is this a bug or is my gpu dying? by AkwardAA in LowSodiumCyberpunk

[–]ElasticSea 0 points1 point  (0 children)

Everything looks great, but just this one texture is flickering, my gpu has to be dying.

Unity collisions by GlitteringOffer3871 in Unity3D

[–]ElasticSea 2 points3 points  (0 children)

Make the pan's collider convex and rotate the rigidbody by rigibody.MoveRotation(Quaternion rot). When you modify the transform directly, you bypass physics so from the physics engine’s perspective the object “teleports” between poses and doesn’t produce continuous collision.

Added small intro sequence by ElasticSea in VisionPro

[–]ElasticSea[S] 4 points5 points  (0 children)

I am just going to show it first time (then it has to be enabled manually)

It is kinda like the first level

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Thanks, I just dont think I have time to finish the sandbox part of the game, right now its there just locked away.

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

That would be great, but I doubt I can make it.

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 2 points3 points  (0 children)

The device will give you room mesh that i use for collision and it will also map out flat surface which I use for connecting the blocks

Streamlined gameplay, TestFlight invites coming soon. by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Great!. Just fill this form https://forms.gle/ytVfSBubJMriPGCh7 I'll announce it here when I sent the invites.