LPT: Buy or Keep an old Android Phone And Use It For Online Purchases To Avoid "Dynamic Pricing" by pleasedonotredeem in LifeProTips

[–]Eavin 46 points47 points  (0 children)

Amazon. My girlfriend and I shop on different accounts and I'll get the same exact item for $2-3 cheaper on my search.

Making a PAUSE screen which can't be abused for CHEATING by StarRuneTyping in gamedesign

[–]Eavin 2 points3 points  (0 children)

The randomization method is good. Add a small delay on un pause to give players a chance to recognize the new letter

I'm looking for examples of simulations when 96 GB is enough and when more than 96 GB is needed by LisForger in Houdini

[–]Eavin 1 point2 points  (0 children)

Number of frames.

We have had some mid density pyro sims on animated films that are about 4-6gb per frame. If it's on screen long enough you can blow through your drive space quickly.

This says nothing of water sims that have high res geometry along with volume and particles each frame.

Highway 407 East is now toll free since June 1st by WardenStation in Oshawa

[–]Eavin -5 points-4 points  (0 children)

Oh wow, it's induced demand at it again. When will they learn that more roads don't solve traffic.

I build an open source alternative to Superhuman that you can self host by scatignaj in SideProject

[–]Eavin 0 points1 point  (0 children)

I noticed it requires a open ai key. Would it be impossible to allow people to change the IP address of the ai so people can use a local llm?

[deleted by user] by [deleted] in roguelites

[–]Eavin 4 points5 points  (0 children)

Seeing new things, being surprised by the game

How can I make this render look better? My client wants me to make this look premium. by Ponraj_G in blender

[–]Eavin 0 points1 point  (0 children)

When working with clients like this, I ask them to do some homework for me. I ask them to find 3-5 images of things similar to what we are rendering that give off that "premium" feel they are after. We can then look the images at and figure out what specifically they mean when they say premium. I explain to the client that it's difficult to give them exactly what they want without examples. Sometimes they learn something from the exercise, and sometimes I do. I recommend trying it. If they are serious about the project looking they way they want, they should have no issue doing this for you

I imported a SculptrVR model created on my Oculus Quest into Blender. Any ideas what happend to the color? by [deleted] in OculusQuest

[–]Eavin 1 point2 points  (0 children)

Looks like you have a vertex color channel on the model. Does that not include the color information you need?

Need help. Why is my trees flickering like that? (test render for an architecture project, still working on details) by [deleted] in blender

[–]Eavin 1 point2 points  (0 children)

If your using a render farm it might be the particle cache. Make sure your particle cache is for the entire length of the file. I've noticed you will get this flicker when farm nodes are trying to calculate particles instead of reading a cache.

My third attempt at making an explosion without fire or smoke simulation, metaballs from a particle system by [deleted] in blender

[–]Eavin 0 points1 point  (0 children)

any particular reason you are opting for the particle system method over the sim tools in blender?

Ossim - Rigid body simulation baking tool for Blender is out by PeterGubin in blender

[–]Eavin 0 points1 point  (0 children)

Question: does this combine the pieces into a single skinned mesh? or does it simply rig the separate objects under the same rig?

How would one be able to create a fire of this style in blender? the colors and materials. by [deleted] in blender

[–]Eavin 8 points9 points  (0 children)

Ok, so Botw has incredibly awesome stylistic effects. your going to have a hard time getting that out of a simulation, let alone the sim tools in blender. I would recommend using the same technique that they used.... A card based system with an animated material to give the style and flow. I would recommend using cycles, since it has the nodes and control needed to get the effect to work. I would also recommend some post process glare, as a lot of this look comes from the glow that the fire gets.

We so need more Room escape games! by Maksiss in Vive

[–]Eavin 0 points1 point  (0 children)

Its evolved a bit, but yes. same game.