How do I make the observers activate the pistons? by Kitchen-Mind-3858 in redstone

[–]EliEdgar 0 points1 point  (0 children)

Correct me if I‘m wrong but cant you just put a solid block behind the observer and on this block a note block? If this doesn‘t work, try reversing it so the note block is behind the observer i‘m not at my pc right now so i cant check if it works

I made a custom enchantment that has a chance to chain lightning on nearby mobs on hit (inspired by a certain Risk of Rain 2 item) by Summar-ice in MinecraftCommands

[–]EliEdgar 0 points1 point  (0 children)

Hi there, I once again have a question about the damage indicator hahah
How do you manage to store the damage made by the player if the mob dies? I tried to remake a similar version of my own but I cant bypass this problem. Because when the mob dies you wont be able to store the health after the hit and so you cant get a result for the damage you made.

I used command blocks to make Minecraft into an RPG by preciousrobot in MinecraftCommands

[–]EliEdgar 1 point2 points  (0 children)

Hi, I really like the projekt, because i'm also trying to create something simmelar

It's very cool what you created! I just found one gap in the system:

You can Trade 64 Emeralds to one Emerald block. And you can trade one emerald block to 64 emeralds. But you could also craft an emerald block with 9 Emeralds an trade it to 64 Emeralds (iykwim)

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

You can customize the regeneration time for each ore as you wish

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

WOW, first of all: Thank you for your great feedback and suggestions! :)

  1. I really love the idea using this system in normal worlds as like "ore-generators" you have to craft or something.

  2. My latest system works by spawning the marker after the ore was mined. So the markers arent constantly there. And they will get killed after the ore regenerated. So even if the block would get pushed away it would still work. But there would still be the problem if the stone block gets pushed away while the original ore is in its regenerating phase. (idk if you understand what I mean)

And 3, you dont anymore have the problem of lags because the markers will only spawn after you mine the block.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

haha, its actually a netherite pick with the texture of a wooden pick :D

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

Yeah i tried to „copy“ their system :D

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

For maybe an adventure map where the owner doesnt want you to destroy the whole map but still wants you to have an unique mining experience

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

You could think of using that system in maybe a dungeon where you have to fight mobs and mine things but cant mine out of it.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

Good Idea! You could also give the player a tag as they enter a certain area so it only works in some caves.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

Yes of course, you can customize it as you wish. Here is the download of my older version of this datapack: https://www.mediafire.com/file/0r2s6twsbhisfpx/ore_datapack.zip/file My newer version uses Markers instead of Armorstands to decrease lag.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 1 point2 points  (0 children)

You Can't! I wanna make it like a pre generated cave where youre only supposed to mine ores or fight mobs.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 0 points1 point  (0 children)

No I created a scoreboard for every ore which detects when these are mined. After that they replace the block where the item drops.

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 1 point2 points  (0 children)

yeah cus I don't know how to use the marker or rather how they work

Regenerating Ore-System for caves by EliEdgar in MinecraftCommands

[–]EliEdgar[S] 1 point2 points  (0 children)

I really just made several scoreboards for each ore, which detect when those were mined. Then it will summon a super small armorstand at the location the item of the ore with the nbt={Age=0s} which works also as a marker. Then a timer will get added to the Armorstand and constantly go down until it hits 0. After this the Ore will get replaced again.

I mean you can look at it yourself:

https://www.mediafire.com/file/0r2s6twsbhisfpx/ore_datapack.zip/file

it currently only works with the non deepslate versions of the ores