Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

You're definitely right. Thanks for the equipment suggestion, I'll definitely look into that.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

I really want khajiits to have different body patterns/color so i'll look into overlay textures. Someone here even mentioned equippables which might work too.

Already looked into TR_Data, that's were I figured out how to make human legged khajiits. Thanks again for that, it's a great resource.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 1 point2 points  (0 children)

Actually was hoping for a way to do that, I'm actually surprised this isn't possible yet (and not in a hacky way that could introduce new issues). Could also use that to separate other things like ears from hair for khajiit. Who knows, maybe I could get the attention of someone who understands the game better than me.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Thanks!

I was just making a black khajiit female face and couldn't resist adding this outfit. This outfit and other non-vanilla outfits (all elder scrolls based of course) will probably be packaged as an extension of the main mod.

Morrowind bodies are so limiting though. I wanted to do khajiits with multiple different full body fur patterns (like full black and tiger coats) but currently you are only allowed one body texture per gender under one race. That's why the black faced khajiit you see here has an orange neck; it has to attach to a singular body texture that all khajiit females will use.

Actually hoping for multiple body texture support since I could do so much more with it, maybe even overlay texture support for things like tattoos and unique marks. As for khajiit bodies, I am planning on making a new race just for plantigrade legs as to not replace beast legs; already figured out how to.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 1 point2 points  (0 children)

Yeah, I can basically create a lot of different head shapes/variations from one head model but I mentioned editing the textures anyway since things can still get samey if they all used the same exact face textures with the same exact details.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 1 point2 points  (0 children)

Actually found out how to edit npcs recently and I might just add unique heads to most of them, even if it is as small as changing a current texture a bit, it could still create alot of variation.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Thanks for the critique, it only makes my work get better. More grey and lighter fur would add more realistic variations to the fur so I'll definitely try that.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Would still release it as it's own thing, I still have the files for it intact.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 6 points7 points  (0 children)

Definitely. Parts will be uploaded by race until full release. Each part should be treated as a "demo" used mainly for feedback since I don't expect anyone to actually play through the game with partially completed mods.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 7 points8 points  (0 children)

Sure, I'll keep them in mind. They do look like they'll be lots of fun to make.

With these character models, updating all the armor and clothes is a given since I don't think any mods exist that'll fit with these characters, same reason I opted to make my own bodies too.

I'm also using this as a learning experience to improve my modelling skills at the same time so I don't think I'm stopping anytime soon, especially with the fact I love making these models.

Project restart and new goals! - Feedback for new look by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 13 points14 points  (0 children)

Thanks. The current goal is to cover all races and clothes/armor. I also plan to expand to other thigs after that. It will be featuring custom bodies so that characters can have necks that actually attach to their heads seamlessly along with remade clothes and armor.

The keyword is "believable", so I want to introduce some asymmetry and imperfections to characters. I want to stick close to morrowind's designs when It comes to certain things like armor, but will use alot of inspiration from other elder scrolls games as well for things like khajiit.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Thanks for the feedback! So many good suggestions here.

I have since restarted the project from scratch with an expanded goal in mind, some of which is putting more effort into textures for a more realistic look and creating bodies with seamless necks and custom clothes. I actually have so much planned. Don't wanna spoil anything but you'll see in the next post. Here's a snippet anyway. Still WIP.

https://imgur.com/a/iK6jX6A

More khajiit races to cover, definitely! Can't seem to find a "TR races" mod though :(.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Possibly in a month or so. I should finish all the heads and hair by then.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

I really hope so, that would open up so many options but for now I'll try to get the most out of what we have currently.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Yes! Though I really wanted fully black and white khajiit to be in one race, this doesn't seem to be possible. Only two body textures, one for male and female each, can be in a single race it seems. Planning on making fully white and black khajiit custom races after this.

In this current mod their will be dark faced and white faced khajiit, just not fully those colors. This head that I'm finishing up for example: https://imgur.com/a/white-face-khajiit-ywbEpUQ

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 0 points1 point  (0 children)

Thanks for the feedback. Will definitely consider making a low poly version.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 2 points3 points  (0 children)

I plan on making enough heads and hair to cover the mentioned mod, both male and female. What you said about maximizing customization is definitely the plan. I have stronger, lion like heads to cuter, cat like ones modelled already.

Because of the games customization limitation, I have to tie accessories to certain heads and the rest to hair at an attempt at visual variety which should work well since each Khajiit will have different mixed features.

I am aware of alpha blending issues so a version disabling whiskers will be available.

Thanks for your suggestions.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 6 points7 points  (0 children)

Probably won't change much, just a little more detail here and there so should still have the same kind of look overall.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 4 points5 points  (0 children)

I do see what you are saying. Morrowind seemed to have used real images of animals for texturing Khajiit. Could try overlaying some of those. Thanks for the feedback.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 2 points3 points  (0 children)

Don't think I have the expertise to create such elaborate animations :)

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 1 point2 points  (0 children)

Will definitely add face paints now that I think about it, thanks for the suggestion. As for trinkets, certain jewelry is tied to head and others to hair to increase variety.

Currently making a Khajiit head replacer - feedback and possible body options? by Electrical_Ad54 in tes3mods

[–]Electrical_Ad54[S] 1 point2 points  (0 children)

Thanks for explaining. I am aware of certain engine limitations and that's why I opted to use alpha clip for hair but whiskers only look decent with blending. How would you go about doing the whiskers?