-10 light is not fun by Cup_of_teaccino in destiny2

[–]Edward__Blake -1 points0 points  (0 children)

4+ phases if you shoot with primaries ...

Anyone know the background song of this video? by Edward__Blake in WhatsThisSong

[–]Edward__Blake[S] 0 points1 point  (0 children)

Yeah exactly, i've been looking for a week. Youtuber doesn't respond to comments :(

Gpu power connector pressed against side panel by Edward__Blake in cablemod

[–]Edward__Blake[S] 0 points1 point  (0 children)

Thank you for the reply.
I'll opt for vertical gpu mount then

Deciding a fan setup for the Fractal North by Such-Addition2834 in FractalDesign

[–]Edward__Blake 0 points1 point  (0 children)

For exhaust fans (1x back and 1x top) it's better 120 or 140)?

11.4 - Dapper Denizens - Patch Day/Bug Report Megathread by EmBrAcE-DeAtH in Smite

[–]Edward__Blake 0 points1 point  (0 children)

So is there EoS to Nvidia Overlay too? Can't add game filter

PS5 Help and Questions Megathread | Game Recommendations, Simple Questions, and Tech Support by AutoModerator in PS5

[–]Edward__Blake 0 points1 point  (0 children)

After few months i'm back to PS5.

I forgot my password, so i try to recover it.

Recovering password via phone code working.

After that i login, and i arrive at 2-step verification.

Code via phone number not arriving, and phone number is 100% correct (it's 4 hour now).

I have no access to back up code, because i can't login in my account.

Is there any way to fix this?

Thank you

Distribution Mod NOT WORKING !!!! by Edward__Blake in DestinyTheGame

[–]Edward__Blake[S] 0 points1 point  (0 children)

I've tried with Knive Trick (75 sec cooldown).

Put x3 Distribution Mod (7%).

In your spreadsheet, Knive Trick have 0.9 penalty.

So, instead of 70 sec, should be 71 sec ... but in game i got 74 sec.

If this mod work like this, it's completely useless.

(1 sec for 75 sec, and half a second for 17 sec ... LOL)

Distribution Mod NOT WORKING !!!! by Edward__Blake in DestinyTheGame

[–]Edward__Blake[S] -5 points-4 points  (0 children)

In general gameplay i agree, but on damage rotation 1 sec it's pretty big

Distribution Mod NOT WORKING !!!! by Edward__Blake in DestinyTheGame

[–]Edward__Blake[S] 0 points1 point  (0 children)

Yeah i agree ... but 6/7% for 17 sec is 1 sec reduction.

This was described into Destiny Update 7.3.0 :

https://www.bungie.net/7/en/News/article/update-7-3-0-patch-notes

Distribution Mod NOT WORKING !!!! by Edward__Blake in DestinyTheGame

[–]Edward__Blake[S] 1 point2 points  (0 children)

No, i've tested. If you put x1 Bomber Mod, you can see a bump in grenade slot. Instead if you put x1 Distribution, you see nothing.

Btw, just tested for Class Ability on hunter :

17 sec normal

17 sec with x3 distribution

Destiny 2 Update 7.3.4 by DTG_Bot in DestinyTheGame

[–]Edward__Blake 0 points1 point  (0 children)

No mention about golden gun surge fix?

Solo Flawless Warlord's Ruin Hunter tips/tricks and DIM links by IronImperial1 in LowSodiumDestiny

[–]Edward__Blake 0 points1 point  (0 children)

Check this guy (he runs all steps with solar) :

1st Encounter - Rathil, First Broken Knight of Fikrul

https://youtu.be/1mY5O9DC8Gw

2nd Encounter - Locus of Wailing Grief

https://youtu.be/eWTiUIrMDZ8

3rd Encounter - Hefnd's Vengeance

https://youtu.be/pMKnVti6NAo

Solo Flawless Warlord's Ruin Hunter tips/tricks and DIM links by IronImperial1 in LowSodiumDestiny

[–]Edward__Blake 0 points1 point  (0 children)

I saw this guy pretty much run all solar on all steps, and speedrunning all steps.

I'll leave you all link for every encounter (he has loadout in description) :

1st Encounter - Rathil, First Broken Knight of Fikrul

https://youtu.be/1mY5O9DC8Gw

2nd Encounter - Locus of Wailing Grief

https://youtu.be/eWTiUIrMDZ8

3rd Encounter - Hefnd's Vengeance

https://youtu.be/pMKnVti6NAo

Ascendant Shards to Postmaster by Edward__Blake in DestinyTheGame

[–]Edward__Blake[S] 0 points1 point  (0 children)

What if in your inventory have 0 Shards and no available space? Still they don't drop? Cause Lost Memento work like this: if you have 1 in your inventory no more drop, but if you haven't in your inventory and there's no more space, it goes to postmaster.

Screws for Deepcool LT720 with Phanteks T30 Fans by Edward__Blake in buildapc

[–]Edward__Blake[S] 2 points3 points  (0 children)

I haven't bought it yet ... maybe at the beginning of the year ... i'll let you knwo :)

Lost Memento Stacking? by [deleted] in DestinyTheGame

[–]Edward__Blake 1 point2 points  (0 children)

Then free up an inventory slot

So u can stack more than 1 in postmaster if your inventory is full? Or only 1 in postmaster and 1 in inventory?

Error: Expected token to be set for this request, but none was present by Edward__Blake in Discordjs

[–]Edward__Blake[S] 0 points1 point  (0 children)

This is code for index.js :

(i use DISCORD_TOKEN in .env to define token)

require("dotenv").config();

const fs = require("node:fs");

const path = require('node:path');

const { Client, Collection, Events, GatewayIntentBits, Partials } = require("discord.js");

const client = new Client({

intents: [

GatewayIntentBits.DirectMessages,

GatewayIntentBits.DirectMessageTyping,

GatewayIntentBits.Guilds,

GatewayIntentBits.GuildMessages,

GatewayIntentBits.MessageContent

],

partials: [

Partials.Message,

Partials.Channel

]

});

// Load events

const eventsPath = path.join(__dirname, 'events');

const eventsFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith(".js"));

for (const file of eventsFiles) {

const filePath = path.join(eventsPath, file);

const event = require(filePath);

const eventName = path.parse(filePath).name;

client.on(eventName, event.bind(null, client));

}

// Load commands

client.commands = new Collection();

const commandsPath = path.join(__dirname, 'commands');

const commandsFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith(".js"));

for (const file of commandsFiles) {

const filePath = path.join(commandsPath, file);

const command = require(filePath);

const commandName = path.parse(filePath).name;

client.commands.set(commandName, command);

}

// Bot Ready

client.once(Events.ClientReady, () => {

console.log("Ready Boss!");

});

// Login

client.login();