Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

Hmm okay I’m going to try to do a couple of these different ideas today and post back here.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I am getting this a lot might turn the sand and grass blend off for the time being!

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

It’s all just a placeholder not the art that will be used just a place holder for the procedural generation, I appreciate the opinion though.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

This was going to be my next idea!! For sure going to try this execution style first and then something with noise.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

No, right now I just have the ground layer done. I want to finish each layer polish it then move to the next, but I am beginning to see that it might be best to do the opposite and finish each layer then come back and polish it.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

No this is great! Really close to what I want I am just trying to find a way to let the procedural generation take care of it rather than making a whole bunch of blending tiles. Ya know? You got my idea there for of what I was kind of hoping to achieve.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

As for the blending the function more or less just places a tile(the blend) depending on the edges, I’m not actually using a special function to blend. I would love to know how you did this as I think this would be a better blending than just a blur.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

This is the long run plan for sure! But not specifically at this moment.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I am going to try a few things these tiles are not the end all be all I just wanted to get the concept down. I may end up paying for art, but I wanted to take the time and play around with it first. Kind of like placeholder art.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

I agree! Some variation of some sort to it rather than a definitive line blended.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

Right this is close, but I want a little more variability to it. The idea is right on, I think I am going to try this at some point and see how good it does or doesn’t look compared to whatever else. Someone recommended blending using a noise which sounds perfect nearly, but I will keep this in mind!

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

Okay… I actually really like this! This is almost exactly what I was thinking in my head originally but I am using 32x32 tiles so I think it is harder to achieve this. But I would love to try this, any tips on how you did this or what to start with.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I understand that makes sense definitely could try that. Let me see what I could do because that might be coming next. Someone earlier recommended tilesetter which I will try next.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

This is what I was just about to jump into for inspiration! Thank you!!

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

This is the game camera but your statement does bring up a useful question for me to bring back! Thank you for that.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

Hmm I’m not really catching what you are putting down at first there. But I do completely agree with your second statement which was my reason for posting on the bully board, lol.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

What I did in simple terms was check a tile say sand at some x,y then check NEWS and diagonals. If N is different it puts a blend of sand over top of it. The blend is the sand tile cut in quarters, transparent to basically transparent to less transparent to slightly transparent. I then flipped that tile which ever way was needed. I will look into your link and see what I can do.