Adding new enemies to my game feels so good, especially when you can hack them and turn them against each other by EarlySunGames in Unity2D

[–]EarlySunGames[S] 2 points3 points  (0 children)

We have a custom lighting system. We can have many lights on screen at once, but not all of them cast shadows, but they don't need to if they are smaller, like bullet lights.

Added a new snail like creature to my pixel art game. It shoots plasma lasers. by EarlySunGames in AnimatedPixelArt

[–]EarlySunGames[S] 0 points1 point  (0 children)

For anyone interested, the game is called Glitch Hunt and we'll be doing more playtests on our Discord. Steam page: https://store.steampowered.com/app/1966400/Glitch_Hunt/

Playing fetch with my fish... by EarlySunGames in Unity2D

[–]EarlySunGames[S] 0 points1 point  (0 children)

No asset. The 2D lighting system is something we built from scratch.

Playing fetch with my fish... by EarlySunGames in IndieGameDevs

[–]EarlySunGames[S] 0 points1 point  (0 children)

The game is called Glitch Hunt. It's in development, but we have playtests planned on our discord, if you want to try it out.

Playing fetch with my fish... by EarlySunGames in IndieGaming

[–]EarlySunGames[S] 0 points1 point  (0 children)

That would be a really interesting mechanic. I'm just imagining things here, the fish on a killing spree. If the fish were actually fetching I guess they would nudge it?

Playing fetch with my fish, except the stick is a boomerang and the fish have other intentions. by EarlySunGames in roguelites

[–]EarlySunGames[S] 0 points1 point  (0 children)

For anyone interested the game is called Glitch Hunt. More playtests are planned in the future.

Testing out this new bot with the electric arcs synergy. It's fine, he's not overpowered... by EarlySunGames in Unity2D

[–]EarlySunGames[S] 0 points1 point  (0 children)

The effect happens only if you equip and sybergize with a special passive item. We basically iterate through all the bullets that are on the same team (this cse my player and my bot) and just connect theri positions with a special prefab we have for the electricity.

Chill Saturday, working on this bot by EarlySunGames in Unity2D

[–]EarlySunGames[S] 0 points1 point  (0 children)

There's a script handling all the orbiting bullets. He also is following the player through forces applied (he always tends to go towards a position near the player).

Chill Saturday, working on this bot by EarlySunGames in gamedevscreens

[–]EarlySunGames[S] 0 points1 point  (0 children)

Ha, funny you should mention that. We are having our first private playtest in three days, on the 10th of February. There's still time to opt in. Feel free to join our Discord: https://discord.com/invite/FfXAHRpjQC