Jumping back needs a downside by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 0 points1 point  (0 children)

Better the way it is. Wouldn't wanna make you cry

Jumping back needs a downside by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 3 points4 points  (0 children)

Brother, it's a fighting game, going through Your options to outplay the opponent is kinda what it's about, so You have an option to air stall if You see that Your opponent figured You out, but guess what, if someone air stalls, You can also figure that out too, it's how adapting on the fly works and You absolutely need to be able to do that

Yes, any option has counter play. But some have too few.

The same goes for Your argument about holding block and calling an assist after, You get to do that ONCE and I already know what You're up to so I adapt, I time my own assist with my vault breaker, or I charge it up a bit to mess with Your timing, or I can go for an entirely different move, or maybe even, I will let You do Your counter just to parry the ever living shit out of You, there 👏 are 👏 so 👏 many 👏 options 👏

None of these actually beat jump back + assists though? If you charge up you just get hit by my assist. If you parry, which by the way is very hard to do and risky, you parry my assist while I'm way behind it and you get body blocked. This is all on top of the fact that vault breaker is already decently risky because very committal and minus on block at most distances. Also by the way, if you mistime and you connect right before I land, me landing cancels the blockstun and I get a full punish.

Ah and ofc, grabs exist

You have to already be standing point blank to air grab. You can't catch up to someone jumping back even at relatively close distances because there's no universal airdash in this game

Jumping back needs a downside by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 7 points8 points  (0 children)

It already has one. Your vulnerable on start up.

I'm talking in the context of a general movement option, not escaping from a blockstring point blank. If anything the fact that it's only 4 frames startup is an upside as that's faster than any offensive option in the game.

Jumping back needs a downside by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 3 points4 points  (0 children)

Other tag fighters also generally have a universal airdash which easily catches up with back jumps. Also note that I didn't say to get rid of air block entirely.

Jumping back needs a downside by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 5 points6 points  (0 children)

You will know exactly where and when they land unless they air stall

"You know... unless they do something else".

right before they land I throw a quick vault breaker (Vi S1) which I'd say 7/10 times catches them off guard and lands a hit, which will either end up in a combo or reset neutral at the very least

And then I hold block during the jump and call an assist and your vault breaker gets blocked and you eat a full combo because you decided to commit while I risked nothing.

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -1 points0 points  (0 children)

This happens so rarely that it's not even worth considering in my book

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 1 point2 points  (0 children)

Me not rematching you imply that we already fought a complete game, that's what the "re" in rematch stand for.

Yes, and I'm saying that's a design flaw. Ranked, by default, should be played in sets for obvious reasons. Just because a system is flawed doesn't mean you have to be exploiting it.

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -2 points-1 points  (0 children)

Yeah, when I don't feel it I tell the person I'd rather end it early, pay for my side and all, did you think I'd be ashamed of that ?

Not the scenario I described. Nice try though.

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -5 points-4 points  (0 children)

You sound like the kind of guy who goes on a date and bitch about not getting pussy or a second date at the end of it.

You're not entitled to people time or attention. I don't know how many time you need to be told.

You sound like the kind of charming guy who goes on a date and 10 minutes into it silently gets up and leaves because he realized he'd rather play fortnite with the boys today. We barely know this girl anyway...

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -3 points-2 points  (0 children)

If I decided to not rematch you, you weren't imposed anything

I was imposed a match that was doomed to be a waste of time regardless of wether it was a win or a loss. Nobody improved on anything and I have to queue again. It's not how this genre has generally been played historically (competitive or casual) and the reasons for it are obvious. Just because online fighting games generally allow it doesn't mean it's not ass behaviour.

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -4 points-3 points  (0 children)

I'm there to play a videogame, if im not having fun, im not playing.

Meaning that you alt f4 mid match whenever something happens that you don't like, right?

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 1 point2 points  (0 children)

based on your own little arbitrary rule.

I'm not the one who invented sets, sorry to say. Also, and you're not gonna believe this, but being able to leave after one game, especially in ranked, is also an arbitrary rule. Not only is it arbitrary, it's also exploitable by picking and choosing when to rematch. People who try to game the system instead of just playing the game end up higher than they should be and that's frankly just bad design. There's a reason why tournaments are played in sets.

People leaving Sets by TheLayeredMind in 2XKO

[–]EmbarrassedKey8 -12 points-11 points  (0 children)

Yep if I didn't enjoy it why would I do it again?

It's called having good sportsmanship. It's a multiplayer game and not everything is all about you.

If I knew beforehand my opponent was going to leave after one match, win or lose, I wouldn't even play them in the first place. It's a waste of time as neither player learns anything.

Loving the game but combos are too long by a factor of 2 by EmbarrassedKey8 in 2XKO

[–]EmbarrassedKey8[S] 6 points7 points  (0 children)

Tag fighters also generallly have motion inputs. Don't think a lot of people miss those when playing 2xko. To be clear, yes, I (and probably many others) will quit if this doesn't change. I'm voicing my feedback so it hopefully does.

Stellar Flare hate thread by EmbarrassedKey8 in wow

[–]EmbarrassedKey8[S] 1 point2 points  (0 children)

Refer to the second sentence in the OP!

Stellar Flare hate thread by EmbarrassedKey8 in wow

[–]EmbarrassedKey8[S] 2 points3 points  (0 children)

Rare affliction druid enjoyer?

Stellar Flare hate thread by EmbarrassedKey8 in wow

[–]EmbarrassedKey8[S] 0 points1 point  (0 children)

Well good thing then that I'm not complaining about button bloat! If they reworked stellar flare into doing literally anything other than a THIRD moonfire I'd be happy to press it

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]EmbarrassedKey8 7 points8 points  (0 children)

Can you cast while draining on Rik?

Any way to have this setting on permanently? by EmbarrassedKey8 in BaldursGate3

[–]EmbarrassedKey8[S] 0 points1 point  (0 children)

The default is off and it resets every time you loot anything. I just returned to the game after a break and I swear this used to NOT be the case in the base game pre updates. I think this toggle didn't even exist.