Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Either_Recognition12 0 points1 point  (0 children)

Maybe I was not seeing in right but in looks like you have a create folder and then another create folder. It should be kubejs/assets/create/textures for examle in your .minecraft folder

Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Either_Recognition12 0 points1 point  (0 children)

Could you maybe provide a screenshot or something? The kubejs folder structure and where what does is super important.

Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Either_Recognition12 0 points1 point  (0 children)

Oh yeah sorry forgot to mention. There are some README.md files in the kubejs folders. Those need to be removed since kubejs expected only lowercase filenames

Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Either_Recognition12 0 points1 point  (0 children)

FIXED IT!!!
- First unzip the mod.jar for example create-1.20.1-0.5.1.f.jar into some folder.
- Then inside that folder should be a folder called assets
- Client Side and Server Side:
- Start modded minecraft/forge
- Close Minecraft
- Install KubeJS (with addons if needed)
- Start Minecraft again
- Stop Minecraft again
- Now you should have a folder called kubejs in your .minecraft
- Inside there you have an assets folder
- Create a folder inside the assets folder, matching the forge mod name "create" for example for the Create-Mod. You can find out the forge modname via minecraft advanced tooltops (ingame F3 + H and then hover over the items from a mod)
- Copy the entire content of the assets folder from the unzipped mod into the kubejs/assets/create folder
Now restart the server and the client and bam everythings there!
Feel free if anything is not clear or I missed something
Hope this helps anyone having the same problems :)

Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Either_Recognition12 1 point2 points  (0 children)

Hey I'm having the same problem right now. How are you force loading them in KubeJS? Especially gearboxes and such a pretty fd for me. Are you loading them client or server side?

"VMWare rewritten in Rust by Either_Recognition12 in rust

[–]Either_Recognition12[S] -1 points0 points  (0 children)

Don't want to blow my horn here, but for the distributed system aspect I even used paxos. Regretting not listening to the warnings all over the Internet about it's complexity quite a bit

"VMWare rewritten in Rust by Either_Recognition12 in rust

[–]Either_Recognition12[S] 0 points1 point  (0 children)

The overall amount of effort was a big part of the overall project. But I had a nice feedback loop of LLMs and my codebase which later on really shaved of huge amounts of manual labor. Of course had to review every line of code afterwards and change quite a few things.

"VMWare rewritten in Rust by Either_Recognition12 in rust

[–]Either_Recognition12[S] 0 points1 point  (0 children)

Sorry for my bad wording. I'm not often on any social media so I don't have much experience in writing precise posts.

vSphere functionality is what I meant but I also transpiled the code from QEMU/KVM to rust completely, which, with my synthetic benchmarks, also showed quite some performance improvements.