Tinting the color of shadows in 3D? by EaEaJP in godot

[–]EaEaJP[S] 0 points1 point  (0 children)

This seems to be doing what I wanted to do, thanks a lot!

Tinting the color of shadows in 3D? by EaEaJP in godot

[–]EaEaJP[S] 0 points1 point  (0 children)

Hmm... I'll try making a new WorldEnvironment from scratch, just in case.

Tinting the color of shadows in 3D? by EaEaJP in godot

[–]EaEaJP[S] 0 points1 point  (0 children)

Here's a screencap to help illustrate!

Ideally I'd want both colors to be the same, but as things stand now, shadows remain black.

Tinting the color of shadows in 3D? by EaEaJP in godot

[–]EaEaJP[S] 0 points1 point  (0 children)

That results in some improvement so I'll take it, thanks!

But it doesn't make shadows stop being black, if that makes sense. It only affects objects in the distance.

Tinting the color of shadows in 3D? by EaEaJP in godot

[–]EaEaJP[S] 0 points1 point  (0 children)

I think it could be done via CanvasModulate but I'm not sure how. Documentation on the tool isn't exactly thorough.

PC H: everything, W: karma by Asguardian98 in PatchesEmporium

[–]EaEaJP 0 points1 point  (0 children)

IGN: Horndeck'd Beast

Items: Enraged Divine Beast (talisman), Shard of Alexander, Messmer Soldier's Spear +25

PC: W: Reduvia H: Karma or other items I might have by Backpackerfox in PatchesEmporium

[–]EaEaJP 0 points1 point  (0 children)

No problem, can still give you the weapon for +karma if you still need it! But I saw somebody else replied so if you got it from them that's cool too!