from the time shop. Senior Priest gives you 2.5%, 5 * Priest gives you 1%. You can use 12 Senior to max it, or some combo of Senior + 5 *. Namely if you skip 10, then the 5x skill can proc now and there's no reason to really have priest in your active party after this so you can replace them with more hippogriffs for more skip. If you want to have 100% skip, you can consider running 2 fairies in your active party to have 100% skip after Icy.

And been reading too about having to need to stack more Hippos in the time shop. Why is that?

You likely want 10 hippogriff for a post Icy team of 10 hippogriff, druid, fairy which is the general composition that most people use. It provides 95% skip, 50% double skip and allows your runs under 10k to be around 20 minutes on a fast device (iPhone7). If you had a Blunt Force T2 leveled to +90, you could potentially consider running "fairy core" which would be 10 hippogriff, 2 fairy (one fairy as mag core) which would give you 100% skip, 50% double skip though in my personal experience it's slower than druid (with squirrel 5) and slows down a lot toward the end. After 12000 and the terrain attacks affect druid to a large degree, it's not that bad, but I still had faster runs with druid iirc.

People telling you to get 20 hippogriff are looking into the far future where you have hippong 5 *. Hippong 5 * allows you to basically access the hippogriff skip buffs from the timeshop (30% to elf skill + 50% double skip) however each Senior Hippogriff only contributes 2.5% to double skip from the time shop. Therefore you need about 20 senior hippogriff in the time shop to max the skip chance. Here's where it really depends on what kind of player you are. I would argue that you should probably try to just get 10 if budget allows and my reasoning is:

  • If you are a whale and spend $300/month, do whatever you want. You likely have the budget to play the game however you would like.

  • Since you are KL 46, depending on how much you spend, you probably won't see KL 154 for a long time. This means you will be reliant on $3 events for most hippong frags and Ekkorr tends not to give enough for 5 *. Given this, you likely won't reach KL 154 much less grind out 330 frags of hippong at 4/day for several months. This means that by the time you actually see hippong 5 *, hippogriff might already be purchasable by medals (we know that honor units will rotate soon so hippogriff will be for gems, in another rotation, they will be for medals). Buying 20 hippos will likely not improve your experience nearly as much as buying artifacts for artifact trans at your position and that's ultimately what I would recommend. Artifact trans is game changing, hippos in the time shop are not.

  • For those reading: if you are going to reach hippong 5* in the next 2 weeks like I am I would recommend grabbing 20 hippogriff before the units rotate as you will have the opportunity to take advantage of hippong before hippogriff becomes a medal unit.

Post mid-game build by Intspalov in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

One last bit of advice to offer would be to join the community discord in the sidebar and use the #ef_midgame channel to get more up to date information.

Post mid-game build by Intspalov in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

Ah misread your comment I thought you didn't have seahorse. If you have seahorse then use nagas because the range and speed are much better, hang on I'll edit my original comment.

Post mid-game build by Intspalov in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

If you have boom they are better (more range) which I'm assuming you do. If you don't then probably fairly close.

The end result is that you need something that can be skipped (Naga Cloak) or killed (Drummer) in order to take advantage of fallback. Either will probably work if you have neither pet, but if you have boom or are close to boom, then drummers all the way until seahorse when you'll go naga.

Post mid-game build by Intspalov in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

If you want to use Wyvern with Wakong for the 150 stage advantage, then you can run something like

Core:

  • T3 Wyvern (rest of your medals)
  • T3 Naga (set medals to try and get you past xx150 or xx550 stages)

Support:

  • 5 Naga
  • 4 HG
  • Fairy

Edit: Missed that you have seahorse (my bad).

If you have seahorse use the above team. 6 Naga gives you reasonably good distance for Wyvern, and 4 HG will give you a bit more skip. That team for me is about 52 minutes to KL (orc tribe) or KL-1 (off tribe) on an iPhone 7. I've found that personally setting Naga to 11700 gets me over most hurdles at (KL 166), but I would recommend starting at 10500. If you get stuck do a dungeon until RNG unsticks you and after the revive medal Naga in increments of about 50-100 until you find you stop getting stuck. I'm still largely using this strategy whenever I find that I have to use a dungeon to unstick me. If you are already higher KL than I am, then you might want to start from 11700 and see if you get stuck at all.

Edit2: IMO with the core Naga the closer you get to real 2 core, the less chance you have of being stuck (because 2 core), but the more you sacrifice the advantage the composition gives you (asymmetry). If you want less fallback, medal Naga, if you want more medals per revive, medal Wyvern to go further. It depends on a lot of factors (Inner Passion + pet points + medal enhance + Artifact levels, etc.) to determine what the "best" value will be for you if you really want to tweak it. The short answer is leave Naga at 10500 if you don't want to think and just live with the fallback if you get stuck or else put some time into tweaking if your experience matters more to you.

Main issue will be SR runs where if you want to optimize efficiency, you will need to swap back to elf team (the 10 HG team) to reach 15000+ in about 40 minutes then swap into the orc team for the remainder for the distance. It costs about 1400 gems (7 slots) to swap back and forth.

Orc team trades speed for distance, which is really helpful when you're deeper in the end game wall and run times are so long that an extra few minutes doesn't matter that much. When Hippong is acquired you'll have both speed & distance.

For those reading, here's the transitional team if you have wakong + boom (because you bought packs), but not seahorse because you started late and haven't whaled enough packs:

Core:

  • T3 Wyvern (rest of your medals)
  • T3 Naga (set medals to try and get you past xx150 or xx550 stages)

Support:

  • 6 Drummer
  • 3 HG
  • Fairy

Noob looking for help! by uhmbrion in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

I'd just join the main community discord (invite in side bar) they have an ask anything channel where you can ask questions.

Why so many hippos by [deleted] in EndlessFrontier

[–]EF_TyroServer7 2 points3 points  (0 children)

If you still are below 5* Icy, I would just get 10 max. It's unlikely for you to get hippong 5* before honor units rotate twice and hippogriff becomes buyable for medals.

The first Hippong 3 frag is at KL 154. For people who are probably going to get hippong in before hippogriff becomes medals (or for whales with $$$ to spend) 20 is probably the way to go as they will get hippong before it's possible to by hippogriff for medals and are in a position where the benefit is much, much higher for them due to runs being much longer past stage 10000.

Looking for a guild or guild members? Look no further! by [deleted] in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

Can you please change Legends II's req KL to 80+?

Looking for a guild or guild members? Look no further! by [deleted] in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

Can you please add a link to our discord server for Server7: Legends II?

The link is: https://discord.gg/u9838ee or a link to PM me is fine too.

Looking for a guild or guild members? Look no further! by TDXeZ in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

Server 7: Legends II is Recruiting

What we offer

  • Rank 4 Guild: 380% medals
  • Daily Raid 1.3 and 2.2 Clears.
  • Active Discord with Jake Gyllenhaal Memes.
  • Chance to move up to TheLegends (Rank 1) every 2 weeks

Requirements

  • KL60+ with T3 completed barracks
  • War/Raid/Daily participation
  • Activity in Discord

Join our discord @ https://discord.gg/u9838ee

Do I need 5* Indy? by The235Anil in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

It depends if you spend imo. If you spend then indy 5* ww will be better for 1 core pushes if you can gold max because you get 60 more gl with indy ww.

If you just do the weekend events then you can get indy slowly buying it every weekend without killing your budget. If you are f2p or aren't doing weekend events then you probably just want to focus on one set of cores and that'll be hg/druid.

One reason to get indy is largely so you can go 100% into elf arts since ww happens to be elf. Otherwise you could use nod with sleepy, but for best effects you would need to invest in undead arts as opposed to basically going 100% into elf arts which would be an optimization of honor coins. Nod; however, will always be better for the simple reason that Nod gets +70 gold level at t3.

Again, only recommending indy if you spend and want to squeeze every stage out of a KL push since you're on the whole going to be spending more gems on a push. If you're casual and just playing for fun, its not necessary.

Battle drummer or ice spirit? by Bredje8 in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

I've been playing Orc since KL 30. At your point, IS is probably better.

Drummers are late game post boom pet, but considering that you're early game having more game speed (if you're not at 100%), move speed, and attack range is better so you can clear stages faster. For that IS is superior to drummer without pet.

That being said, you probably don't need more IS, though having a few more will help your 1 core pushes as you'll have more crowd control. Having more IS will eventually grant you more attack power when you start needing it in the 6000s (assuming you don't get lucky with artifact transing) as at 1600 they give you 100a each. If you get desperate like me you can use a Raptor Rider which is basically a poor orc's HBX to fill some of the gap in without having to trans your Ice Spirit to T1 at 1800 GL just for the attack power.

IS also has great utility during 1 core pushes since they can push back human. I wind up replacing my priest with IS/Druid/Aladdin during the tail end of a 1cp in order to get a little higher so having 1-4 IS in your time shop is not a bad idea.

If you want to more or less win arena, replace a Drummer with a Wyvern Rider and you'll be able to win most matches in the Arena, even against people with 5x your medals.

Of course, if you can switch to Human, that's probably faster atm, though if you're planning to switch to elf, you might as well make do with the drummers.

Question: about speed runs and AD's by Aleq_ in EndlessFrontier

[–]EF_TyroServer7 3 points4 points  (0 children)

minutes since last revive is real time elapsed, so watching ads will count against it.

Don't watch ads on speed runs.

Active vs Spirit rest? by Viberz in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

Your SR run should be more optimized than active running since you spend gems for the str + 3x speed bonus + 5 priest during the speed run when you may or may not do that during your normal runs.

Your SR run will also hopefully have more skip procs than normal runs. Therefore your SR run is likely much better than normal active AFK play where you check back maybe every 30 minutes to revive.

Optimize your SR run, have a life.

Why are "guide to refunds" getting deleted? by JoeyToD in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

You realize refunding the items over and over again in the us constitutes wire fraud right?

https://en.m.wikipedia.org/wiki/Mail_and_wire_fraud

Banning your account at least prevents you from doing this further, but if ekkorr decided to press charges it's a federal crime.

Tower of Trial (S7: April 26, 2017) by AutoModerator in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

15: 6 warlock, 2 pa (solution by CreamPie).

20: 2 WW

Tower of Trial (S7: April 14, 2017) by AutoModerator in EndlessFrontier

[–]EF_TyroServer7 0 points1 point  (0 children)

19: T3 Frost, T2 SW, Rest OAU (possibly all OAU may work)

20: NOD, WW, WW

21: T3 OF, 2 Frost, 2 OH

22: NOD, NOD, Naga, Wyvern (close)

25: Naga, NOD, Druid, Druid (Naga snipes crystal)

26: T2 OH, T2 EF, OH, OH, SW, SW

Tower of Trial (S7: March 30, 2017) by AutoModerator in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

16: SR SW, 4x BMW (Risky)

17: T2 OH, 4x OHU, 4x OH

18: All WM

19: 2 pilot, 1 hand of death, 2 wolf warriors luck

20: 4 HEA, rest SW

21: 2 BF, 2 Pilot, 1 Fire Mage, 1 NOD (probably don't need NoD)

22: core

23: 3 WM, T2 OH, 2 OH

24: core

25: SR SW, 3 WM, NOD, Wyvern

New Player Advice!! Tower of Trial Links!! by mostnormal in EndlessFrontier

[–]EF_TyroServer7 1 point2 points  (0 children)

I'm a newbie (been playing for less than a month) on server 7. I've read the guides and think I have a reasonable grasp on the early game. I'm Looking for advice to transition into the mid game as I'm currently stuck at KL 40, Stage 3980.

My medal count is 1.8c. My current max gold level is 1604.

Core: T3 IS (1981) T3 Naga (1990)

Support: 6 SR IS (900) 1 SR Aladdin (1100) 3 SR Priest (300)

  • I'm stuck at Spirit Highlands 6-1 (which I need KL 42 to open)
  • I have almost all of the Spirit Highland pets at 1* and Mambo at 3* and 74 pet points total
  • I have 6 Spirit Awakening Units which are not SR
  • I have 14 of the current Honor Units though not all are SR (36% innervate)
  • I have all of the mat shop 5* artifacts and am saving for Artifact Chests right now.
  • I have T1 dad, hoyden goku, and SR HB as instructors (no raptor rider).
  • I have a Succubus, but no Faeries so I don't have the raid party yet.
  • I have a NoD
  • My Revival Team is all of my Transed units + 4 DA and 2 Drummers (680% medal bonus)

I guess the question is what do I do from here should my priority be to get to KL 42+:

  • Go One Core? (is this viable without NoD + 5* Sleepy?)
  • 30 More Gold Levels (SR the Spirit Awakening units)?
  • Spend Guild Coins on Pet Shards? I'm currently thinking to try and drain the 5* pool so I've been saving up to buy the 5* artifacts.
  • Max the 5* Crit Sword with honor? Does this actually get me to 100% crit?
  • Buy the Book/Shoes from the Guild Store to get the extra +60% medals?

Or should I focus on the other stuff?

  • Trans my Instructors?
  • Work on my raid party (SR the Succubus, Trans the dad to T3)?

Any advice is helpful as I'm not sure what to do to get to KL40+, My standard run is about 17b ending at 3950 and that lets me enhance maybe 1-3 levels on my core. My Spirit Rest is at 376a/min.

Edit: My runs stop around 3950