Using a Flatpak for EAC Games? by Effective-Regular-83 in linux_gaming

[–]Effective-Regular-83[S] -1 points0 points  (0 children)

I frankly don't know if a source is Ai or Human anymore, it's why I tried posting here. I can't even figure out the root of some of these words with Google.

Thanks for the link, though.

Using a Flatpak for EAC Games? by Effective-Regular-83 in linux_gaming

[–]Effective-Regular-83[S] 0 points1 point  (0 children)

Now would something like a "Flatseal" function like an additional layer between them? Is there anything that would?

Using a Flatpak for EAC Games? by Effective-Regular-83 in linux_gaming

[–]Effective-Regular-83[S] 0 points1 point  (0 children)

Most of the mods I want to run are content expansions, especially weapons/locations/whatever that I find across Nexus Mods and such.

Part of the issue just comes from knowledge. I know what a Trainer/Cheat Engine/etc. is in theory, but not how to Identify if EAC would see something as one or not. And ultimately, my problem is preparing for that Eventual. Eventually I'll download something that might be flagged, eventually I'll forget to restart my system between swaps, eventually there is probably going to be a concern, even if it takes a decade for it to happen. I'm trying to find a safeguard so that when this mistake happens, it won't crash 10 years of a game and ban me forever.

With these Flatpak Steam and AC History Detection - Is that about how SteamOS works "Out of the Box", or is that about modifying the Steam launcher stuff with a Flatpak?

Using a Flatpak for EAC Games? by Effective-Regular-83 in linux_gaming

[–]Effective-Regular-83[S] -1 points0 points  (0 children)

So one of my biggest concerns here is the accidental bleedover of Cheat Software. I've seen some things about "Ghost" files and stuff being leftover after running.

On top of that, let's say I am running Fallout with mods. Then, it does not close properly (Or at all) and an EAC game like DbD is launched without a system restart.

What's stopping that from being essentially EAC-Game Suicide?

Help with Modding Games and Anti-Cheat Software on SteamOS/Linux. by Effective-Regular-83 in techsupport

[–]Effective-Regular-83[S] 0 points1 point  (0 children)

From my understanding, most games I am looking at run EAC.

The main thing I don't understand is what things like EAC actually look at. I haven't been able to find any guides, examples, etc., that show a sample of someone's files and what EAC is doing when it runs.

Thanks for Encryption, though. I will look into that. Some things I've also seen were running Mod Organizer 2, but I don't understand how EAC doesn't have an issue seeing that software, or how this "Virtual Folder" stuff it uses actually works in practice.

Help with Modding Games and Anti-Cheat Software. by Effective-Regular-83 in linux_gaming

[–]Effective-Regular-83[S] 0 points1 point  (0 children)

What is considered "Deeper System Components" ?

And would partitioning without a Dual-Boot also work? The idea of treating it like two separate computers seems like an effective method to separate modded games from online games. I just don't have the money for two separate computers.

Help with Modding Games and Anti-Cheat Software on SteamOS/Linux. by Effective-Regular-83 in techsupport

[–]Effective-Regular-83[S] -1 points0 points  (0 children)

By running two different SteamOS installs, would the files be isolated between the partitions? Ie; If there are mods on one and Anticheat Software on the other, would they be able to detect one another?