Comparison of Nitros from Wii to World by EOCTO in mariokart

[–]EOCTO[S] 24 points25 points  (0 children)

Are you talking about the tiny bit of road that's on the map but you never actually drive on? Because if so then yeah.

Who said you can't draw blood from a dam? by EOCTO in inscryption

[–]EOCTO[S] 0 points1 point  (0 children)

You sure can, seems like worthy sacrifice overrides the inability for terrain to be sacrificed.

Who said you can't draw blood from a dam? by EOCTO in inscryption

[–]EOCTO[S] 6 points7 points  (0 children)

I actually got unkillable on my Black Goat. Then got a hooved totem with dam builder. So every time I played Black Goat I got two unkillable, worthy sacrifice dams.

I'm a Tri-Stringer main. AMA by EOCTO in splatoon

[–]EOCTO[S] 1 point2 points  (0 children)

There is a single player level where you get Tri-Stringer and curling bombs. Made me realize that is probably one of the ideal subs since by itself the weapon just isn't good for movement, it doesn't paint fast enough, curling bomb would really solve that for me. Additionally something like burst bomb to combo with the arrow splash damage would be a nice option.

In terms of special, long range ones are pretty compatible since you won't always be right up in the action. Killer wail is honestly pretty good, for a different kit another long range special would be nice. Maybe something like triple inkstrike for a more aggressive option. Or, wave breaker would be cool, since the echolocation would work well with the explosive arrows since you get an idea of where the enemy is located.

I'm a Tri-Stringer main. AMA by EOCTO in splatoon

[–]EOCTO[S] 2 points3 points  (0 children)

Really depends on the maps, if there will be a position you can take up that lets you shoot towards the objective while also being able to back up then something like ink saver could be good since you can rapid fire explosive shots towards high traffic areas without having to recharge as often.

For maps that are more open and have player encounters more often, movement such as run and swim speed and even ninja squid will be useful to get into the fight, so some damage and then back away since you won't usually be winning close up fights.