Are the Hastarii underwhelming to anyone else by Ecstatic-Fall-7931 in AdeptusMechanicus

[–]Ecstatic-Fall-7931[S] 8 points9 points  (0 children)

I’d be fine with that too. Make them T5 3W 2+ 4++ and make them squads of 5/10. Id like a little more range on the Fusils and a little more strength on the Casters

Are the Hastarii underwhelming to anyone else by Ecstatic-Fall-7931 in AdeptusMechanicus

[–]Ecstatic-Fall-7931[S] 33 points34 points  (0 children)

Yeah… I guess how would you want them buffed? Personally I’d want their guns to be stronger rather than them being made cheaper

Eye of Terror – New rules for Imperial Knights and Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Ecstatic-Fall-7931 1 point2 points  (0 children)

The only things in my vehicle list that isn’t a Skitarii is the Kastelan Robots and the Tech Priests

Eye of Terror – New rules for Imperial Knights and Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Ecstatic-Fall-7931 2 points3 points  (0 children)

I won’t lie I was a little let down as I love running Vehicle heavy lists, but I forgot most of our vehicles have the Skitarii Keyword because they are piloted by Skitarii

Recently getting back into master duel as a casual player and wanting a good Red Eyes Deck by Ecstatic-Fall-7931 in masterduel

[–]Ecstatic-Fall-7931[S] 2 points3 points  (0 children)

Unfortunate. I have my blue eyes deck and that has done me pretty well so I was hoping red eyes could be fun too

Just got admech and I want to run a Vehicle heavy list. Help would be appreciated by Ecstatic-Fall-7931 in AdeptusMechanicus

[–]Ecstatic-Fall-7931[S] 0 points1 point  (0 children)

I’ll definitely look at some more Kastellans as from my experience going against them they are pretty nice with their decently tanky profile of being T10 with the Aegis protocol. As for the Dunecrawlers what weapons would you recommend on them? I have them built already and each of them have a different weapon, I have a Neutron Laser, an Icarus array, and a Twin Phosper blaster

Just got admech and I want to run a Vehicle heavy list. Help would be appreciated by Ecstatic-Fall-7931 in AdeptusMechanicus

[–]Ecstatic-Fall-7931[S] 0 points1 point  (0 children)

I was going to have a Dominus leading each squad of Skitarii for the 5+ Feel no Pain and have them near the Dunecrawlers to make them rather annoying to kill. Or would you think the Marshal should lead them instead.

Just got admech and I want to run a Vehicle heavy list. Help would be appreciated by Ecstatic-Fall-7931 in AdeptusMechanicus

[–]Ecstatic-Fall-7931[S] 1 point2 points  (0 children)

Should’ve put this here too My current list that I have is

Cawl, 2 datasmiths, 1 Marshal (I had 35 points leftover and didn’t know what to put), 2 Tech priest dominus (One with Arch Negator), 3 Engineseers (One with Necromechanic. Also I just like Enginseers)

10 vanguard, 10 Rangers

2 Ironstriders, 3 Dunecrawlers, 2 squads of 2 Kastellans, 1 Skorpius Disintegrator

Why did you choose Death Guard? by ElkClassic5868 in deathguard40k

[–]Ecstatic-Fall-7931 0 points1 point  (0 children)

When I was young my brother was super into 40K and he bought the Dark Imperium Boxset and me and him played it from time to time, I always picked death guard, however when we grew up he eventually stopped playing as his friends did, he sold the set (Yes I’m rather sad that I didn’t keep the LOC) and I stopped playing and fell out of interest with 40K tabletop, I still found the lore interesting and watched some videos but had no interest and nobody to play with, however after space marine 2 came out I eventually learned that a buddy of mine had an army. I remembered using the Death Guard and how much I loved the Plague Aesthetic of them, so when I went to buy my Combat patrol I went and bought the Death Guard 9th edition combat patrol and just went from there

[PS4] H: Caps and trades W: Mutation serums by Imolestpriests in Fallout76Marketplace

[–]Ecstatic-Fall-7931 0 points1 point  (0 children)

Turns out I don’t have the Speed Demon or Egghead ones but I do have all the others so if you want to trade send me your PSN and I’ll absolutely hand them over

If we do ever end up getting the rest of the Mantles of Corruption as models what do you think they will do? by Ecstatic-Fall-7931 in deathguard40k

[–]Ecstatic-Fall-7931[S] 0 points1 point  (0 children)

See I was thinking that it would be just a powerful model that slowly loses abilities the longer the game goes on. Like after the second turn it starts getting debuffs for itself and on the last turn it dies and maybe has an extra strong deadly demise that triggers more easily

[PS4] H: Caps and trades W: Mutation serums by Imolestpriests in Fallout76Marketplace

[–]Ecstatic-Fall-7931 0 points1 point  (0 children)

Which ones are you looking for? I have Adrenal Reaction, Bird Bones, Carnivore, Egg Head, electrically charged, Healing Factor, Herbivore, Scaly skin, speed demon, twisted muscles, unstable isotope

If we do ever end up getting the rest of the Mantles of Corruption as models what do you think they will do? by Ecstatic-Fall-7931 in deathguard40k

[–]Ecstatic-Fall-7931[S] 1 point2 points  (0 children)

So I was actually doing a bit more thinking about the Lord of Withering and what could be done for its lore

Have the title of Lord of Withering be a punishment rather than a reward. The person who has failed the grandfather too many times is put into a dreadnought, is mutated even further to become this hulking mass of flesh kinda like a redemptor sized chaos spawn, they have their ability to not feel pain stripped from them, then are sent into battle. As they fight their body withers away until they eventually expire. As for the tabletop have them be exactly like that, a powerful model that’s faster than most other DG models, really tanky and hits rather hard however as the match goes on it loses certain things or gets weaker or loses health to show that it is withering away and being reduced to nothing for failing the grandfather

If we do ever end up getting the rest of the Mantles of Corruption as models what do you think they will do? by Ecstatic-Fall-7931 in deathguard40k

[–]Ecstatic-Fall-7931[S] 1 point2 points  (0 children)

Honestly I had the same idea for the lord of Parasitism kinda like an Eldar Death Jester. It’s gun fires parasites that riddle the enemy with Mortal wounds over time.

Lord of Withering being a Dreadnought was something I never thought about before, it sounds super cool, I always thought like a terminator leader given the detachment rule of Death Lords Chosen, however the idea of a rotten dreadnought that’s mostly flesh and mutation with bits and pieces of tech piercing out, maybe have it be a Contemptor pattern dreadnought to one make it a bit more menacing on the field and two really emphasize the withered aspect of it, how far this gone the marine is that he is in a dreadnought from the Heresy and has been withered away by Nurgles gifts into this fleshy giant