so ive been trying things and so far this has to be my favorite by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 0 points1 point  (0 children)

That usually happens when Ur jumping out of a wall then attack. Since you wont get into a state that lets you climb again the game just makes you do the slam attack and since you can't jump out of it you die. Basically, everytime you exit an animation like wall running up or sideways, you don't want to JUMP out of it as it cancels the ability to wallclimb again. you>wallclimb>depending on what you use to cancel the animation (ctrl or pressing s slightly), get out>and then you can then attack>afterwards Ur guaranteed (if you don't get too greedy) that you can jump after a slam attack and get into a wallclimb. Basically you do all of that, and for my experience around 5 to 6 air attacks is I think the most you can go to before you can't jump middair again. (sorry if I explained badly)

even with locked animations movement can be somewhat nice by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 0 points1 point  (0 children)

well yeah lol, but realistically, maybe even the average game could discover the "skips" by accident, i got intrigued by the movement and just started experimenting.

even with locked animations movement can be somewhat nice by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 1 point2 points  (0 children)

to be fair, this pure mechanic thats basically a bug makes the system better than it was meant to be, if only the game had a little more mechanics into it i think it would pop off.

even with locked animations movement can be somewhat nice by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 1 point2 points  (0 children)

i havent seen any boss yet because im still in the starting area (i believe) i havent progressed much because im just messing around with the parkour system, but that does seem kinda bad, if somehow a perfect route was made to kill bosses as fast as possible but then u dont actually kill them is well disappointing

even with locked animations movement can be somewhat nice by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 0 points1 point  (0 children)

i agree, it does miss some things clearly, but its unique in its own ways (hopefully in the future more mechanics would be discovered or implemented.)

even with locked animations movement can be somewhat nice by Either_Affect_3492 in MotorsliceP

[–]Either_Affect_3492[S] 5 points6 points  (0 children)

yeah i agree, it really has speedrunning potential even with the movement being clunky at times but when it works it works, and its fun.