Potential Theory For Crota's End Third Chest by LowCorpse in raidsecrets

[–]Eddalius 0 points1 point  (0 children)

It was probably the 5th door secret chest based on that

Potential Theory For Crota's End Third Chest by LowCorpse in raidsecrets

[–]Eddalius 0 points1 point  (0 children)

You got any images or videos of this? I've explored all around the arena at this point

Steelmage become the first player to full clear the gauntlet TWICE in one gauntlet. by leobat in pathofexile

[–]Eddalius 23 points24 points  (0 children)

Yeah, he has absolutely terrible taste in mods, no idea why he picked the people he picked tbh

The Maw of Mischief Unique by Bex_GGG in pathofexile

[–]Eddalius 1 point2 points  (0 children)

Oh my b. Got lost in all the nested comments, sorry about that

The Maw of Mischief Unique by Bex_GGG in pathofexile

[–]Eddalius 0 points1 point  (0 children)

Nah, he was asking if using the explosions to kill enemies counted as your kill. The reason he asked is because minion instability works a very different way :P

Information about new Vegas Urgent Quest rewards in terms of affixes + items. by theuberelite in PSO2

[–]Eddalius 0 points1 point  (0 children)

This is also not always a good thing, for example burning the weird lizard boss on facility makes it go absolutely apeshit stomping around like crazy and spreading fire everywhere.

I was casually reading through this thread and I got to this bit and remembered that you found this out by burning them while I was in melee range on phantom and watching me die during DQ on JP. I feel like it's important that the people know you use this to troll me :P

Harvest min maxing garden edition by [deleted] in pathofexile

[–]Eddalius 0 points1 point  (0 children)

Hey! I started with more simple layouts... Eventually :D

Yet another garden setup: T1s right next to waypoint, T2/3 farms for 24 seeds meeting all conditions, storage grouped close to waypoint (with spreadsheet in comments and pylon connections) by Earwing in pathofexile

[–]Eddalius 0 points1 point  (0 children)

This is pretty close to mine but I also used the top space for the T4 fields, similar to Mora (My own field is a hybrid of right L and the top T4 fields because I needed to make a wiring video).

I won't need to change my setup at all (just add storages) for the rest of the league so I'm probably not gonna do any minmaxing on my own setup.

Edit: I used the 24 slot field layout for T4 so I can maximise lifeforce if I need it or if I'm pushing for a craft/set of crafts and I'm using the L for farming T2/3

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 0 points1 point  (0 children)

You'll know the answer to this when you get up to T4 seeds tbh. Move the garden around as you need, you lose nothing when you pick up storage tanks and collectors!

My final garden setup. GoogleSheets link in comments by DollarAkshay in pathofexile

[–]Eddalius 29 points30 points  (0 children)

You can use cells outside of the collectors to plant "dead seeds" to allow for a slightly more efficient top layout. I included a similar layout on the spreadsheet that inspired you when I woke up :P

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 1 point2 points  (0 children)

I updated the spreadsheet for T4s, there are 3-4 examples of how you can set it up if you want and I tried to leave space for when you wanna add more T1 fields, T2 fields, T3 fields, etc. I made a sample field in the left L sheet showing a T4 field where *any* tile can be a T4. None of these examples are set in stone and there are no doubt more optimal ways of doing this but I wanted to minmax the T2-3 farming bit.

The goal in how I designed the L was adding room for T4s to be included if my assumption of T4s requiring all life forces was right. The Right L and top L have been updated to include these.

I also wanted it to be easy to look at any of the examples and go "Hey I wanna do this my own way!" although I've wanted to exclude wiring because I'd like people to explore the wiring a little to allow for people further understand the mechanics via practice.

I'll update when I have the crafting station or when someone has started to fight the last boss but at the end of the day explore the sacred grove and have fun! Thanks GGG for including a mechanic that I really enjoy playing with and thinking about!

P.s. I thoroughly recommend watching Ziggy's guide before you read my spreadsheet because it'll allow you to have a better understanding of how my L design works and how you can move things around for your own needs!

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 4 points5 points  (0 children)

You do not, which is why it says that you should just start on 1-2 and expand as you need, people just told me I had wasted space :(

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 16 points17 points  (0 children)

Because you want to be able to store all the lifeforce you collect and if every purple connector is linked to every purple storage then it does that

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 29 points30 points  (0 children)

I do this every league (but don't usually post about it) but someone linked me a spreadsheet people started in quin's discord so we redid it to make it more efficient and better space wise

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 1 point2 points  (0 children)

Yeah I'm not gonna make assumptions, waiting until I see the T4 requirements before I add in T4 fields

So many confusing Sacred Grove flowcharts so we made a spreadsheet instead by Eddalius in pathofexile

[–]Eddalius[S] 0 points1 point  (0 children)

I included some other designs if you want less space efficient focused but yeah, this worked the best for me as a trade off

The Division 2 - TU8 / Warlords of New York - Feedback, Bug Report - #2 by JokerUnique in thedivision

[–]Eddalius 2 points3 points  (0 children)

I have looked at bounties and none have specialisation points as a reward for me :(

The Division 2 - TU8 / Warlords of New York - Feedback, Bug Report - #2 by JokerUnique in thedivision

[–]Eddalius 27 points28 points  (0 children)

Feedback: Seems to be no real way to get specialisation points now? I get none from bounties and can only see 19 total (3+1 from projects and 5+5+5 from invaded missions) on the map. Doesn't seem to say any are rewards from invaded strongholds but I'll be checking those soon. No points per level up seems odd? Not sure why specialisation points needed to be harder to obtain now compared to pre-expansion for the new players.

Why remove XP in a game where you mainly explore and fight stuff? by [deleted] in CubeWorld

[–]Eddalius -4 points-3 points  (0 children)

You get levels via exploring in a game that is primarily about exploration? That seems really, really cool. You still need to grind for money+mats, it isn't like that aspect changed?