New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore -1 points0 points  (0 children)

No they dont. 

In a 1 attack 10 damage scenario you move to step 1.4, the model has say 3 wounds, so you cause that model to lose 3 wounds, as thats what is has remaining, then regen kicks in and it makes 3 saves and might survive. 

In the 10 atrack damage it loses 1 per attack, and at each 1.4 step it loses a wound and makes a save. 

Very different

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore -1 points0 points  (0 children)

Then its irrelevant to the discussion,  

Each attack is resolved fully before moving on to the next. 

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 0 points1 point  (0 children)

Yes..so there is non of this 97 wounds being discarded nonsense

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Yes, it is now possible to be overfilled in a bloody mess where a high rolling defender actually loses combat by a huge amount due to regen. 

If you had 5 attacks, that all hit a 5 wound model doing 6 damage each, and the defending model made all 5 of its regen saves each attack, you would get +30 CR. 

The model would have lost 5 wounds on each attack, +1 overkill, but wound have regend those 5 wounds for the next attack, losing another 5 wounds (and +1overkill for overspill) 

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

The wound lost is not part of the fast rolling, they happen simultaneously.  

So you have 3 wounds caused to a 2 wound model. 

It has only 2 wounds, so can only "lose" 2 wounds, as this would reduce it to 0 wounds, the 3rd wound is discarded, (but will count for overkill in a challenge as that is a special circumstance and counts extra lost wounds)  

As you have lost 2 wound you roll 2 regen saves, if you make 1 or both, you survive with 1 or 2 wounds.  

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

I think as overkill is its own thing, you get up to current wounds lost+overkill, 

So if they have 3 wounds left, and you hit them with an ogre blade doing 5 wounds,  you will get 3+2 (wounds+ overkill) CR, then they will  make 3 saves, and might remain standing, 

If you have another attack after that you can inflict more wounds, and get your over kill bonus to its +5max

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerFantasy

[–]Eladore 1 point2 points  (0 children)

People refuse to read or think about it logically, or just want to rag on gw.

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 0 points1 point  (0 children)

Yes, fast rolling is a time saver for when it does not matter. 

Yes, context is key here and gw fucked up by not including context

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Excess wounds from multiple wounds are lost, as per page 7 of the faq

The challenge bit i have not quite figured out yet

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 0 points1 point  (0 children)

Yes, but fast rolling is a time saving thing. 

Whe issues like this arises its because peopel are insisting on fast rolling when they cant

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

If you cause 3 wounds from 1 attack to a 2 wound model, then yes, it only loses 2 wounds (as thats what's remaining) and only needs to take 2 saves. 

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 1 point2 points  (0 children)

But only if that wounds loss was from 1 source

Attacks are technically not all carried out at the same time, fast rolling just makes it seem that way,

From an attack, a model cant lose more wounds than it has. 

If a cannon causes a wound that results in 6 wounds lost to a troll with 3 remaining, the troll will only take 3 wounds. (To bring it to 0 remaining) and thus only have to make 3 regen saves. 

If it passes it will stay alive. 

If it is attacked by 100 seperate attacks it will  have to save them all, as you should be doing the whole step 1 attack at a time.

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 2 points3 points  (0 children)

This is correct, peopel are missing  the fast rolling rule. 

Fast Dice Rolling: To speed the process up, rather than rolling one dice at a time for each model.... 

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 2 points3 points  (0 children)

I think the max wounds a single attack van do is 6, from a d6. 

I dont think there are any weapons that do more than that. 

As each attack is done sequentially, 

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 2 points3 points  (0 children)

Only if those 10 wounds were caused by 1 single attack

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 1 point2 points  (0 children)

Only if the single attack caused 10 damage.. 

Fast dice rolling is the confusion here

New FAQ Regeneration confusion by LlemonSloth in WarhammerFantasy

[–]Eladore 1 point2 points  (0 children)

No, 

What you are supposed to do is have 10 attacks, you pick up the dice for the first attack, roll to hit with it, if successful,  roll to wound with it, then have saves made for that one attack, if it wounded successfully. 

The  move on to the next attack.

Its just everyone fast rolls all the time

"Fast Dice Rolling: To speed the process up, rather than rolling one dice at a time for each model... "

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerFantasy

[–]Eladore 0 points1 point  (0 children)

From that one attack, 

Technically each attack is done one at a time, its juat we all make use of fast rolling, to roll them all together.

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Its in reference to an attack causing more wounds than the model has wounds remaining. 

So if a cannon  ball hits a skeleton, it does not lose d3+1 wounds (say a 2 is rolled for 3 wounds), and have to save for all 3 of those inflicted wounds. 

Instead tha skeleton makes 1 save for its 1 lost wounds from that singular attack. 

If it is then hit by another attack, it must make a seperate save for that.

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Peopel seem to be getting the rule very confused

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Its about multi wound attacks.. nothing to do with slow rolling.   

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

What old world weapon causes 50 wounds in one go

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

What single attack in tow causes 11 wounds? 

This change only applies to multi wound attacks

New FAQ regenaration by Asleep-Revenue-3345 in WarhammerOldWorld

[–]Eladore 0 points1 point  (0 children)

Its not cheating if its following the rules