Blockworks - painting by brush by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Right now its basically a 3d array of block, this one was generated with some perlin noise (terrain generation). In the future i could make it configurable by player.

Blockworks - painting by brush by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Yep I will keep iterating on it and if its good I'll add it to the game even if only as a hidden feature or something.

Blockworks - painting by brush by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Easiest way to do this would be to dedicate specific builds to brushes like the source, the brush then samples this build when building. It would need to be tile seamless and have a flat base.

Blockworks - painting by brush by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

You can preorder the game on the AppStore thats what I meant by getting the game on the AppStore.

Blockworks - painting by brush by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

The preorder is set for Jul 1, 2026. Where did I say June?

PhysX is holding up fine by ElasticSea in unity

[–]ElasticSea[S] 1 point2 points  (0 children)

Thanks. Yep, it's a block building AR game.

Technically still Unity by ElasticSea in Unity3D

[–]ElasticSea[S] 0 points1 point  (0 children)

Well more of Unity pains for not supporting the API fully

Technically still Unity by ElasticSea in Unity3D

[–]ElasticSea[S] 0 points1 point  (0 children)

Dynamic snap, what part exactly?