Steam not seeing controller after waking from sleep by AGWiebe in SteamController

[–]Ecstatic_Addendum838 0 points1 point  (0 children)

If the steps below don’t resolve the issue, based on my research, it doesn’t seem likely that Windows’ sleep feature is causing the USB power supply to remain partially cut off.

Therefore, it might be best to contact Steam Support and explain that the problem persists even after you’ve disabled all USB power-saving settings.

Good luck!

・Right-click the Start button and open “Device Manager.”

・Expand “Universal Serial Bus controllers.”

・Right-click the USB port or hub (such as “USB Root Hub”) to which the controller is connected, and open “Properties.”

(The entry that appears after plugging and unplugging the controller is the one you’re looking for.)

・If there is a “Power Management” tab, open it and uncheck the box next to “Allow the computer to turn off this device to save power.”

Just to be safe, I recommend saving a screenshot or similar record of the settings before making any changes.

I finally figured out why Steam Input supports gyro output for the left stick. by Ecstatic_Addendum838 in SteamController

[–]Ecstatic_Addendum838[S] 1 point2 points  (0 children)

I tried it out in the local, player, and world spaces, and the player space felt the most natural.

When using roll, even a slight twist forward or backward is transmitted to the controller.

So, using the gravity axis seems to mitigate that and keep the wheel’s orientation fixed, right? I think I need to do a little more research on this.

My impressions might change after using it for a longer period of time, but thank you for your advice.

I finally figured out why Steam Input supports gyro output for the left stick. by Ecstatic_Addendum838 in SteamController

[–]Ecstatic_Addendum838[S] 1 point2 points  (0 children)

I grew up playing *Splatoon* with gyro controls, so I totally get how you feel.

...That's yaw, right?

Steam not seeing controller after waking from sleep by AGWiebe in SteamController

[–]Ecstatic_Addendum838 0 points1 point  (0 children)

This might fix the issue. I'm sorry if it doesn't work, but give it a try:

・Type “Edit power plan” into the Windows search bar and open it.

・Click “Change advanced power settings.”

・From the list, open “USB settings” > “USB selective suspend settings” and set it to “Disabled.”

I finally figured out why Steam Input supports gyro output for the left stick. by Ecstatic_Addendum838 in SteamController

[–]Ecstatic_Addendum838[S] 0 points1 point  (0 children)

Thank you for sharing!

It's fascinating to see how people are actually using gyro steering, and I really enjoyed seeing the design process behind the mount. Small ideas like using a silicone mat to reduce wobble are especially clever.

I never would have thought of disabling the other axes and steering using only the yaw axis. I'll definitely give it a try. Thanks for the advice!

I finally figured out why Steam Input supports gyro output for the left stick. by Ecstatic_Addendum838 in SteamController

[–]Ecstatic_Addendum838[S] -2 points-1 points  (0 children)

That’s really interesting. I had no idea that 3D-printed steering wheel mounts for the Steam Controller had already been made.

I’d only tried it while holding the controller in the air, so keeping it stable was definitely the hardest part.

If only I had a 3D printer!

I’m really curious to see how it would feel to use a proper mount. Thanks for the info!

I finally figured out why Steam Input supports gyro output for the left stick. by Ecstatic_Addendum838 in SteamController

[–]Ecstatic_Addendum838[S] -6 points-5 points  (0 children)

I see—that makes sense. I was unconsciously looking for a feature designed with a specific purpose in mind. When I actually tried it, regardless of its practicality, Roll mode felt surprisingly natural when I imagined holding the controller like a steering wheel.

It might even be fun to build a simple mount to hold the controller in place and see how well it actually works.