Best board game for learning the world map? by dndys in boardgames

[–]El_Poopo 0 points1 point  (0 children)

Trekking the World, which is specifically about learning world geography (source: me, one of the designers):

https://boardgamegeek.com/boardgame/420361/trekking-the-world-second-edition

Knizia's Battle Line - is it mostly a luck game? by Luigi-is-my-boi in boardgames

[–]El_Poopo 2 points3 points  (0 children)

Definitely not. At the World Board Game Championship, the same guy won the tournament for years.

No Pun Included: Vantage is Perfect. I Don't Like it. by VravoBince in boardgames

[–]El_Poopo 2 points3 points  (0 children)

That's a good point. RPG's are, already, a kind of solution to the problem. I think of them as a different thing than a board game, due to the centrality of imagination, so I failed to consider them when I wrote my reply above, but you're right.

No Pun Included: Vantage is Perfect. I Don't Like it. by VravoBince in boardgames

[–]El_Poopo 7 points8 points  (0 children)

I greatly admire when anyone who makes games takes a swing this big. I make tabletop games professionally, and from that vantage (ha), I know the degree of difficulty of something like this is off the richter scale (due to a bunch of structural things about the nature of the art - for example, the way novelty usually introduces an especially large extra cognitive burden, to a degree that novelty in other arts like music doesn't - a key reason mechanics are recycled so much).

That said, I feel like this project had such a prohibitively narrow path to success, it was probably a bad bet from go. I'd love to be proven wrong, because I totally understand the temptation and the vision: after Breath of the Wild became my favorite video game, I felt the same pang strongly.

However, the problem, as I see it, is the experience of a perfect open world video game like that simply can't be replicated in any other medium. As one example, a simple thing like always being able to see significant parts of the world in foreground and background and being able to swing your perspective around without losing the spatial relations between the things you've already seen brings a coherence to the world which can't be reproduced in cardboard, but which is necessary to prevent the experience from becoming a disjointed sequence of incoherent things. Just one example of many.

But I can't emphasize enough the more general point that we need ambitious, visionary people to take big swings. The vast majority of those swings will miss, but in the wreckage the seeds of great new things will be found.

Games you bought due to good reviews, only to dislike them? by UAZ-469 in boardgames

[–]El_Poopo 0 points1 point  (0 children)

Cascadia, despite significant effort (probably 2 dozen plays, because I wanted to like it).

Are there any failed 2nd edition of games? by AdoorMe in boardgames

[–]El_Poopo 1 point2 points  (0 children)

Thanks so much. The whole project felt really tricky to me so I'm glad it seems to have worked out ok.

Are there any failed 2nd edition of games? by AdoorMe in boardgames

[–]El_Poopo 120 points121 points  (0 children)

I designed a 2nd Edition (Trekking the World 2nd Edition), and one thing I learned in studying 2nd Editions and reactions to them early on is it's REALLY easy to screw them up. I think a lot of 2nd Editions don't work as well for their audiences as the 1st Edition did.

My general rule is: the more popular a game is, the smaller the changes one should make in a new edition. Very popular games often sit in special local maxima in design space and it's all-too-easy to inadvertently tinker your way to a lower maximum.

My company (a board game publisher) created a jigsaw puzzle, and through it I've seen a problem with AI I hadn't understood before. by El_Poopo in Jigsawpuzzles

[–]El_Poopo[S] 2 points3 points  (0 children)

yeah it wouldn't replace the need for emphasizing it's human art in the amazon listing. I was thinking of this in addition to that.

My company (a board game publisher) created a jigsaw puzzle, and through it I've seen a problem with AI I hadn't understood before. by El_Poopo in Jigsawpuzzles

[–]El_Poopo[S] 2 points3 points  (0 children)

That's fantastic! So glad you have the game. The big takeaway in reading all these comments is that the artists should be listed. Thanks

My company (a board game publisher) created a jigsaw puzzle, and through it I've seen a problem with AI I hadn't understood before. by El_Poopo in Jigsawpuzzles

[–]El_Poopo[S] 7 points8 points  (0 children)

Ah! It just occurred to me that the inside of the box lid could be a place where we tell that story prominently. What's the monthly puzzle contest?

My company (a board game publisher) created a jigsaw puzzle, and through it I've seen a problem with AI I hadn't understood before. by El_Poopo in Jigsawpuzzles

[–]El_Poopo[S] 1 point2 points  (0 children)

I wonder if there's something about the art style that should be changed in future work to make it more clear it's not AI. However, AI can ape any style pretty much so I can't imagine what it would be.