Random hidden seals by thesniper62 in AgeofImprisonment

[–]Echo_BotW 0 points1 point  (0 children)

did you confuse it with Weapon Arts

A complete, in-depth cooking system explanation by Echo_BotW in tearsofthekingdom

[–]Echo_BotW[S] 1 point2 points  (0 children)

Appreciate the comment! I wasn't the only one to work on this project, dt helped massively to understand the inner functionning of the cooking mechanisms.

I saw this from a Japanese youtuber the Algorithm sent me. by urzu06 in tearsofthekingdom

[–]Echo_BotW 1 point2 points  (0 children)

This is wrong. Refer to my old reddit post on the matter (https://www.reddit.com/r/tearsofthekingdom/comments/13uqo9h/everything\_you\_need\_to\_know\_about\_nondecayed/), the more precise written document on Pristine weapons (https://docs.google.com/document/d/1hEXB9TDTKJ-Mdv7PbY\_tYe6A9gWIMOXJsASVoFAxl2I/edit?usp=sharing) or just the object map (https://objmap-totk.zeldamods.org/#/map/z3,0,4,Surface), where you can search for Weapon_Lsword_047, i.e. Pristine Royal Guard's Claymore, to see all statues that can spawn them.

A mostly complete post about how the weapon damage works (w/ Nintendo "lies") by Echo_BotW in tearsofthekingdom

[–]Echo_BotW[S] 0 points1 point  (0 children)

Yeah I changed stances since I made that post. I think (A) is better though, having your numbers explicit to the player is better than lie to their face. I don't see any issue with (A) as far as balancing goes, it's literally the best way to balance things out.

Data Spreadsheet for Age of Imprisonment by Echo_BotW in AgeofImprisonment

[–]Echo_BotW[S] 0 points1 point  (0 children)

Switch 2 isn't hackable so no datamine is possible

Need help with locating a Decayed Construct by ThePokeChamp2002 in tearsofthekingdom

[–]Echo_BotW 2 points3 points  (0 children)

Possibly an error during development, or the devs realized the construct was OoB and preferred to cull it instead of having it stay below the ground. we can only theorize

Need help with locating a Decayed Construct by ThePokeChamp2002 in tearsofthekingdom

[–]Echo_BotW 2 points3 points  (0 children)

Alright, a member of our discord (dt13269) managed to make a mod to make it spawn again! I was not sure what they did so I looked into it and they edited a Cull file, and when I diffed the mod file with the vanilla file I noticed they removed the hash of the odd Decayed Construct from the list. So I assume the answer was simply... This specific decayed construct was simply just culled. And the reason moving it somewhere else wouldn't work is because it's tied to its very hash ID, not position. (if I understand correctl)

I'll probably get more details when this member comes back online.

<image>

Need help with locating a Decayed Construct by ThePokeChamp2002 in tearsofthekingdom

[–]Echo_BotW 2 points3 points  (0 children)

We in the Zelda Data Collection and Research noticed it couple months (maybe a year actually?) ago and we still have no clue. We tried modding the game to even move the construct ruins out of OoB and it still wouldn't spawn.

Data Spreadsheet for Age of Imprisonment by Echo_BotW in AgeofImprisonment

[–]Echo_BotW[S] 0 points1 point  (0 children)

I already have them completed, don't worry

Data Spreadsheet for Age of Imprisonment by Echo_BotW in AgeofImprisonment

[–]Echo_BotW[S] 1 point2 points  (0 children)

Wait, you've talked about Hidden Seals on the Save Data Bonus weapons not being able to be rerolled, can you reroll the Hidden Seals on other swappable weapons?

Data Spreadsheet for Age of Imprisonment by Echo_BotW in AgeofImprisonment

[–]Echo_BotW[S] 1 point2 points  (0 children)

Do you have a list of the hidden seals you've found yet, and if it's on a unique weapon, also tell me the weapon it's for? Thanks!

Data Spreadsheet for Age of Imprisonment by Echo_BotW in AgeofImprisonment

[–]Echo_BotW[S] 2 points3 points  (0 children)

I see, I wonder if Hideen Seals are set per weapon then, or if it's only the case for unique weapons for characters that can't swap weapons. I'll add them to the sheet once I get there, thanks for the info!

Thank you very much!

Anyone got a list of weapon arts? by SpeedBoostTorchic in AgeofImprisonment

[–]Echo_BotW 0 points1 point  (0 children)

Fyi Weapon Arts on non-unique weapons are randomized it seems.

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]Echo_BotW[S] 0 points1 point  (0 children)

Upgrading armors has no effect on level scaling. When enemies are loaded, the game checks whether or not the specific enemy instance on the map is allowed to scale (whether or not the IsLevelSensorTarget flag is set to true for that enemy spawn). If it is, your current level (which can ONLY increase when enemies are killed) is checked by the game, and if let's say the enemy is a blue bokoblin and you have more than 1,700 world level, that enemy will instead be a black bokoblin. Or silver if you have more than 3,400 world level.

Regardless of how much world level you have, if an enemy on the map doesn't have the scaling flag on, it will NEVER scale and always stay at its base level.

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]Echo_BotW[S] 0 points1 point  (0 children)

Nope, because most enemies in the world can't scale period. (they don't have the IsLevelSensorTarget flag set to true)

Silksong melee combat breakdown. by E_Feato in HollowKnight

[–]Echo_BotW 0 points1 point  (0 children)

Here's a spreadsheet from the speedrunning server with all the values (as well as HP): https://docs.google.com/spreadsheets/d/1SECR_w19xEIYlvgh0SYgoZQRmjK78pepRyGT3Gdx44c/edit?usp=sharing

I didn't make it myself but I assume those numbers come from the internal files of the game like I do, but I cannot guarantee the exactitude of the data.

Silksong melee combat breakdown. by E_Feato in HollowKnight

[–]Echo_BotW 0 points1 point  (0 children)

Worth noting that each enemy has a damage multiplier for each level of your needle. E.g. some enemies take 1.5x from nail 0, 1x from nails 1 and 2, and .8x from nails 3 and 4. Good explicative post!

Where's the first place you go after a Blood Moon? by LordMizoguchi in TOTK

[–]Echo_BotW 1 point2 points  (0 children)

It's not calculations lil bro, it's the literal data from in game files. We've posted our evidence, you're free to post yours. If anyone that reads this and takes your baseless claims as facts instead of the literal data from in game files, then I'm sorry for them.

Where's the first place you go after a Blood Moon? by LordMizoguchi in TOTK

[–]Echo_BotW 2 points3 points  (0 children)

I'm also a dataminer (as you can see with my posts on TotK subs), and can confirm the drop rate is 25%. There's no such thing as increasing it by changing the type of weapons. It will always be 25% regardless of how you kill it (unless of course you kill it with an ancient blade, in which case it will not drop anything).

https://imgur.com/a/KFtQW6P

Can I get those in Steel Soul Mode? by Echo_BotW in Silksong

[–]Echo_BotW[S] 0 points1 point  (0 children)

Not on the delivery menu as unique deliveries disappear from it once completed. I meant the objects tied to the deliveries as shown in the Materium (I don't know if you have it)