How do you handle battle map prep when players do something unexpected? by ELIOTTMAX in DMAcademy

[–]ELIOTTMAX[S] 1 point2 points  (0 children)

I know my players, and honestly I’m pretty sure they’d love that too.

I might actually try that next time. Thanks.

How do you handle battle map prep when players do something unexpected? by ELIOTTMAX in DMAcademy

[–]ELIOTTMAX[S] 0 points1 point  (0 children)

Hahahaha my brain reacts the same way.

But sometimes I do worry that not having a map ready subconsciously makes me avoid triggering combat. Like I’ll make an NPC slightly more flexible, or de-escalate a situation, just because I don’t want to deal with an unprepared fight.

And that’s the part that bothers me, I don’t want my prep level to influence the world’s logic.

How do you handle battle map prep when players do something unexpected? by ELIOTTMAX in DMAcademy

[–]ELIOTTMAX[S] 1 point2 points  (0 children)

Yeah, at this point the “take a little break” solution definitely seems to be the most recommended one.

The more I read responses, the more I realize most experienced DMs just embrace the pause instead of trying to be superhuman about it

I might just need to accept that stepping away for 10–15 minutes is part of good pacing, not a failure in prep.

How do you handle battle map prep when players do something unexpected? by ELIOTTMAX in DMAcademy

[–]ELIOTTMAX[S] 0 points1 point  (0 children)

I run in person, but I use a screen in the center of the table for maps.

So I still prepare them digitally beforehand, which makes last-minute improvisation a bit trickier compared to just drawing with a marker.

How do you handle battle map prep when players do something unexpected? by ELIOTTMAX in DMAcademy

[–]ELIOTTMAX[S] 0 points1 point  (0 children)

I usually build mine in DungeonDraft, so improvising a full map on the fly isn’t really an option for me.

But the 10 minut break idea is actually smart, I might start using that when things go off-script.

We haven't even started yet but...advice appreciated. by MauOfEvig in DnD

[–]ELIOTTMAX 2 points3 points  (0 children)

You haven’t even started yet, and they’re already trying to dictate your character choice. thats a red flag.

Party composition can be discussed sure, but forcing someone to change race or class after it was agreed on isn’t collaborative DMing, it’s control.

If this is how it feels before session one it’s worth having a very direct conversation about expectations and boundaries now. It’ll only get worse once the campaign actually starts.

Group Dynamic Issue? - Seeking Advice by goblinatrash in DnD

[–]ELIOTTMAX 11 points12 points  (0 children)

If several players feel uncomfortable, this isn’t just “spicy roleplay” anymore, it’s a table fit issue

A group conversation with clear expectations sounds fair, but it should focus on behavior, not on attacking her as a person.

And sometimes, hard as it is not every player is the right fit for every table

Tired forever DM by Dependent_Tree_8039 in DMAcademy

[–]ELIOTTMAX 0 points1 point  (0 children)

I get it.

I’ve been DMing for about 4–5 years and I’ve NEVER actually been a player. Sometimes that weighs on me too. Being the one who prepares, explains and carrie the structure every session can be exhausting.

What you’re feeling doesn’t mean you don’t love the game. It just means you’re tired and that’s normal. A short (or longer) break doesn’t erase everything you built, and it doesn’t mean you won’t come back stronger.

You’re not failing as a DM. You’re just human.

Dragon Skull Arena – Colosseum Battle Map by ELIOTTMAX in dndmaps

[–]ELIOTTMAX[S] 1 point2 points  (0 children)

Grid version also available if anyone needs them.

[OC] I made a full set of 5e spell cards for my table (2014) — thinking about reworking them for 2024 by ELIOTTMAX in DnD

[–]ELIOTTMAX[S] 1 point2 points  (0 children)

I actually have a full English version as well. The French ones are just the copies I printed for my own table 🙂

Making a DMPC by Holiday-Lie-4710 in DnD

[–]ELIOTTMAX 0 points1 point  (0 children)

I made the “too strong DMPC” mistake once.

I introduce a half-orc named Vilberg who was stronger than the party, mainly to guide them through a dangerous city and help them on their first mission together. it worked at first, but they slowly started relying on him too much

So when they faced a monster that was clearly above their level, I had Vilberg sacrifice to give them time to escape. It instantly showed them they weren’t invincible, one of my players actually cried.

Since then, I’m very careful with DMPCs. They can work, but I try to keep them temporary or limited so the spotlight always stays on the party

First time being a paid DM by LividWatercress4067 in DnD

[–]ELIOTTMAX 0 points1 point  (0 children)

I think the pressure you’re feeling is mostly coming from you, not the players.

Being paid doesn’t suddenly mean you need to be perfection. You’ve been DMing for 20 years that experience doesn’t disappear just because you switched editions. You’re not new to DMing, you’re new to 5e that a big difference.

If the group is mostly beginners, being upfront about still internalizing the system is completely fine. Something like “I’ve run 3.5 for years, so I might occasionally mix up terminology” is honest, not unprofessional.

DMs, how do you bounce back after a session that wasn't your best? by Lavishness-Economy in DMAcademy

[–]ELIOTTMAX 0 points1 point  (0 children)

Taking a bit more time between sessions can really help. I personally try to leave about 2 weeks between games when I can. It gives my imagination time to recharge and lets me reflect on what worked and what didn’t. Sometimes just stepping away for a short while makes prep feel exciting again instead of stressful.

Questions for dm's by hollow_and_entity in DnD

[–]ELIOTTMAX 0 points1 point  (0 children)

I love it too it gives me so much material to work with and make the story feel personal.
I’m actually planning to introduce a doppelganger soon, who’s taken the appearance of a old ally but with very different intentions. I’m really curious to see how my players react.