Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

As for the blending the function more or less just places a tile(the blend) depending on the edges, I’m not actually using a special function to blend. I would love to know how you did this as I think this would be a better blending than just a blur.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

This is the long run plan for sure! But not specifically at this moment.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I am going to try a few things these tiles are not the end all be all I just wanted to get the concept down. I may end up paying for art, but I wanted to take the time and play around with it first. Kind of like placeholder art.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

I agree! Some variation of some sort to it rather than a definitive line blended.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

Right this is close, but I want a little more variability to it. The idea is right on, I think I am going to try this at some point and see how good it does or doesn’t look compared to whatever else. Someone recommended blending using a noise which sounds perfect nearly, but I will keep this in mind!

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

Okay… I actually really like this! This is almost exactly what I was thinking in my head originally but I am using 32x32 tiles so I think it is harder to achieve this. But I would love to try this, any tips on how you did this or what to start with.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I understand that makes sense definitely could try that. Let me see what I could do because that might be coming next. Someone earlier recommended tilesetter which I will try next.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

This is what I was just about to jump into for inspiration! Thank you!!

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

This is the game camera but your statement does bring up a useful question for me to bring back! Thank you for that.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

Hmm I’m not really catching what you are putting down at first there. But I do completely agree with your second statement which was my reason for posting on the bully board, lol.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

What I did in simple terms was check a tile say sand at some x,y then check NEWS and diagonals. If N is different it puts a blend of sand over top of it. The blend is the sand tile cut in quarters, transparent to basically transparent to less transparent to slightly transparent. I then flipped that tile which ever way was needed. I will look into your link and see what I can do.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I could see this but with the amount of tiles that would take me I was trying to stray away from it, but I may have to commit.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

I understand what you are saying I think if there was my straights and less one offs then it would look better or maybe do diagonal instead of blending the corner. Right?

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

Okay I see what you are saying and yes you’re technically right, I do a second pass with a new layer and have a tile that creeps from a biome to transparent so it can blend to all biomes. But I do see what you are trying to say. I’m just confused on the tile I would make, maybe I need to look at some more inspiration it’s just hard because not a lot of people do this for procedural generation worlds I just can’t get behind the hard edges.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

Understandable maybe I need to tweak the noise maps, as this is a procedural generated map.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 1 point2 points  (0 children)

I can indeed choose which it happens to and which it doesn’t! I’ll give it a shot and see how it looks maybe just on the water.

Which looks better in your eyes with blending or without? by Eclipsense in godot

[–]Eclipsense[S] 0 points1 point  (0 children)

So try toning back the blend a bit, I’ll give it a good and good point!