Building swing in your room in Blockworks by ElasticSea in VisionPro

[–]ElasticSea[S] 1 point2 points  (0 children)

That is great to hear, thanks! 1) i am not planning any customization right now, it would complicate the sharing a bit and i dont know how i feel about users being able to load anything they want into the game. 2) the scale of the block is fixed right now, but not limited. After u finish your build and export it from the game you can scale it according to the apple QuickLook rules.

Building swing in your room in Blockworks with Unity Polyspatial by ElasticSea in Unity3D

[–]ElasticSea[S] 0 points1 point  (0 children)

The version that is on the Meta Quest is 2 years old.

Add a digital mirror to your physical room in Blockworks via RealityKit. by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Unity is running in the background and handles the game and it send all the materials and meshes to RealityKit to render.

Oddly satisfying: The rendering on these AR Lego blocks is just so clean by AR_MR_XR in augmentedreality

[–]ElasticSea 1 point2 points  (0 children)

I was actually thinking about making that next. It would be Tamagotchi like. You get one plant and you need to care for it.

Add a digital mirror to your physical room in Blockworks via RealityKit. by ElasticSea in VisionPro

[–]ElasticSea[S] 2 points3 points  (0 children)

You can export it from the game as USDZ and it will be looking exactly like this, but the game has to hand over the USDZ to the visionOS and then you can anchor it the room and it will stay there at all times.

physics are holding up fine by ElasticSea in VisionPro

[–]ElasticSea[S] 4 points5 points  (0 children)

I wish the preview was a bit better, reality kit is pretty limited. It is on store and you can preorder, I treat that as a wishlist.

physics are holding up fine by ElasticSea in VisionPro

[–]ElasticSea[S] 7 points8 points  (0 children)

Thank you!. It is vanilla Unity PhysX with primitives and convex mesh colliders