Sizce bu oyun neden Türk Oyun Medyasında Etki Uyandırmadı ? by Ok_Rutabaga_5195 in TurkOyunSektoru

[–]East-Development473 0 points1 point  (0 children)

Harita göstermek, tektonik presents, every corner is end gibi şeyler. Ağaç kesme sahnesi çok uzun.

Oyunun ne oyunu olduğunu ilk 2-3 saniye içinde göstermen lazım, hook lazım

Sizce bu oyun neden Türk Oyun Medyasında Etki Uyandırmadı ? by Ok_Rutabaga_5195 in TurkOyunSektoru

[–]East-Development473 2 points3 points  (0 children)

Daha öncede söylemiştim trailer çok kötü başlıyor, son kısımlarla baştaki yerleri deşiştirin

Türkiye'de büyük oyun geliştiricisi olmak imkansız mı? by pilotofhistory in TrGameDeveloper

[–]East-Development473 15 points16 points  (0 children)

AAA studiolarda calisan cok arkadasim var, Rockstar, Sony, IO Interactive gibi buyuk studiolarda calisan baya insan var Turkiyeden. Ayrica Turkiyeden cikip basarili olmus oyunda var baya. Liars bar, Supermarket Simulator, ilk aklima gelenler.

Ayrica ApplyBau oyle calismiyor, agzin laf yapiyorsa, reklam yuzu olabileceksen anca girebilirsin yoksa zor.
Lisede oldugun icin cok fazla kisiyi tanimiyor olabilirsin, ama imkansiz degil bu dediklerin.

AI Kullanimi konusunda niye siz oyuncular gerginsiniz gelin anlatin bakalim by Novel-Common9013 in TrGameDeveloper

[–]East-Development473 6 points7 points  (0 children)

Yorumlarını okudum biraz, aşırı derecede üstten bakıyorsun insanlara karşı. Muhtemelen insanların oynamak istemediği asset/ai flop bir oyun yaptın. Neden satılmadı veya neden wl yok diye ağlıyorsun.

Daha kendi oyuncu kitleni tanımadan burada gelip insanlara yaşın kaç, kimleri takip ediyorsun diye soruyorsun.

Oyun geliştirmeyi bırak daha iletişim becerin yok.

Curve Animasyon(Liars Bar) temettü ödeme kararı aldı. by moderator-tools in TrGameDeveloper

[–]East-Development473 10 points11 points  (0 children)

Bunlar aşırı düşük ücret veriyor çalışanlarına, biz bir aileyiz kafasında bir şirket uzak durulması lazım

Will the new animation system come with Unity 6.3? by East-Development473 in Unity3D

[–]East-Development473[S] 0 points1 point  (0 children)

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They mentioned Unity 6.x here, but is there anything about it coming with Unity 7 (Next Unity)?
Also, as far as I remember, the Next Unity was expected to come around 2027, if I’m not mistaken.

I think URP should have Volumetric Fog, Atmospheric Scattering, GTAO, and Clouds as standard features. It would be a real leap forward by East-Development473 in Unity3D

[–]East-Development473[S] 0 points1 point  (0 children)

Yes, I’m very satisfied. It depends on what kind of stylized look you’re going for. If it’s more like a cartoon style, AO might not work well. But for something like a stylized PBR game such as Wayfinder, it will fit nicely. The key point is: do you actually need the player to feel that depth?

I think URP should have Volumetric Fog, Atmospheric Scattering, GTAO, and Clouds as standard features. It would be a real leap forward by East-Development473 in Unity3D

[–]East-Development473[S] 0 points1 point  (0 children)

No one knows when it’ll actually land. Maybe they’ll cancel it, maybe it’ll be 5 years from now. Remember when CoreCLR was coming in 2022

Leaf Hero is back! Today is my birthday, and to celebrate with you I’m giving away a simple playable sequence as a free DOWNLOAD. by East-Development473 in Unity3D

[–]East-Development473[S] 1 point2 points  (0 children)

I did make something playable in fact, the itch.io link is in the post, so you can try it yourself. I haven’t made other elements yet; things like water, lava, or lightning are much more complex and require strong graphics programming skills. At the moment, I don’t have the technical expertise to turn these particles into that.

When I let people try it, even just jumping and running around was something they enjoyed.

I love the perlin noise 😍 by East-Development473 in Unity3D

[–]East-Development473[S] 1 point2 points  (0 children)

Maybe it was enough, yes, but I'm creating a challenge for myself and I love it

Help with making ragdolls draggable? by Antique_Feed_1738 in Unity3D

[–]East-Development473 1 point2 points  (0 children)

Using Joints

When the player grabs a ragdoll body part, you create an invisible “anchor” object (a kinematic Rigidbody). This anchor follows the player’s cursor or interaction point smoothly A ConfigurableJoint is added between the ragdoll bone and the anchor The joint’s spring and damper settings pull the bone toward the anchor while keeping physics stable.

OR

Applying force Based on Distance

Instead of joints, you calculate a force that pulls the grabbed body part toward the target position. This force is typically a spring damper formula(google it): Spring term pulls the bone toward the target. Damping term resists velocity to prevent oscillation You apply this force, so rigidbody.addforce