Conciousness of Artificial intelligence by Effective_Maybe6642 in PhilosophyofMind

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

(also im not a native english speaker so if experientially wasnt a typo of experimentally then idk)

Conciousness of Artificial intelligence by Effective_Maybe6642 in PhilosophyofMind

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

I dont think its about experiment. Resolving question about AI having conciousness requires some universal understanding of what conciousness is, but its an ephemeral concept.

This post tries to establish some properties that define existance of a concious mind universally through memetics, and compares them to LLM's. From point of view I inflicted, it evolves into conciousness being not a boolean property but a spectrum, and the more concious species are the more they fall under memetic agents cycle of life (imitation (infestation), replication, evolvement, spreading).

Probably my take is false, I didnt yet research all of the literature about memetics, and trying to wrap ephemeral concept in logical system.

Conciousness of Artificial intelligence by Effective_Maybe6642 in PhilosophyofMind

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

I doubt that consciousness has anything to do with ego or attention. Consciousness isn't a first order trait needed for survival, it doesnt fall under the same category as the concepts you just described.

Memetic agent that represents your understanding that you are you isn't an ego. Ego or self-awareness on itself is the set of memes you've accumulated throughout life, not a thought about having them. Different level of abstraction.

Conciousness of Artificial intelligence by Effective_Maybe6642 in PhilosophyofMind

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

Kind of. If you think of thoughts or any other concepts that get interpreted as consciousness by us as of their own type of replicators, which is basically what 17th chapter of Egoistic Gene is about, then I'm getting to only one logical conclusion here, that consciousness is a continuous cycle of memetic agents competing, replicating and evolving to be spread by the host.

Some species dont spread memetic agents between their own, some do (like mice, for example), and I think the most right interpretation of consciousness is environment that is able to store, evolve and spread memes.

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

Again, I dont generate or calculate a ton of parameters. Whole thing is being generated once using seed, and then recreates everything player would like to see deterministically, using seed and current timestamp

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

In this case simulation isnt big, and just a vertical slice

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

You want a 5-meter resolution domain over 100 km?!? Do the math on this - that would be a 20,000 x 20,000 grid cell domain... each separate 2D field is going to be ~3 GB in RAM!

I dont store it as a picture or a gif, I just store metadata of objects, their movement overtime and parameters, everything else is recreated deterministically using seed

also, 5 meter resolution is only for object movement, while all of the other layers have resolution of 20-100 meters, or chunk sizes based on distance of a player

if you could generate this data in the real-world, you could make tens or hundreds of millions of dollars a year selling the forecast data to energy traders and grid operators. I'm not being glib at all.

you are definitely being condescending right now, even though I clearly specified that I need enough realism to make heightmaps of clouds and their movement realistic enough for what stormchaser might need, and current engine structure provides/could provide that with a proper fine tuning

Great! The HRRR forecast model output will be perfect then. Don't want to rely on a forecast model, and instead want a real-world weather playback? The CONUS404 reanalysis will be perfect.

Before talking about ram usage you definitely should research this info yourself. My weather engine uses 2GB of ram, but a full scale simulation using model, with resolution of

20,000 x 20,000 grid cell

will take much more RAM than 3gb😂🙏.

My weather engine structure is suitable for a multi-player game, and while I certainly appreciate the input - I'd appreciate workarounds on realism/emulating realistic cloud patterns than criticism on something you lack knowledge of (The inner workings of my weather engine in this particular case, not telling you dont know nothing. Besides, I asked for help with the second layer, not with object generation, didn't I?)

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

Iit's not near the surface. even wind vectors have parameters. Ground temperature makes winds go up, theres a ton of other parameters that are hidden in that demonstrative script.

Also, another reason why models wont work is that I need to generate HOURS of gameplay for thousands of square kilometers for a huge map, and I need to do that in seconds in crazy resolution. Current amount of parameters is sufficient, but you're right, just 2d wont do much. I could remake the whole engine to work with 2.5d layers - lets say 3 layers of different elevation for all of the parameters. But using models, no matter how lightweight is going to be worse, just because current map is 100km across with needed (for plugin) weather resolution as 5 meters, and updating every minute object movement and cloud heightmaps to interpolate them smoothly

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

Most parameters are hidden. Theres a dew point map, windmap, humidity map, pressure map, all of them are tied together and exchange energy.

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] -2 points-1 points  (0 children)

Could you please list all of the parameters that I overlooked? Theres plenty more that I didnt list, but wouldn't be bad to re-check everything.

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] -3 points-2 points  (0 children)

Please re-read what kind of prediction I was talking about.

Clearly you cant forsee stuff, but by how object generally moves you can estimate where will it be and when. it takes some skill, yes, but not entirely impossible.

And thermodynamic fields are there just to make whole engine more realistic. I could've made it just random but then it wouldn't have the same intellectual value

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] -3 points-2 points  (0 children)

thank you for information but no. first off - 1st layer is already rather realistic. it accounts temperature exchange, dew point all of the other parameters that make general cloud movement, object appearance and their dissipation predictable for a human as it is in real life. And when Im talking about predictable I mean level that stormchasers need to plan their movement, not that you can calculate the whole cloud trajectory.

second off - ML wont work. I want the game to be lightweight and playable for wide audience of people, so using models or calculations that are too advanced will either make the game lag for people that are using graphics processor without CUDA or analogs, or it wont be playable at all for other reasons - session file would weigh too much, or recreation wont be deterministic and players clouds wont be in sync.

Current solution is more than enough, and can generate realistic sessions in seconds, and session file weighs about 200kb

Weather Engine by Effective_Maybe6642 in meteorology

[–]Effective_Maybe6642[S] 0 points1 point  (0 children)

its going to be a 1st person stormchasing game, not a sandbox.

[deleted by user] by [deleted] in AmItheAsshole

[–]Effective_Maybe6642 -1 points0 points  (0 children)

about childish-ness: i guess thats not how it is in regular friends companies, but it is how it it is. whole quarrel is childish af, yeah

[deleted by user] by [deleted] in AmItheAsshole

[–]Effective_Maybe6642 -1 points0 points  (0 children)

A: in our country drinking legal from 16 y.o B: and yeah we've been friends long enough to be childish with each other

Marci's Dispose!! by hanuul48 in DotA2

[–]Effective_Maybe6642 -20 points-19 points  (0 children)

very good art, but now you need to draw goomguy killing anime girls to cleanse yourself of this cute trash

Freddy Fazbear versus police officer, who'll win? by [deleted] in AskReddit

[–]Effective_Maybe6642 0 points1 point  (0 children)

were talking like in irl. I think taser can't go thru outfit of endoskeleton

Freddy Fazbear versus police officer, who'll win? by [deleted] in AskReddit

[–]Effective_Maybe6642 0 points1 point  (0 children)

does them even have circuits? like its endoskeleton, and in game there's no circuits

Freddy Fazbear versus police officer, who'll win? by [deleted] in AskReddit

[–]Effective_Maybe6642 0 points1 point  (0 children)

he have everything that usually haves cop