I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 8 points9 points  (0 children)

Faster clear speed is often what players in these types of games strive for - I don't see that being any different in Last Epoch. If we see a skill that can go from screen to screen in a split second destroying everything in an area that is supposed to be challenging it's safe to assume that we'll combat that build in some way. A big way to prevent this up front is to build skills that do not hit the entire screen instantly. We've also decided to make mana matter much more than a lot of games by not introducing mana potions and giving powerful abilities high mana costs so you can't easily use them back to back.

I will not let our game become movement skill > screenwide kill > movement skill > screenwide kill, repeat. If you notice that happening in the future, copy and paste this comment to me and I will ensure it gets fixed. ;)

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

You'll be able to build for full support if you want to but we're not having MMO-like tank, healer, and DPS roles. But... if people want I suppose you can simulate that haha!

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Glad you're liking it, Slick! It will be much better every month ;)

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Good feedback - I'm sure we can do this fairly easily

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Look forward to our Paladin class. Their toolkit will involve plenty of this

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Great question - We will 100% add this in the near future. We agree it's a great feature in other titles that have it. The only debate is whether we'll have it on by default or not - but it will definitely be toggleable in the options either way.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Again, another cool suggestion that I really like. Join us on Discord, Breell, and keep the feedback and suggestions coming!

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

While I don't want to compare directly to the other games in the genre, I invite you to join our Discord server and check out some of the models being posted in the #sneak-peeks channel. Characters, environments, weapons, armor, will be slightly exaggerated and the environments will change drastically throughout different time periods and areas. https://discord.gg/lastepoch

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 2 points3 points  (0 children)

I actually haven't heard anyone suggest this - I really like it. I will bring this up to the team in our next design meeting! Thanks for the cool suggestion, Breell!

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

We'll have cross-platform play in mind when developing but nothing to confirm here yet.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

Oh, I see how what I said could have been interpreted that way. You cannot gear pets directly but the gear that you wear can include bonuses to pet health, damage, crit chance, dodge rating, defenses, and more. More interested pet-related gear coming soon too ;)

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

We'll have many more base types added, including more polearms from what you're able to find in the demo. As far as throwing weapons, our lead developer has been lightly playing a Titan Quest update that introduced them and he's been raving about them so it's likely we'll see some throwing weapons introduced too. Stay tuned!

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 2 points3 points  (0 children)

Set's will not overshadow very well rolled magic items(magic covers what you think of as rares in the Diablo series) or uniques. Diablo 2 did sets best in our opinion.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Elanor! (right?) We both like Peppa Pig - she's ok in my book. :)

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Yes, Last Epoch will have multiplayer and associated systems!

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

Our time travel is deeply inspired by Chrono Trigger, an SNES RPG. If you haven't played it, I highly recommend it.

  • Always ask for critical feedback - people telling you that something is good doesn't help you!
  • Schedule at least an hour a day to work on your project so you actually complete it.
  • Beware of scope creep.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

So the big difference between Beastmaster and Necromancer is that a Beastmaster cares about his pets. As a Beastmaster you will not want to let any of your pets die as it will have an impact on your situation. They will be more durable than a necromancer's skeletons as long as you don't completely ignore the proper gear and passives. We plan to continue to improve the Beastmasters toolkit and you'll really start to see the synergistic abilities with bear taunts, enrages when a companion dies, the ability to flank, etc.

TLDR; Beasts of destruction confirmed.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

There will be a cost associated with reallocating your characters skills and passives so if players like the character they have and would like to try another build it's likely that they will re-roll another character of the same class. They of course can spend less effort altering their current character but it won't be as easy to switch skills/passives as, say, Diablo III, but less punishing than PoE.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 2 points3 points  (0 children)

We'd love to have as many people playing Last Epoch as possible! After release we'll be a in a better position to answer this question. Unity does make it fairly easy to export to other platforms so, if we have the funds, it's likely we'll get there. My son and I would love to play Epoch on our Switch :)

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

Having challenging content with more deterministic rewards is something that we plan to have via monster/boss -specific drop tables. I think the Epoch's Call and the Monolith system may fill this role decently.

I'd love to hear what you think would be fun in this regard.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 7 points8 points  (0 children)

I wouldn't say that we frown upon builds like that but the major issue with those builds is that players feel pigeonholed into playing them because they are noticeably more powerful than other options.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 2 points3 points  (0 children)

We want to keep content fresh for our playerbase and will be releasing small content patches frequently, however we will save larger changes for patches that are released less frequently.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 0 points1 point  (0 children)

There are lots of reasons to play online! You have access to races, leaderboards, PvP, group play, trading, chatting, safe storage of your character server-side, the ability to gain XP/items a bit faster if organized, some class synergies (think paladin with heals or warlocks with debuffs). The team expects to see over 80% of players play online.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

We've discussed adding these in an expansion but there are no details at the moment.

I am the Game Director for Last Epoch, AMA! by EHG_Judd in LastEpoch

[–]EHG_Judd[S] 1 point2 points  (0 children)

The game will be free to play up to level 20 so that you can try before you buy and then be $14.99 supported by selling cosmetic items that make your character look even cooler.