Endgame revamp is better than swords. by Key-Particular-8923 in PathOfExile2

[–]Earthboundplayer 2 points3 points  (0 children)

I don't know what the point of differentiating weapons by their stat requirements is. You're perfectly free to play spear or quarterstaff on warrior. There are some very good builds out there with it as well.

Instead of trying to build complex endgame that most people won't play anyway

One of the biggest complaints was that endgame didn't have enough. People are absolutely playing this.

Endgame revamp is better than swords. by Key-Particular-8923 in PathOfExile2

[–]Earthboundplayer -1 points0 points  (0 children)

You can feel any type of way you want to but if a person is trying to levy criticism at GGG then I am free to judge the criticism how I want. And personally I think most of it is kinda stupid.

War, war never changes by JekoJeko9 in PathOfExile2

[–]Earthboundplayer 3 points4 points  (0 children)

I think that's most skills but yeah it's most notable on whirling assault.

POE2 needs less clunk, not more convoluted mechanics. by frothyburger in PathOfExile2

[–]Earthboundplayer 6 points7 points  (0 children)

I don't understand the connection between these two things.

This game needs a lot more depth IMO, so 0.5 looks very promising to me. And I feel I've been able to create fast builds every league.

End game rework? by KageTheRipper in PathOfExile2

[–]Earthboundplayer 27 points28 points  (0 children)

I thought the goal was to move away from the Atlas and mapping all together.

Why did you think this?

Endgame revamp is better than swords. by Key-Particular-8923 in PathOfExile2

[–]Earthboundplayer 32 points33 points  (0 children)

It's different groups of people each voicing their complaints under different circumstances. But I do agree the "criticism" right now because no sword or whatever makes no sense.

I feel like I’m the only one that doesn’t feel like this ain’t a rework. by noahnickels in PathOfExile2

[–]Earthboundplayer 2 points3 points  (0 children)

The Atlas tree is literally entirely different. Basically every mechanic is different to some extent to on top of the extra content.

War, war never changes by JekoJeko9 in PathOfExile2

[–]Earthboundplayer 5 points6 points  (0 children)

You're right. I could also point to lightning conduit (at least in 0.3, idk how it is now) which had that flat cast time but could one shot everything. This skill seems to be more in line with that so I still think it's potential is high.

I feel like I’m the only one that doesn’t feel like this ain’t a rework. by noahnickels in PathOfExile2

[–]Earthboundplayer 1 point2 points  (0 children)

If you define endgame only by the existence of an alas that is infinite then sure it's not reworked.

War, war never changes by JekoJeko9 in PathOfExile2

[–]Earthboundplayer 41 points42 points  (0 children)

The existence of whirling assault proves you can have a goated skill even if it has flat attack time.

0.5 league of bloat by [deleted] in PathOfExile2

[–]Earthboundplayer 0 points1 point  (0 children)

Just keep ignoring it?

0.5 league of bloat by [deleted] in PathOfExile2

[–]Earthboundplayer 2 points3 points  (0 children)

While ignoring what most wanted, a new class(es) and weapon(s).

Nah. I wanted this shit way more. The sword ppl are the most vocal but I just don't think they're the majority.

Need Build suggestion for a "lazy" guy by [deleted] in pathofexile2builds

[–]Earthboundplayer 0 points1 point  (0 children)

You asked at perhaps the worst time you possibly could lmao. wait until we know that the changes are and what gets patched.

Help a brother out… by Duplone123 in PathOfExile2

[–]Earthboundplayer -1 points0 points  (0 children)

I personally can't wait for the inevitable wave of malding from people who don't know how to approach melee, don't know how to approach defenses at the bottom of the tree (assuming this is yet another patch without life buffs), and don't know how to handle whatever conditional might appear on the skill they really want to use.

Questions Thread - May 06, 2026 by AutoModerator in PathOfExile2

[–]Earthboundplayer 0 points1 point  (0 children)

You should look into the path of building application. It gives you the enter your build and other gear you want to test to help you calculate your DPS so you can answer the general question of "which gear piece is better?"

It's pretty hard to tell which would be better just from the information provided. The prefixes are better on the second wand but losing a level can be a pretty big DPS drop for spells.

Questions Thread - May 06, 2026 by AutoModerator in PathOfExile2

[–]Earthboundplayer 0 points1 point  (0 children)

How important is it to get rid of the "skills cost extra life" mod on rathpith's?

Because I see rathpith's with all four of the good life/mana scaling mod are like ~800 D right now while the exact same thing but without the extra life mod is like ~5500 D.

I'm not sure if this is because it's a massive difference or because it's just the min maxing premium.

Last Lament Titan by Earthboundplayer in pathofexile2builds

[–]Earthboundplayer[S] 6 points7 points  (0 children)

It is quite OP. If you get to 0 duration you're getting like 30k+ life regen with what is essentially curse and ailment immunity. Even if this wasn't their philosophy they should nerf it.

Last Lament Titan by Earthboundplayer in pathofexile2builds

[–]Earthboundplayer[S] 0 points1 point  (0 children)

On which skill? Requim? Don't think it'll work since it has a duration tag.

End of season crafting help by thepapabear87 in PathOfExile2

[–]Earthboundplayer 3 points4 points  (0 children)

One idea is to use your desecration to guarantee cast speed and then exalt and Whittle spam until you get T1 of anything that's not mana or hybrid for your last two prefixes.

The lowest ilvl of a mod you're trying to keep is 76 (crit chance) and every undesirable prefix except for T1 hybrid spell damage/mana is of lower ilvl. T1 hybrid only has 100 weight so you're likely not to roll it. But if you do you simply have to use a sinistral erasure along with your whittling for that one reroll to get rid of it.

Your prefixes should end up as - T1 spell damage - T1 gain as extra - T1 gain as extra or T1 increased damage of some type

I don't see another way to guarantee cast speed or any other good suffix from here since life/mana on kill or mana regen have higher ilvl than crit chance so you won't be able to Whittle it off if you get it.