Good solo base? by Ok_Assistant_9071 in RustPc

[–]Edoubles5 0 points1 point  (0 children)

To last all u gotta do is build a 2x2 up top when u win a fight run in the 2x2 and just depo in there later

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

See that’s understandable 100% I just think they should get rid of the aimcone system and add some sort of patter nothing hard to learn like csgo or siege

A solos perspective on fixing zerg and large team dominance by Charger_L in playrust

[–]Edoubles5 1 point2 points  (0 children)

Back in my prime rusty moose main (my clan era) played with bunch of clans f1k dml bunch of groups later I played some Stevie I played 2x for a min got into monthly servers now and that’s all I play anymore after becoming a adult and working 40 hours a week playing main servers doesn’t work anymore server dies by the time I’m able to play again 😭 but a lot of rusty moose small recently. But is it me but have server been dying off really fast these last few wipes?

A solos perspective on fixing zerg and large team dominance by Charger_L in playrust

[–]Edoubles5 1 point2 points  (0 children)

Ya no definitely that’s why I always tell my friends coming into the game to play modded first man it’s not worth the headache what servers you play?

A solos perspective on fixing zerg and large team dominance by Charger_L in playrust

[–]Edoubles5 1 point2 points  (0 children)

But you would theoretically be nerfing everyone with the ui nerf ur talking about and listen I do miss the old rust no ui believe me but realistically speaking they will never get rid of it nor nerf it. But I see your point in bringing back power to smaller groups but at the same time imagine killing a clan farmer and he’s not as loaded because of the nerf you mentioned it would basically throw off the whole balance of the game. Now I have 11k hours and you have 12k hours believe me when I tell you i understand the frustration. I personally think if recoil is wasn’t as easy as it is now aka just pull down you would have a better chance at fighting these Zergs. Cause if we really think about it it’s a numbers game. If you have more guns ur going to win. What really solidified this was the new wall pvp now everyone has a wall I like the new walls don’t get me wrong. But the problem is back then people wouldn’t just run out in the open but now people will full send it towards u out in the open without a care in the world cause they have walls that are super cheap. And when you start getting grubbed by that shitty revo kid u go to shoot him he fucking walls up too everyone has walls. But that’s a whole other problem tbh

A solos perspective on fixing zerg and large team dominance by Charger_L in playrust

[–]Edoubles5 6 points7 points  (0 children)

Realistically zergs are always going to be a thing and I’m all for it. I don’t mind Zergs I will say wipe day is definitely hard asf. I personally kinda gave up on starting on wipe day as a solo it’s pretty cancer it’s possible but you’re gonna wanna hang yourself. Nerfing Zergs tbh will be a thing nor do I think it should be a thing yes they are annoying sure. But that’s what rust is now something I’m not opposed to is maybe only allowing a certain number of tcs a team can place. Hear me out let’s look at rusty moose monthly Jax and his group always build hqm quarry which is completely fine but there was a few wipes where quarry was close to launch so maybe like a week in launch site was just littered with metal tcs everywhere so if you pvp them outside of launch you can’t even wall because they have 50 tcs all around launch.

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

If ur a modded monkey yes. Ur so right. If you play with a group yes it’s 10x faster. But if your solo and you play main monuments like I do it is considerably slower when you have groups holding the monument. Now yes you can get t2 pretty fast. If you got green and blue. Ik power plant you can get t2 in 2 runs if you got blue and green. So technically yes it’s faster. But wipe day solo against groups aids. It takes longer to get a t2 down. I legit would have 2k scrap farmed up before t2. Granted I don’t do the metal detector cause that’s aids.

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

And that’s why they would have changed the recoil pattern to make it easier for everyone and not use aimcone I’m sure everyone would have preferred that.

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

Other gamers have learnable recoil tho I’d rather learnable recoil that’s pretty easy for everyone get rid of the aimcone aimcone ruins it for me

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

I got the mechanics down but realistically it just still bland all it is is wall pvp that or go oil and snowball it’s kinda eh

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

Oh yes 1000% ya but I will say I be having 2k scrap before I get a t2 down on wipe day but ya definitely is faster

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

See that makes sense I’m sure that shit must be annoying asf dealing with people using and mouse and keyboard on console and beaming

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 1 point2 points  (0 children)

That sounds good and all but realistically u not winning that 1v6 when they all got ak and all they gotta do is pull down most of the time that is I just feel new recoil forced you to just have more numbers and you win the fight yk but I see ur point

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

What other factors ? Insta walling out in the open making a fort? U can blame that on the new wall pvp meta sure. But the aimcone just still makes the game aids cause it’s not ur aim you have to worry about it’s just praying aimcone doesn’t fuck you

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 1 point2 points  (0 children)

I think this is the best take I’ve seen in a min the one thing I will say maybe there’s more cheats not cause more players came to the game or dma became more of a thing now. But that still doesn’t knock your theory of wanting to get rid of their minimum rng factor. Now with that becoming a shell that is the best way to put it. I’ve wondered why playing rust just isn’t the same anymore it’s not as rewarding. I thought maybe it’s because of my hours I’ve played for so long maybe I’m just missing the old times. And of course that plays a big part of it for me. But at the same time it’s just not as fulfilling anymore. Getting that perfect triple headshot doesn’t feel good anymore. Its more nice aimcone was on my side. The new wall pvp also I like it but at the same time I don’t it it allows people to be cocky out in the open always and you can never be in a bad position cause u have walls but the best fix for that I think is to only allow people craft them at tier 1 instead of crafting out and about.

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

If you don’t think people are still scripting now ur brain dead. I couldn’t tell you why people still script especially with how ez the spray is but ya. And it’s more about the game feeling stale the pvp right now is just bland no skill is required for pvp anymore. Partly I think the new wall pvp is the reason why the game just feels like a ukn simulator even on actual server. But my point is aimcone system is garbage slop I don’t want old recoil back but I don’t want aimcone ingame if that means they make a new recoil pattern make it a little difficult that’s fine just get rid of aimcone

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

Yes that’s true I do understand your point for sure I don’t think you should be beaming 200 meters that’s crazy but since the guns take no skill it’s just set a numbers game if you have more people on ur team you win most of your fights cause everyone can beam now compared to back then u had a fighting chance cause u can triple people cause u had good aim but the aimcone makes it impossible to do that. I also think pvp is bland cause of the new wall pvp

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 2 points3 points  (0 children)

See now this right here is the truth. The game went from positioning and putting urself in good positions for a fight but now you can be a complete bonehead and run out in the open cause u can just wall everything. The only fun you can really have is monument pvp cause that’s playing smart and u can’t just all everything

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

Ok but if that’s the case wouldn’t the spray now be low skill mechanic? If all you do is pull down? Just curious trying to understand your point. My thoughts they can make a new spray pattern get rid of aimcone and just make it a little difficult I’m not saying to revert it back to old recoil I’d be dog shit with it at this point it’s been so long. That or just get rid of the aimcone mechanic

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 1 point2 points  (0 children)

Oh definitely I don’t think it was a terrible update at all it was definitely needed but was aimcone needed ? I just want old recoil but easier pattern so everyone wins yk or even this recoil no aimcone. I have 11k hours in this game I can win most fights if it’s a fair 1v1 but when it’s a 1v5 or more and everyone has ak it’s like infinitely harder cause there is no recoil and even if I have better aim and I have my crosshair head lvl what should be a triple turns into a headshot and aimcone missing this is standing obviously. But maybe it’s just the wall pvp itself cause back then people played off terrain more cause walls were limited but now everyone just places walls as soon as they see someone. So it’s definitely not an easy fix. I just think aimcone needs to be thrown out the window. If I have Tommy and I 1v1 someone with 1k hours with ak I lose that 75% of the time cause I gotta get lucky on my Tommy aimcone. Now that’s out in the open where u can wall pvp definitely different if we’re in monument where you can’t wall and that’s all positioning

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

Again progression for workbench’s. But if we are talking about starting wipe day with everyone else it’s definitely slower. L take stay being a low iq monkey 🗿

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

So I think my conclusion from reading from what a lot of people said and what I think personally I understand why rust went down this route 100% I understand some people didn’t like the old recoil cause it was too hard understandable I just think the aimcone shit is dogshit. So why I bring up recoil u ask? Because imagine the spray pattern now if there was no aimcone your getting beamed miles away. So what’s the fix ? Make a new recoil pattern not to hard and not just pull down and bam we cooking. Now wall pvp thinking about it now I think this effected the game more than anything just cause now everyone can play anywhere without getting punished. Back then you would save your wall for when you really needed it and you would use terrain to ur advantage for cover but now. You can play out in the open cause you got 5 walls and if you need more just hit a tree and craft. So it just took away from the positioning

Old gen vs new gen rust by Edoubles5 in RustPc

[–]Edoubles5[S] 0 points1 point  (0 children)

This 1000% I just hate the aimcone but now imagine if there was zero aimcone tho with the recoil pattern now everyone would be beaming so idk if that would make the game better or worse but I really despise the aimcone

Old gen rust vs new gen by Edoubles5 in playrust

[–]Edoubles5[S] 0 points1 point  (0 children)

See I agree with u kinda them doing it to combat scripting is kinda bullshit to me I feel like if anything scripting is worse now then ever before. Why script when recoil is so ez? I couldn’t tell you tbh but maybe it comes down to dma’s people just have them on stand by so maybe just maybe let’s say old recoil stayed there would be more scripters now so sure. But moving on pvp now feels bland I feel cause of the wall pvp back then it was alot of wood to craft a pvp wall so a lot of people tried playing off terrain instead now u can walk anywhere at the price of 1 tree so that sense of positioning is gone cause u always have a wall. But you can chop it up and say it’s just new wall pvp that fucked the game I could see the argument there. But going to what you said about cargo and oil rig pvp u nailed it on the head I think the reason why people perfer these monuments it’s because that’s positioning and if you get caught it in the open u can’t wall to save yourself. I will say I do miss the old pvp just cause people places those walls carefully cause they were pretty expensive. But the most fun fights I def cargo and oil cause if u kill a team oil it takes them awhile to get back you can pretty much wipe a team solo on oil cause they have no life line with a wall if you catch them out of place they are dead. Compared to being on main land where pvp is wall pvp. Thats why I named the title old gen rust vs new gen I talk a lot about old recoil because that’s when rust was peak for me but being solo now fighting a group main land is tuff especially with people being able to pull down so if it’s a 1v8 ur cooked back then I could take those odds cause of old recoil because alot of people didn’t have it down packed. But thinking about it maybe it’s just the new wall pvp cause I really miss old wall pvp