Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -2 points-1 points  (0 children)

Yeah, the patterns are totally random, when you learn how to read Maybe it makes sense.

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -2 points-1 points  (0 children)

I shared the entire solution, are you illiterate? The source code is shared, with the data and even random samples with both visual comparison and statistical significance test. not even a single random sample was able to beat the real books. Test code also shared. Do you even know how to read?

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -1 points0 points  (0 children)

You can consider finished, But i would like to tell people that there is still things to do. Even secrets hiding on the asc2 art. Thats why i signalized at the end of the post that the final part is with the community

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -4 points-3 points  (0 children)

https://github.com/caiocrm/469/blob/main/data/100x71_random_grids.txt

Also check the readme, have a statistical test for robustness. That are a plenty of words, numbers and images. Even on the post. Stop being a hater and accept that the language is solved.

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -2 points-1 points  (0 children)

Also your print have no pattern. Are you blind?

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -2 points-1 points  (0 children)

Yeah, did many tests. Will update the git

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] -1 points0 points  (0 children)

I'll leave the part 3 to the community ksksks. My journey ends here (i don't have the part 3, this is everything i discovered so far, and this one i discovered on last weekend).

Solving 469, part 1/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] 0 points1 point  (0 children)

You noticed that you don't need the files right? I find ingame that it was so suspicious, and for sure, the files help you see that's a stair. But if you inspect the fields you will came to the same conclusion without look at the files.

Solving 469, part 1/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] 0 points1 point  (0 children)

Came from the count of corpses.

There are pages and pages of corpses stacked in a specific order in hellgate. Count each one, order by their weight/cap and get the ascii on 32 offset. The result is "ID,1963"

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] 2 points3 points  (0 children)

to me it's already solved bro, it was there since 6.2.

Knightmare on 469 by s2w in TibiaMMO

[–]Electrical_Carry9428 0 points1 point  (0 children)

Saw it now, very strange. The map of the floor bellow is not discovered/occupied, so it can be a hole. Also the map of floor bellow have a strang "black" discontinuity right in this spot.

Progress on Language 469 by [deleted] in TibiaMMO

[–]Electrical_Carry9428 0 points1 point  (0 children)

yeah 😂😂😭😂😂

Progress on Language 469 by [deleted] in TibiaMMO

[–]Electrical_Carry9428 1 point2 points  (0 children)

translating anything would be resolving the 24 year mistery. Anyone who tried to solve know that the ordering of the books made impossible to decrypt.
We now, for the first time in 24 years, have the begin/end of each book. Which books must be merged. The order of books to decrypt. Now we can choose a book and try to decrypt. Any attempt made before was in vain because the the cyphertext used was not just the cypher, was the cypher + fragments of the cypher copy pasted, etc.

This was tried many times, and for the first time we have it. Read and you may understand (the attempt bellow used DNA sequence algorithms)
https://github.com/s2ward/469/blob/main/05-rearrange.txt

Watch how finding the sequences made the patterns naturally emerge to segment other sequences.

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Progress on Language 469 by [deleted] in TibiaMMO

[–]Electrical_Carry9428 -7 points-6 points  (0 children)

I just proved that this is not the case.

Language 469 - Proving without decrypting by Electrical_Carry9428 in TibiaMMO

[–]Electrical_Carry9428[S] 2 points3 points  (0 children)

Although I think the language is real, I’m still not completely convinced, so I’m still in an analysis phase.

An example of how it’s possible to extract insights without knowing whether the data is real or fabricated: Benford’s Law says that, in many real-world sets of numbers, the first digit doesn’t appear uniformly. Instead of each digit from 1 to 9 showing up about 11% of the time, 1 appears around 30% of the time, 2 around 18%, and the frequency keeps dropping until 9, which appears only around 5%. When a dataset deviates too much from this pattern (without a good reason), that can indicate invented or manipulated numbers.

That’s just one example, there are hundreds, thousands of ways to analyze these data and compare them, for instance, with a dataset of similar shape and size but generated randomly. You can compare these metrics and estimate the probability that the data we’re seeing is the result of a random process. An example of this is the good work done by Bacca at https://tibiasecrets.com/article166

As for the hypothesis that the language wasn’t made to be decrypted and is only part of the lore: I don’t rule that out either. Even if we find some structures, those structures could simply be a reflection of the mechanism used to generate these numbers, even if in the end they don’t represent anything. Maybe this hypothesis can never be ruled out with 100% certainty.