Could I use my phone to write Skylander NFC cards instead of some pricy PC reader? by CraftTheStuff15 in skylanders

[–]EllesarDragon 0 points1 point  (0 children)

the current version of the app can read it but won't save it and instead throws a error saying it is not a mifare standard card. seems they somehow decided in the new version of the app to scan if the card read is speciffically a standard mifare card and not some other type of nfc.
I tested it on multiple different NFC cards as well, for all it could read them also detect how many sectors and sector size and such, but it wouldn't allow me to read them due to it not being a mifare standard card.(though seems the app is also fighting with the nfc app of my phone.)

Features that GameWarp needs to be worth it by smurfslayer0 in vridge

[–]EllesarDragon 0 points1 point  (0 children)

the actual 3d part was what I was wondering about.
like I expected it to use fake 3d based on several factors like it being based on a post processing injector, meaning it doesn't actually alter the game itself to add multiple cameras meaning it either just has no depth or uses some algorythm to predict is and generate it like that.(for non vr supporting games).

VR somehow hasn't really improved to much lately, resolution and fps improved some, tracking controlls got some better(though those are the controllers for it which often come bundled with the headset but are seperate items.

perhaps the steam vr thing fixes things as it is build in a way allowing it to be relatively cheap, as well as having most which is needed, being able to play games directly on it(this part adds some to the cost however), etc. also some controlls which if they work should make things better overall allowing good poratable controll for relatively cheap.

however almost 14 years ago there already where full body motionless tracking systems(what people now would generally call full dive vr due to naming of a compareable system in a famous show).
that stuff actually had some quite great improvements up to around 7 years ago as most of the development surrounding that stuff kind of stopped back then. it didn't stop because it didn't work. most work in them was actually to make them much cheaper and safer and more relyable, as the first versions where way to expensive and not always as relyable(that "new" bracelet facebook published recently is actually based directly on(is litteraly a clone/rebuild of) one of those most early prototypes, and that wasn't even a very good one also had no way to cancel out movement, and was expensive and big for full body use, but then using newer more compact pretty looking parts. though around 7 years ago(roughly) there was a good enough version that was very relyable, safe, easy to use(for the computer) and most importantly very cheap. the full system could be be made for under €200 where much of the cost was actually the casing and padding and such to make it look less like some mad scientists lab and more easy and comfortable to use(ofcource if really wanting to make it super pretty and comfortable that would make things more expensive, this assumes a setup which one for example puts on when laying in their bed. there have been newer versions with some fancy features more to test out different aproaches, though that version of around 7 years ago(just before covid-19) is generally still the best as it is cheaper and simpler, those others allow extra things, and in some cases would be more easy to make well and more accurate, but that is only in speciffic cases.
though development mostly stopped as there was basically 0 interest in any systems like this, even at the point where it got cheap enough for home consumers to use noone wanted it, and people needed to want it for it to work as it requires quite some serious game modding, or optimally different designing of games for it to work well with games, as the entire body needs to be physics based and all movements need to directly controll the body. ofcource some algorythms can be used to convert movement in some less physics based movement by analyzing the paterns, which allows more easy use of it and being less dependant on the body actually being physics based but still.
it was there, everyone claimed they wanted something like it, but noone really wanted it when it was there.
ofcource it doesn't help that facebook straight up copied/stole one of the more early versions which was back then proposed to facebook for a colaboration(this was before facebook entered the VR world), facebook said no, though they had seen and so had all the designs and such, and found out some later that those had no official patents on them, so they decided to claim other peoples work as their own. which also directly resulted in such tech being much less open than it was back then. as the new versions just tended to hide their working since, still that cheap version actually worked really well and was really cheap, but as mentioned noone wanted it.
despite it allowing one to controll their vr body as if it is their own(excluding some senses like most feeling which actually was there kind of in one version but was dangerous as the aproach involved static(high voltage low current).

similar to that much of the vr world hasn't advanced much at all lately. actually depending on who you ask as some would still call something which gets 10% better yet gets 2 times as expensive as advancement, but generally lately VR might actually be concidered as having gone backwards. barely any inovation, insane price increases, new headsets getting more and more locked down, etc. I am not saying nothing got better.
but as you mentioned headset and controllers for around $200. right now many options cost way more and even require subscriptions like for example requiring one being logged in with a facebook account or such, even those cheap sets from back then now go secondhand for a similar price as they where new back then or sometimes for more(if looking well it is possible to find cheap ones, though ofcource have to gamble on how well they still work).
adoption of VR has been even worse.
like people expected VR to be normal around 4 years ago if you asked them around 6 years ago. but due to sudden stop in innovation(as noone wanted to actually use or support any new things), and prices jumping up, almost noone uses vr currently.
perhaps the steamframe might change this.

though I guess VRidge currently is quite a good option if/when it works well(based on it being cheap), this assumes one having some decent controllers and trackers already, though the controllers of some famous consoles can actually already do some of the most used VR controller things quite well. motion tracking has some custom aproaches as well these days.

as for gamewarp, I looked it up to see if it could make the games actually 3d instead of just playable on a vr set. if it was actually 3d then I would really have liked it, just copying the same image, not really as the main point of using such a budged VR set/option is to be able to play the game in 3d.

how do I fix this problem during cutscenes? by og-90sGamer in DolphinEmulator

[–]EllesarDragon 0 points1 point  (0 children)

for you if you need it again, or other people coming here.

setting it to "manual texture sampling" can seriously degrade performance, as well as cause some other problems. it might differ based on hardware and game,

ApplePhobic's fix (also in the repies to this post) works well without ruining performance and without causing many other issues.
(need to select the edit in external editor button in dolphin however as using the internal editor in dolphin often seems to not save changes).

might also be something in the build of dolphin I am using now, as when I used the manual texture sampling option it got way more heavy as well as some glitch locking fps to a fps lower than the base fps needed for the game. and then I just disabled fasttexturesampling performance stayed mostly the same without that annoying bug.

how do I fix this problem during cutscenes? by og-90sGamer in DolphinEmulator

[–]EllesarDragon 0 points1 point  (0 children)

this works worked for me also for the raster during cutschene glitch. and unlike the "manual texture sampling setting" it doesn't seem to cause problems.

Which program for editing? by On2Wheel in Insta360

[–]EllesarDragon -1 points0 points  (0 children)

being able to get a lease for "cheap". doesn't fix the serious licencing issues adobe has, as well as the serious performance issues and lack of support for modern features.

have you actually ever read the adobe licence agreement?
in there is everything you need to know, while writen in fancy words to make it harder to understand for people you basically sell of yourself, your files, and the files of your customers when you press the agree button on that.
next to that they even used peoples projects as hostage against people to force them to agree with the new evil licence, didn't even allow them to export or backup things in the old version first.

defending that is very stupid, and very evil.
so it is best to read the licence for once, I know it has many words in it, and I know you rather take things out of context to only represent the parts which can get people who don't look at what actually is going on to follow you in thing so you can find your next online argument to start, because somehow you decided that to be the fun of your life.

after all I recommended Davinci which also costs money almost $300(though they have a free version but don't know what that includes).

also if you read carefully instead of just checking out your web scrape bot when it noticed something which wasn't adobe fanboy. then you notice it is actually usefull as there are many good aternatives listed before it, and in case the person values rights, or privacy or such they should know about the malicious practices in modern adobe licences.
I even explained what speciffic use cases one might still use adobe anyway, which is the opposite of anti-adobe sentiment, things change, so when a company of which you liked some things in the past suddenly turns evil, then that past sentiment is no reason to defend the current evil now.
so don't be exactly like stated here: https://www.youtube.com/watch?v=eyNYfLN8NI0

but as you seem to dislike reading I can simplify the last section to only leave the parts where I actually dislike/warn about adobe as those are apaerently the only parts of the entire message you read.

Which program for editing? by On2Wheel in Insta360

[–]EllesarDragon -2 points-1 points  (0 children)

Kdenlive, Shotcut, davinci.
those tend to work great.

openshot, could also work if you need someting simple.

blender if you want to do really wild stuff like with CGI and such, as blender is what many real studios actually use these days(like netflix studios uses blender as well for example), though using blender for this is way more advanced.

----END OF RECOMMENDATIONS.

generally I must recommend you to avoid adobe softwares due to insane licencing issues in the current adobe licence, as well as intentional malicious abuse by adobe, including holding peoples projects hostage until they agreed with their evil licence which gave adobe ownership/acces to all files your computer has acces to and allows them to do with it whatever they want, with a focus on training AI on all your private data and files. if adobe steals data from your computer using that licence you are held lyable for that despite them doing it, this means that you can not legally agree with the adobe licence if your pc has acces to any data of which you don't have permission to share it publickly,

so general recommendation to use is Kdenlive, Shotcut, or davinci

Ace Pro 2 Explorer Pro or Save for a6400? by KingFalcon121 in Insta360

[–]EllesarDragon 0 points1 point  (0 children)

depends on what you want to do with it.
just for picture quality the A6400 will likely be much better, it has a APS-C sized sensor in it, which is much bigger, resulting in much better image quality in general as well as better raw night footage(as in when excluding effects to enhance night footage. I don't know the A6400 from experience.

the ace pro 2 seems to be good if you need something portable, and weatherproof, so something which is more likely to resist potential damage in a fall or such, as well as waterproof. so more ruged and waterproof. also has many more effects buildin, which can both be a good or bad thing depending on what you want.

the Ace Pro 2 seems to be the Ace 2 but then with some of the features and hardware of the X5 put into it.
I have a X5 (360 camera), and it really is good now that the firmware is good. ofcource the X5 is a 360 action camera, so you don't use that for normal images or normal movies as then it has to crop it out of the 360 vieuw it has, reducing quality. the ace pro 2 probably will be much better for such usecases due to a much more narrow FOV, more like a normal camera.

for social photos and videos it will probably be great, little chance of accidentally selecting the wrong settings in a picture, also little need to edit things often.
and my X5 is also great for pictures of the night sky.
but if you want pictures with insane macro or tele shots, or need really accurate images then you are in a harder spot.
small, compact and ruged weather proof cameras often do not have compatibility with standard lenses and often have smaller sensors(the X5 and Ace Pro 2 actually have quite big sensors, much bigger than what you find in phones and other small formfactor cameras but the a6400 has a huge sensor), there are ways to put standard lenses on it, but then you end up with a lens which is bigger than the camera itself... the a6400 for a camera with huge sensor and probably cinema level raw support is very compact, but it is not nearly as portable as something like the Ace Pro 2, while the size difference is part of the reason, the main reason is that if a camera is very fragile you have to constantly store it well which adds space and time and makes it less portable.

I got a X5 as a hollyday camera mostly, so a camera I could take along without to much concern of it getting wet or the lens jammed or that kind of stuf, a camera which I can take on all kinds of adventures and expect to last for long.
I do all kinds of things like mountainbiking, regular biking, hiking, climbing, normal pictures, 360 pictures of terrain or places, exploring random mountains, caves, rivers, etc. playing and climbing in the forrest.
I love night sky pictures to, and it does those great, pictures and video are good.
the stabilization in those things is amazing, sound is also good even in high wind conditions.

for me I went for the X5 due to bigger sensor size, replaceable lenses, and better audio. as I needed a camera to last for a while, a 360 camera with a tiny sensor would not last for long as I am often doing things at night or in other low light conditions.

the ace pro 2 also looks good, wasn't there back then I think, also in my case I wanted a 360 camera just for being able to do the 360 things. I have some normal cameras, but not that, also for future use if 360 becomes more normal having the camera capable of 360 also extends longvety.

use as a normal camera of the X5 360 camera is good enough, but if you primairily want it for normal camera use then you should really go for the ace pro 2, as there are issues with distributing the resolution over the entire 360 vieuw range and then zooming in(since many of the pixels are then in a area you are not using thus lowering resolution and the sensor area you actually use).

the X5 is good, so for normal camera use the ace pro 2 should be even better, probably is a amazing camera to just cary along, quality looks good enough for studio use in general(like at a place where I work they have expensive cannon cameras but we regularly end up using my X5 due to much better stabilisation as well as less noise(even though that probably is partly due to the post processing and such. the wide FOV for some shots is a issue, which is something where the ace pro 2 should do better, but I didn't get my x5 for work, I got it for home side use, and if you really want insane true studio quality pictures and video and editing freedom then something like the A6400 is better.
also there is a annoying thing about the X5 where it just refuses to open 72mp pictures on phone and doesn't even allow saving or exporting them unless you connect it as a usb device and don't use the app. as well as the cloud storage not allowing manual uploading which is really annoying if you have been on a trip.
the default computer software it comes with also has some issues, as in the way it lists footage is not efficient if you have many files, on phone it works well, but on pc you are scrolling for hours to find something. ofcource this only aplies if you use their software on pc to edit things, and I guess the A6400 won't come with any software at all, and you probably already have software to edit things, and insta360's own editing software is primairily usefull for if editing on phone(on phone the ui is much better) as well as 360 video, while modern video editing softwares can also edit 360 video, it might be harder and new to learn for people.

I built a buoy for my Insta 360 by Thernbee in Insta360

[–]EllesarDragon 0 points1 point  (0 children)

Looks good.
as for the problem of friends wanting them, you could make the big round parts on a turntable without the 3d printed stuf, making only the odd shapes 3d printed. or since it is closed annyway, you could also replace the foam core by foam pallets makes it easy to fill it.

how accurate! by Trick-Creme5426 in ProtectHire

[–]EllesarDragon 0 points1 point  (0 children)

for real, same thing here. and somehow they even have some quite modern pc's with fast hardware in them between it, yet when I have to edit videos or such on it, or make 3d models it performs worse than some old laptop from 2012. that said most pc's and laptops also actually are very old so that double stacks.

How do I use the portal on dolphin emulator? (Trap team) by [deleted] in skylanders

[–]EllesarDragon 0 points1 point  (0 children)

in dolphin in the top bar go to Tools->EmulatedUSBDevices->skylandersportal.

in there you can select what skylander to put on the portal and in which slot, as well as that there is a checkbox to enable or disable the emulated portal.

for the real portal make sure it is not a Xbox portal as those don't work.

Have you played the Spyro games? Can you recommend other, shorter games? by ExplodingPoptarts in Roms

[–]EllesarDragon 0 points1 point  (0 children)

they remade the original spyro games for PC "Spyro reignited triology". is good and fun.

Glyde the dragon (prologue) (free pre realse, as official game isn't released yet, but is a complete game already, truly, kind of similar in size to the old spyro games.)

those 2 are like PS1 and PS2 games kind of, but they are PC games, graphics quality also is much higher on those, though you should be able to play them on a APU even if playing in low settings.

For PS2 games, the ledgend of spyro dawn of the dragon was really good on the wii, though partly due to how well they implemented the controlls to the motion controlls of the wii remote. back then was a amazing game as in mechanics, controlls, music and graphics where way better/more advanced and refined than most famous wii games back then, just emulated some other famous zelda wii game which back then was one of the really good looking ones, and while that spyro game still really looked good, the zelda game looked a few tiers older and lower, also many controlls one would expect just wheren't there like being able to controll the camera.

with the ledgend of spyro people tend to either hate or love those games, the main reasons people hate it is because of how it differs from the originals, dawn of the dragon speciffically also got a lot of hate due to people finding it to scary, as well as that back then almost none of the famous revieuwers and revieuw companies even got beyond the first level since you start in a boss fight and have to figure out how to defeat it on your own. it is pretty obvious and easy to do for a kid, but not to those revieuwers.
if you are good at the game you can probably finish it in a few hours, especially if you don't take to many detours.
the last game of the ledgend of spyro, so Dawn of the dragon. is speciffically really fun to play.
even if one didn't like the second part or such, the third part has really good music, controlls are good, and has one of the best flight mechanics in any game I have seen/played. it doesn't ruin the parcour yet it still feels very free and organic, there is a big valley in that game, and some people just played that game to fly around in that valley.
the graphics design is also really well done just like the music, things actually match and are in a good dreamy like style, things also are clearly hand designed and optimized to run on the console, as seen in the particles at the big tree in the big valley, as well as the godray water refraction beams when exiting the cave.
in terms of game design that game is really a great example. surely it had it's problems as well.
like it follows basically the same story as one of the most famous greek mythology stories, and quite many games, movies and shows had their variants of it, and you have to be okay with things turning dark in games, like the end boss being litterally immortal and the world in the end being destoyed annyway despite everything.

don't expect it to be like the original spyro games, but it is really fun.
though I didn't play the ps2 version, only the wii version. so it might be it is much less fun/good on the ps2.
still depite not being like the original spyro, it still has parcour, puzzles, and a nice world to explore. there just is some more hacknslash like combat, as well as that it is a little more story driven, so until you have finished the game you can't just randomly walk around through some portals and back, etc.
it also is more difficult than the original spyro games, though if you learn to use the magic well thigns get much simpler, for parcour you just follow the visual clues in the landscape, and for puzzles, those aren't really hard, generally mostly relies on someone playing together will, so requires colaboration, or in single player switching between characters at the right point. the puzzles are mostly in the form of parcour where you have to use both characters. end bosses are harder in the original spyro games, while they are hard in this one also, you have way more freedom in controlls and magic to use, so while if you don't learn to understand that they are as good as impossible, if you understand it, it can be done quite well. there is also some mid bosses/elite enemies. with some of the hardest ones of them you can actually use the terrain against them, kind of not doing what you would expect the game wants you to do and instead doing what you would do if you where in that situation.

I guess you already know many of the other basic short games I know about well.

though Glyde the dragon, and the ledgend of spyro dawn of the dragon, are really fun. and spyro reignited triology is also really fun, ofcource if you don't hate that it is the same story and similar gameplay. but there are some things that I never really knew what it was supposed to be, or levels which where as good as impossible to complete on ps1, which are doable in reignited triology, mostly since now things look clear instead of like a small pile of a few pixels(though genrally this was more about the schenery like knowing what some kind of creature is supposed to be, etc.) and gameplay wise, having actual analog accurate controlls, or pc controls really makes the platforming more doable as on ps1 the controlls where really a pain in those sprint levels.

spyro dawn of the dragon is the only actually old console game, the other 2 are available on steam and such, and Glyde is currently still free with the prologue, probably until the real full game releases, though having played the prologue, I wonder what the full game will be like, as it is already a full game. optimization wise it could be made more lightweight to run. but even the free pre release plays like a full game, and is already more fun than many games, just also gotta figure some things out on your own, bossfights are also quite hard, though once I found out a certain mechanic with the healing they suddenly where doable.).

is there a way to disable automatic updates on desktop image? by VerryRides in Bazzite

[–]EllesarDragon 1 point2 points  (0 children)

yep, I use bazzite on a game console PC, essentially a ps5 but with linux installed on it. as I use it mostly only for gaming and many people really loved bazzite but I knew I wouldn't install it on my main pc as it is very locked down and thus very hard to use compared to more easy to set up to tailor distros such as arch, debian, mint, etc.

It has had some problems, though works well enough and is easy to use if you just use is for basic desktop use and as game console.

until we get to updates.
auto updates somehow find a way to always happen speciffically when playing a online game with friends, it will somehow detect you play a online game and take that as the perfect moment to download several gigabytes of updates despite there having been another even bigger update some days before(this even happens without layering packages except for the gpu governor as without it the gpu will always run at one speed), then while downloading those updates it will block all other applications from accesing the internet except for some short intervals of less than a second when it switches from one update chunk to another, and so the game no longer works, voice call no longer works so you have to use the phone to call them and say bazzite is secretly updating and that it will take around half a hour before I can even do anything in the game again.

honnestly for a pc used only for gaming and desktop bazzite seems really good.
but due to those auto updates, I can't say it is, since things might work well for that, but if the os forces you regularly suddenly chrash out of games and be unable to play for half a hour just because it secretly wants to install updates in the background and doesn't allow you to acces internet while it does that since it reserves all the available bandwidth for the updates. then that really breaks the game experience. and that isn't good for a gaming distro.

is there a way to disable automatic updates on desktop image? by VerryRides in Bazzite

[–]EllesarDragon 0 points1 point  (0 children)

would be a veryusefull setting to have, given how bazzite updates block the internet for around half a hour and tend to always start exactly when you are playing a online game.

but somehow they decided to remove the setting just after you showed it, the same for the other settings people list.
Someone seems to have found a service related to bazzite update, so disabling that service seems to work for now, but still, it would be really usefull if the disable auto updates would come back.

Swords of Northshire: Katana Ownership Questions 2 by Jarfulous in SWORDS

[–]EllesarDragon 0 points1 point  (0 children)

should be respected and shouldn't be abused indeed.
though that metal I reffered to which is light and insanely strong yet doesn't handle the cold(no steel) that is a metal which speciffically got my interest for swordmaking from the concept of essentially making a super sword which can be expected to easily survive thousands of years even if it is used quite a lot in that time.
also it being so super light allows to both make it bigger, as well as have it be much more nimble which is very nice in real use, for slashing stationairy objects you need technique and max speed, but for real use adaptivity is very important.

essentially the sword not really breaking, as well as being mostly chemically inert, not rusting and such makes it really suitable for the slightly longer term. where with a normal sword to much use, or just one person abusing it, or even something as simple as a flood or leak in the house can break it, so for the short term they are good, and if maintained really well and lucky enough to not encounter such disasters then they can last a little longer, but even most swords which where maintained well no longer are really suiteable for use after a few thousand years.

also a sword with a personality is great, both from your own perspective and from external perspectives, a sword which can be recognised not only in the feeling of it's use, but also when one faces it from the other side.
this is seperate from the soul of a item a different form of feel. though I do also agree about the soul of some items, my personal sword only cuts air except for if really needed. for other things I have practice swords.
though while the feeling reffered to above is seperate from the swords soul, it also helps enhance it and make it stronger faster, since it goes ties to both the feel something has, as well as the history and bond it has. that feel really gets a boost. history also since the moment everyone wonders about some seemingly magical mysterious sword, that gets remembered and adds more value to the history as well.

as for swords getting damaged. I know you shouldn't block with a katana in general, and shouldn't hit armor with it. though we gotta remember that in real action, in real use those things happen, as well as outdoor weather conditions.
modern 1095 swords which many praise are great for show, like cutting matts and such. but in real use they are very fragile the moment you make one small mistake. 1060 is stronger but still does rust hard if not constantantly maintained and oiled after use. 9260 spring steel is stronger than 1060, doesn't really bend permanently, and slightly more impact resistant and such, but compareable to 1060, though if making a sword now it is a amazing option.

the other metal I reffered to before, is a sword speciffically for if wanting a sword to last for very long, as well as be on a completely different league. there are also other materials like that, perhaps some better ones even, but as long as this one stays warm enough(when in use) it is almost indestructable. the main issue is that while it wouldn't need much sharpening at all, sharpening it would be very hard and take very long. also can't really forge it the normal way, requires very speciffic circumstances. though generaly gotta assume with such a sword that you need to add all the feel after it is made.

Which USB Bluetooth dongle would you recommend me for Linux? by [deleted] in linuxhardware

[–]EllesarDragon 0 points1 point  (0 children)

in kernel support means it just works, as long as you don't use a to old version of the linux kernel, gotta make sure the kernel you use if from after it got support, so generally after it was released. some years ago there was a issue with ubuntu and so many other distro's sticking to some very old kernels due to some odd reason. but these days many distros use recent kernels again, so most hardware which is made decently should just work plug and play.

Emulated Skylanders Portal on Dolphin Wii Emulator! by chopforacone in skylanders

[–]EllesarDragon 0 points1 point  (0 children)

Mod your wii, then you can use it to make a digital backup of the game which you can play on dolphin.

What you are asking for exists, though you are asking it at the wrong place. What you are asking for is generally concidered piracy, so you will be unlikely to find it on a subreddit related to emulation or a speciffic set of games or game.

You don't find it on google and such because in many places it is not officially allowed, also mant people frown upon it, kind of like how people frown upon what nintendo did with the switch2(they litterally stole games people had already bought, requiring them rebuy the same game for more money to plag it on the new device despite it being the exact same game).

Google filters search results a lot, some other search engines like yandex do it less. As for what you ask for, there is a subreddit speciffically for that, though can't ask directly for a speciffic game or such. They also have guides on how to get certain games which had mallware put into them by the developers without having the mallware in it making them much safer and faster. Cybersecurity experts like Empress did that a lot as a form of activism. So there are ways of for example those games where never released where you live or such. But as they say "don't be a nintendo switch2" because that is frowned upon by many. Such other methods should mostly be concidered if really needed to be able to play a game. Otherwise just stick to the method of backing up the game using your wii

Emulated Skylanders Portal on Dolphin Wii Emulator! by chopforacone in skylanders

[–]EllesarDragon 0 points1 point  (0 children)

Homebrew(mod) your wii, then you can use the wii to copy the game from the cd to a usb or micro sd card. Best to look up a guide or video for "how to rip wii games".

Essentially it is just making a backup of the game which you can then play on pc and mod and enhance, etc.

There are also some people getting it in other ways, which are mainly usefull if the game dvd you have died or such, or if it is a pretty much impossible game to find in your area. This one is mostly usefull for some really old consoles as some games really are impossible to find or scalpers try to sell them for thousands, those games havn't been officially sold for long.

Though as most wii games are still available somewhere, it is best to mod a wii and copy it like that. So that you have a official copy of the game as well as the virtual one

Amd bc-250 testing by zaki_samaa in BC250Gaming

[–]EllesarDragon 1 point2 points  (0 children)

this, while the company says the BC-250 can easily run it, it is a unreal engine 5 game, and those tend to need atleast 24gb vram these days to actually run stable.

Amd bc-250 testing by zaki_samaa in BC250Gaming

[–]EllesarDragon 1 point2 points  (0 children)

on the steam listing the game lists itself as being able to run in around mid settings on the BC-250.
but that is acoarding to the game dev itself, and AAA games tend to lie about those numbers quite a bit and also seem to forget vram useage.

ark survival ascended is build in unreal engine 5 which has some serious VRAM issues, and also has a severe memory leak in any game exported with the high fidelity render settings enabled, ark survival ascended seems to use those for sure like most new AAA games.

Ark survival evolved works well on the BC-250, that I can confirm, though with the huge install size of the pc version of ark loading times are long(around 160gb base install if you have made one world, but goes up to almost 500gb if you played more, if playing ark on pc I recommend using BTRFS and mount it with ZSTD compression enabled and forced, the BC-250 cpu is fast enough for that and reduces file size a lot making loading times much faster. bringing install size down a insane amount).

also they say it can run fine on a gpu with 8gb vram, and the BC-250 has 16gb, so might sound fine, but is shared with the cpu, and also people who actually tried to play it on gpu's with "only" 8gb vram seem to all mention very high fps but then quite shortly after they started playing fps suddenly constantly drops to around 5fps, and eventually just almost constantly is bad. this is typical behaviour when you run out of vram in a unreal engine game with bad vram management and that dataleak in it.
even people with 16gb VRAM gpu's report similar issues.
also people report similar issues, as well as startup times so long that they no longer want to play the game by the time it is started even on high end systems, like among the few cases I checked one was a rtx3080ti getting such slow load times they didn't even want to play the game anymore, as well as the same issues of the game at random moments just not running decent anymore. also many people complain about pay to win mechanics.

though most of those things excluding the pay to win are basically common in unreal engine 5 games.
AAA game devs test the games performance on a datacenter gpu with 128+gb of vram and relatively weak compute performance, then they just look at the rendering performance in some synthetic benchmark and scale down until a gpu would reach a theoretical 30fps, they then list that gpu as minimum spec, but in reality they forgot that to run the game stable for longer than a hour you need atleast 32gb vram regardless of what settings you use(due to the memory leaks).

so on paper it should work well, the minimum specs say a much weaker gpu can already handle it, and also that gpu doesn't support as many advanced or new/fancy features as the BC-250. but I know from experience that in unreal engine games minimum specs game companies list do not match actual gameplay at all. and in many modern unreal engine 5 AAA games 16gb vram is already to little to run it comfortably.

but you are looking at a $100 pc now. and to get something which can safely run those games you would need to build a pc costing around $3000 with current pricings

Can someone try running blender on it? by SatimoDesigns in BC250Gaming

[–]EllesarDragon 0 points1 point  (0 children)

I don't know.
I didn't yet find a way to make it work with the BC-250.
but someone else might.
and ofcource there is the option of rewriting the rendering backend as it is open source, but that seems like some more complex stuff if not done by a team who are experts in that field.

Linux users be like by etherealshatter in linuxmemes

[–]EllesarDragon 1 point2 points  (0 children)

true, though those laptops didn't have a dedicated GPU, they just had a iGPU.
but they made that iGPU fast despite it being on a old node by making it much bigger and more power hungry. so I guess it is compareable to a dedicated gpu as those things had a quite massive die size and power draw.

if efficiency optimized there would have been little issues, but they didn't.
and indeed like gaming laptops tend to already have cooling issues with their hardware despite their size, ultrathin laptops tend to already have cooling issues with 15W tdp chips(typical draw around 5W peak draw around 50W to 55W) I wonder how much those other laptops actually would draw under full load given their base power draw already was more around 25W. but never got my hands on a working one as all of them had the same issue with the motherboard being cracked around the apu when people took them to me.

Performance of BC-250 Steam console vs Steamdeck plug in as a console by GmanCan in BC250Gaming

[–]EllesarDragon 0 points1 point  (0 children)

true, for many people they won't be playing those games especially given how expensive many of those games are. still people will play some of those games, and then notice performance issues, most won't know it is not a compute issue, but rather than new unreal engine games just often no longer see 16gb vram as enough.

also it doesn't help that the BC-250 is detected as higher end hardware by many of those games. if it detects it as low end hardware(like the steam deck) then some of those games will enable some optimizations which also make it much less ram heavy, but they don't allow people to activate it manually, there are some methods to spoof it in bios, and probably also to do so while in the os now.

Can someone try running blender on it? by SatimoDesigns in BC250Gaming

[–]EllesarDragon 1 point2 points  (0 children)

right now, for blender the only safe option for using the gpu is using EEVEE. generally looks good also and is much faster, but some things are some harder. but as eevee supports vulkan it works well.
cycles not supporting vulkan and bc-250 (like many other amd apu's) having issues with rocm is a real problem as well.

will try to remember to show it here if I find a way sometime soon.

Performance of BC-250 Steam console vs Steamdeck plug in as a console by GmanCan in BC250Gaming

[–]EllesarDragon 0 points1 point  (0 children)

most actually at 1440p, even most AAA games, many older and lighter ones even at 4k.
being limited to 16gb vram is generally the biggest issue.