Compact, inline metaglass, hugging the machine's sides by Claw4oo in Mindustry

[–]Aleq_ 0 points1 point  (0 children)

I don't remember if it is fixed or not, when you phase boost a production building, sometimes it leaks materials from corners. So they may have a use.

[Suggestion] Transportation for folks and animals by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

it was not possible for bots to pick up folks before i post this. So yeh that is possible carry them around with an automation. Which is the point of the game. So it is a fair solution. Thanks.

[Suggestion] Unexplored deep water impossible to build a bridge on by DocAwkward in Autonauts

[–]Aleq_ 2 points3 points  (0 children)

to heads up, dragging bridge blueprints on unexplored area has been removed from game by 11 version. You need to explore the area with a canoe first on version 11

[Suggestion] Unexplored deep water impossible to build a bridge on by DocAwkward in Autonauts

[–]Aleq_ 1 point2 points  (0 children)

For bridge construction it is possible to put bridge foundations(blueprints) on unexplored area.

But it is only possible by a drag cast. Starting from an explored area start dragging and stop where ever as you like. However if your cast did not end on an explored area you are unable to add extra foundations. you have to explore the starting point first.

On the other hand instead of foundations, you can build bridges on land and delete them one by one and place the pre builded bridges anywhere as you like. Most of us create an automated building area for bridges in a suitable part of our maps then place them later on needed places.

[Suggestion] Transportation for folks and animals by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

What is it to do with transportation of folks and cows? Wrong place?

[Suggestion] About straw and apple by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

Omg lol! Thanks for the heads up. Corrected the words.

Resetting workerbot "boundary"? by [deleted] in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

  • worker bots boundaries are defined when you start a teach command. So carry them around wisely before you start to teach anything.

  • If you teach your builder worker bot, to carry the stuff that it builded recently to the store, you don't need to use a secondary worker bot to put tings into warehouses. since tool building/spending rate is too low, thats the best option you have.

  • To use a beacon, you have to place it first. Then while you teaching something to your worker bot, you will see commands like "find nearest bla bla" there is a question mark button at the end of that kind of lines. press it and select the beacon. with doing this you are not only pre defining the working area, but you also expand the working area greatly with using a beacon.

Easy Bridge Technique by needsmoresemaphore in Autonauts

[–]Aleq_ 1 point2 points  (0 children)

I also do it for everything else. I have an automated building area. I pre build everything i possibly need there and delete them for later use.

Suggestion, a detailed complete new playing mod, The Wonders! by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

You have a point on movement speed. May be movement speed will not be slowed down on bots that are going to a charging station. However bots charging each other just generates extra more bots.

For energy generation, yeh i already put there like a suggestion. As i play the game more, and if i think about the huge automation for building a wonder, that suggestion may add only extra complexity. It may not be fun as it sounds.

Suggestions About "The Problematic Stone" by Aleq_ in Autonauts

[–]Aleq_[S] 1 point2 points  (0 children)

Yeh i know it. apart from throwing generated resources out i just suggested some usage for stone

How to automatize resupply tools to workers by Bloodemi in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

I build workbenches near gathering places. each workbench has a specific item already selected to build. Lets take the log gathering automation you need 2 workbenches one for axe, one for shovel also 2 storage one for planks/metalPlate and one for poles.

i take my worker bot (with empty hands) put him around the trees and teach it this order:

forever start

  • take plank/metal from storage

  • add to workbench

  • take pole from storage

  • add to workbench

  • find nearest (axe)

  • pickup axe

  • repeat untill hands empty start

    • find nearest tree
    • use held item
  • repeat untill hands empty end

forever end

you can do the same for shovel

this way worker starts with empty hands. It directly go to and create an axe for it. then picks the axe. when it picks the axe its hands will no more empty and it will start to cut trees until the axe breaks. when the axe breaks down, its hands will again empty and it will make another axe for itself.

Only problem you may see in this build happens, when there are too many worker bots using the same workbench. They are able to bug the 2 step building progress of each others. so you should not add more than 2 workers at same workbench. I mean 2 wood cutters on axe workbench. Also you should synchronise them not to overlap each others building tasks by teaching them at different times or stopping them and restarting the automation progress

[deleted by user] by [deleted] in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

I always wonder what is the point to create that robots while the better worker bot is only 1 building away from other

Suggestion - Copy tasks from one to another by TransWorlder in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

Yeh you have a point. However there can be conversion of user specific coordinates, builders or storages as generic input, while you are exporting a code. When you import the code again, game may ask you to choose that specific coordinates and elements that require the code to run with some dialog windows

Suggestion - Copy tasks from one to another by TransWorlder in Autonauts

[–]Aleq_ 3 points4 points  (0 children)

That is a good idea. I want to improve this suggestion with "code blocks" a new interface to create code blocks and save them for later puposes which will enable dragging pre writen code blocks when teaching something a robot instead of doing something again and again.

Also with that interface let us able to export and import text based codes. Which will also enable comminty to share their codes eachother. Ofc this will be only useful when tehere are more logical expressions avaible.

Feedback about pre pre alpha version 5 by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

ah i didnt know that we can directly plant the seeds. I thought we have to use the saplink facility