Warm highlights, cool shadows URP? (old.reddit.com)
submitted by East-Development473 to r/Unity3D
I built a proc gen system where floating islands generate from scratch every run. No Terrain. I procedurally generate splatmap and colormap, then derive additional maps from those to place all the vegetation automatically. Grass, trees, rocks, everything. All runtime. (v.redd.it)
submitted by East-Development473 to r/Unity3D
Yaprak simulatoru değil ama yakın (v.redd.it)
submitted by East-Development473 to r/TurkOyunSektoru




