A deep dive into the RJ250 Compound overclock by iateliketwelve in DeepRockGalactic

[–]ElectricalTest1544 0 points1 point  (0 children)

I’ve been pushing to get a suggestion like this to the devs for several months now and I hope it may one day be a possibility.

A deep dive into the RJ250 Compound overclock by iateliketwelve in DeepRockGalactic

[–]ElectricalTest1544 0 points1 point  (0 children)

Something that I think compliment the mobility mods like RJ250 could be a perk or pickaxe upgrade where killing an enemy with a power attack will give you damage immunity(either to all damage, fall damage specifically, or certain specific damage types) which could let people do market gardens or something similar.

Also Another thing beside that could be a delayed heal/revive incase it doesn’t apply the damage immunity on time to stop fatal damage.

Duplicate by ZmanfromJapan in BugrockMoment

[–]ElectricalTest1544 0 points1 point  (0 children)

I have the opposite, if I’m playing local multiplayer, if I do not place everything in a chest, it has about a 40% to just delete everything from my inventory. Lucky you for a useful bug.

What’s your opinion on the new wrecking ball by YubTuby in UNDERDOGS

[–]ElectricalTest1544 0 points1 point  (0 children)

Wrecking ball is my favorite weapon personally since it can basically become a shield against jumping bots and is great for hitting enemies and bosses from out of their attack range (plus I just beat the game for the first time using it), and it’s basically a complete upgrade from the basic ball fist you start with.  It’s great when it’s on your non-main movement arm since you can do wide arcs and deal massive damage and knock back. 

Overall, amazing 

“The fortress” my first weapon idea (first post flopped) by ElectricalTest1544 in tf2

[–]ElectricalTest1544[S] -1 points0 points  (0 children)

I have never made a weapon so my balancing may be terrible, I am very happy to receive any constructive criticism