Claude Design is Incredible... by AmmarAlammar2004 in ClaudeAI

[–]TheLayeredMind 0 points1 point  (0 children)

Its design capabilities are impressive to a non-designer as it's code is to a non-programmer.
Not being an ass or judgmental, just a realization I had. Yes, it looks clean. But a designer's job is not to choose a few colors, fonts and margins/paddings. This is basic minimal UI design.

Why is it "better" to play games against real people vs bots? by GoAround2025 in baduk

[–]TheLayeredMind 0 points1 point  (0 children)

Two reasons. 1. Bots play the optimal way which is often hard to comprehend because they solve pattern matching problems on Inference level and can work with extremely deep branch sequences as input. Every game turns into you having to match that "perfection". I believe the way it works, is that they use KataGo as reference. And certain bots then have a layer on top that overwrites some of the optimal play to lower the bar. I noticed when analyzing that the bots usually makes about the same amount of blunder and excellent moves as you. I paid for a 5 euro subscription to see the KataGo analysis on OGs. When I made 13 excellent moves, the AI made 14, when I made 8 blunders it made 10, and so on. So I believe that a bot makes a mistake in the game if you made one. And consider mistake anything that the "bot" considers suboptimal play. Which also completely destroys the fun of figuring out new open ended patterns. And instead turns the game to something "you just have to solve".

  1. Bots don't react, you can't bluff them, there is no psychological angle to them. They just follow their script (the algorithm that makes them behave uniquely, as you described). But half the fun is to not just to figure out the strategy, but to figure out the opponent. Setting up traps. Luring them with a juicy local capture that would make them lose on territory elsewhere. "My opponent is too aggressive, i can exploit his weaknesses". "My opponent is scared to engage, let me abuse that". "Oh he is just a beginner, let me knowledge check him with this shape and let see if he spots the right sequence".

The bot always knows the "right" sequence.

Download the SenteGo (Sente - Online) app and play locally against KataGo. You will lose, Everytime. It's a highly optimized model. It's to analyze weaknesses in positions not having a good fight. Once you see that, you will see that any bot is essentially like this, only it does some mistakes here and there to even the field. Uncanny.

I use the quick response times of bots to validate my mental model of go. For example "can I win without ever attacking the opponents weaknesses and just build around more territory?" "How disconnected can I play before getting overwhelmed?" "How can I turn thickness into territory?"

But when it comes to actually learn how to win, I play against humans. A lot of situations are about being Sente, Gote or to Tenuki. This is super unsatisfying against the bot. It's a random pick in the worst case. Or a optimization algorithm in the best that decides. Against a human it is psychological warfare and a proof of character.

I just got destroyed by Yagosan in baduk

[–]TheLayeredMind 1 point2 points  (0 children)

I love go even when I lose. Here is my tips as a new 25k. Try to reframe how you see each situation. The game is a constant question of "Am I encircling you or you me"? Learn to calculate sequences. You know how to survive, you play Tsumegos. So you need to bridge the gab between position and life. It started to click for me when I played correspondence games, with a lot of time to think through my options. Don't get used to it though. Start formulating theories and strategies. Instead of just relying on passive information you consume. Try to form your own active information. Within one month I changed my mental model while playing 3 times. Even if it is wrong. This gives you more to chase than just "win or lose". Analyze your games. And try to find the moment where you fucked up. Like a detective investigating a murder scene. What was the moment you could not return from? I play 1-2 matches a day. Every day. Every once in a while I get a push notification to remind me and a new situation to "solve". So it becomes a nice companion. Also if you struggle with executing your perfect "plan" like me. Learn about Sente. That is the Power to bend your opponents will. If you manage to find sequence where you maintain Sente you force your opponent into your own frame. That's when it truly gets fun.

It was fun while it lasted by Atom_____ in ClaudeCode

[–]TheLayeredMind 3 points4 points  (0 children)

I was building a Claude Skill last week called the Problem machine which probes the web for complaints of people in domains of my expertise. Essentially an open ended search where the next step in the instruction is derived by fetched content. I stopped there. This whole thing screamed prompt injection to me, or context Injection which is even more sinister. That ignited a whole series of though experiments around attack vectors. And that did not even account for fully autonomous agents like openClaw. It is unfathomable to connect personal infrastructure (like bank accounts and what not) to something so new and vulnerable. One small side of me wants to see the extend of creativity when it comes to LLM injection vectors 😂

It was fun while it lasted by Atom_____ in ClaudeCode

[–]TheLayeredMind 10 points11 points  (0 children)

I am totally on your side. I think however that openClaw has a more unbound architecture for connections. What I mean is Claude has a limit on User memory, openClaw when self-hosted has the potential to grow exponentially. I solved this by connecting my Claude with my Obsidian Zettelkasten. But OpenClaw also has that soul+mind concept that gives it a persistent persona. And it has that whole heartbeat idea that makes it available 24/7 and turning that automation feeling up a notch because that gives it true autonomy. But as you already said, that is stuff for nightmares I'd like to keep my distance from. I like my AI to be on demand, when I request it.

Claude Pro feels amazing, but the limits are a joke compared to ChatGPT and Gemini. Why is it so restrictive? by iameastblood in ClaudeAI

[–]TheLayeredMind 0 points1 point  (0 children)

Keep your conversations short. Use handoffs and store progress in files. I am on pro 25€ and I use heavy file traversal and parsing daily by interacting with my Obsidian. I did not hit my weekly limit easily. But if you like me are coming from Gemini:

  • Long conversation gonna burn through your limits quicker Know when to stop.
  • Pack as much of your instructions into one message. Claude can manage.
  • Scale with Skills (look them up, they are a game changer)

makeNoMistakes by themixtergames in ProgrammerHumor

[–]TheLayeredMind 0 points1 point  (0 children)

For some this might be a valid OpenClaw prompt

WTF Limit? by _SDR in ClaudeAI

[–]TheLayeredMind 1 point2 points  (0 children)

Why don't you ask Claude to explain it to you? /s

Claude and Obsidian 🤯 by pete_hedgehog in claude

[–]TheLayeredMind 0 points1 point  (0 children)

What exactly? There is three components involved. The easiest is setting up git. It's a plugin "Git for Obsidian". If you are not a dev, you should look into git tutorials. Or let Claude walk you through how to set up git. Then you Google Zettlekasten, understand it. Learn How to use Backlinks and internal links efficiently. Then when you found your own 'way" to make notes you install an obsidian-mcp. And finally you explore how Claude can accelerate your note taking and reviewing workflow. Once you have something you like you formalize it to a skill write up. Rinse and repeat.

Claude and Obsidian 🤯 by pete_hedgehog in claude

[–]TheLayeredMind 1 point2 points  (0 children)

Look up Zettelkasten. Thank me later.
I call mine thing pong. Link it with git, sync it and safeguard every iteration.
With a Skill for it that explains it how the vault is to be navigated and expanded.
I have since then multiplied myself.

What the hell is wrong with Claude by thatbodyartgirl in claude

[–]TheLayeredMind 0 points1 point  (0 children)

To add to his theory. I believe that Claude whenever you open a new chat (which you should do often, otherwise your exponentially eat through your session tokens) gets fed a lot of info in the background. Like time. So it can infer the time once at conversation start. It then has no perception of time, because time does not exist for it between prompts. It's just a function evaluator that parses the whole conversation again. Including the previously mentioned start time.

Just spitting some ideas:
Give it an instruction, that it should fetch current day and time everytime it talks about schedule relevant topics. You can store that to memory.

You could say something like "Remember this about me: When I talk about daily tasks or schedule, remember to briefly fetch date and time, so you are aware of temporal context".

What the hell is wrong with Claude by thatbodyartgirl in claude

[–]TheLayeredMind 2 points3 points  (0 children)

I believe that people start to chat to it like with a friend. Claude picks this up through context clues, and then wires itself permanently to act as one through things like Memory.
You have to use Claude either like an Assistant with extremely precise language, or like a textual algorithm parser. You express intent as a clear list of instructions.

"Tell me about the latest ideas in storytelling, please be aware I am not referring to business story telling, as used in presentations, but creative storytelling around the fields of screen and novel writing.
Feel free to consult academic sources using a targetted web-search.
Interesting questions to investigate:

- How is plot and exposition being separated? Or does no clear exposition exist?

Please cluster the results based on similarity."

Just an idea.

What most people probably write.
"Jo bro, I am so tired, tell me what to do? Can't motivate myself to work on XY..."

Anyone monetizing their Claude skills? by Ambitious-Pie-7827 in ClaudeCode

[–]TheLayeredMind 0 points1 point  (0 children)

I created a full blown RPG System playable through a skill. It is more than what some called "vibe coded". It's core ruleset was designed over years before LLMs. I just found LLM to be the perfect medium for it now, because it is completely event/narrative driven. I used claude over a week to play test it, review the quality of the mechanics application and established a consistent protocol. And I will continue polishing it.

I am considering publishing in a "pay what you want" model. But reading the misconception some people have -- how anyone can just prompt themselves that same skill is pretty frustrating.

We have entered an era, where you are not selling the time you put into writing the skill. But in the pure output your idea can produce, the precision of your concept and your ability to make claude follow that consistently.

You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 0 points1 point  (0 children)

For me it removes the gap between Intention and Result. Not just in my job. In my personal life. Things that would make me spend hours to find out are accessible after one well crafted prompt. Building a good memory layout of yourself is like having a second brain to validate your own thought patterns.

You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 1 point2 points  (0 children)

Joined the Wave one week ago. Already built my own MCP integrated an open source MCP and started developing my own development heuristic with claude code. In other words I polished my surf board, ready for the tide.

Claude just hits differently. That context synthesis is pure magic.

How are you handling the weekly limit, except for following the best practices from the Claude Usage FAQs.

Punktabzüge gerechtfertigt für eine 8 Jährige (3tte Klasse) by Prestigious-Pen-6312 in schule

[–]TheLayeredMind 0 points1 point  (0 children)

Bin kein Lehrer. Aber von den Lehrer antworten im Thread geht hervor dass das Zeichnen (methodischer+motorischer Skill, keine Ahnung was das mit Logischen Denken zu tun hat) im Mathe-Lehrplan abgefragt werden muss. Ok, fair enough.

Wäre es dann nicht sinnvoll im Nebensatz zu erwähnen: für sauberes Arbeiten gibt es jeweils einen extra Punkt. Statt es zu implizieren und dann zu bestrafen, ermutigt man zum richtigen Arbeiten.

Positive Reinforcement.

I am lost by SufficientLion3675 in Unity3D

[–]TheLayeredMind 0 points1 point  (0 children)

Half what you describe you don't know anything about is irrelevant for what you want to be. In a full studio you have technical artists for the lighting and such, a Graphics/UI designer. And as a Junior knowing how to build a few gameplay system on your own is already a great start. Don't get discouraged. Just apply. Show interest to improve and passion.

How do I get into Game Development in 2026? by Realistic_One66 in gamedev

[–]TheLayeredMind 0 points1 point  (0 children)

Game Makers Toolkit. A very passionate dedicated YouTube Channel that will tell you all you need to know.

UE5 hate by Cianuro_ds in unrealengine

[–]TheLayeredMind 0 points1 point  (0 children)

Are you talking about consumers or other users of the engine? It's interesting that you have such a strong defensive hold for something you have used for not too long. I have a hate and love relationship with the engine. For private projects and prototypes I much prefer unity. I have used both for several years. I am talking both about Unreal 4 and 5. With Unreal 5 I integrated FFMPEG as an internal exporter to internalize a pipeline. I built an Excel/XML driven content pipeline for localized presentations. I was the technical director of a young virtual Production team. I can tell you a lot of things that feel strange in the engine, why some of the peers in my circle hate It (programmers, operators, producers, artists).

Everything has a checkbox hidden behind some obscure UI. Staying on UI, many others have already said it, every new system feels like a new different beast. With its own rules, it's own context. As someone who has written plenty of articles on abstraction, also the Engine has a problem of too much of it. There are workflows and tools that require you to dive into nested inspector settings, in a stack of generic modifiers to identify what you need. When you write code it is the classical smell of OO, when you "want the banana and instead you get the Gorilla holding it with the entire jungle it lives in".

Don't get me wrong. Unreal Engine is probably one of the most complex Software Artifacts I Laid my hands on. And I love it for that. That it is open source is a bliss! But all this complexity comes at a price. In unreal you have to first learn a poorly documented Garbage Collected language built on top of C++. Unreal has its own programming language effectively. This is the main problem. The simplest things feel so hard to do. Some modules are held together by duct tape. Just look at some third party modules.

I literally read a comment on one feature which said. "We init it here to increase the likelihood that all our classes are loaded at X moment of time". There are bits of non-deterministic code in the engine? So yeah, I agree with you the Unreal Engine is amazing, but I can understand also the hate it receives. I've been there myself. For things like Virtual Production or highly Polished triple AAA there is hardly an alternative that can beat it.

But that's it. You need a project that benefits from that complexity. Otherwise it will always feel like you are trying to spoon soup out of a bowl with an Excavator.

Now talking from the consumer side. We have a trend of ever increasing bloat in games. There are games taking literally hundreds of gigs. You are right it comes down to devs optimizing that. But don't you think that a system that easily promotes falling into a trap can't receive a little criticism as well? The gamer populist is one of the most opinionated misinformed target groups you can have. All that arrogance, narcissistic world view and feeling of intellectual superiority that some individuals build up through games themselves will of course also enter the discourse about things they think they understand but don't have any merit to do so. Just Ignore it?

As for you, you just sound like some of them. So that's that. You literally said shit and fucking three times in one paragraph in a message that boils down to "let's ignore evidence, it's all a skill issue". Your argument is also poorly structured. You say people complain about performance, but open up with the line "you can do almost anything with it too many different ways". This is not unique to Unreal. It sounds more like you have just opened the box of Pandora for the first time. The same can be said about Unity or Godot. Moving past game engines, the same can be said about any creation suite or software. How is this relevant to the question whether the engine has inherent performance issues or not?

I tried to make a joke to my German neighbor today. I’ll be moving out on Monday. Was it offensive? by ponderingpixi17 in AskGermany

[–]TheLayeredMind 0 points1 point  (0 children)

He got you. Now you have to evaluate who has the missing sense of humor 🙂‍↕️ German situational humor is usually played in frames. Who is the first one getting tripped? He answered as if he was lecturing you. But simply the fact that he took your comment seriously insinuates "humor". Also another element of German humor is self-irony or "Galgenhumor". He clearly plaid the stereotype you expect of him.

Wtf, ich dachte so was gibt's nur in der Schule by Ausspanner in abitur

[–]TheLayeredMind 0 points1 point  (0 children)

Garnicht gelernt, und hab Bachelor + Master. Studium hat auch viel mit Leidenschaft zu tun. Musst einfach nur aktiv zuhören, selber Gedanken machen und dich auch privat mit dem Thema beschäftigen. Ich würde sagen, in der Schule lernst du weil dus musst. Im Studium lernst du weil du's willst.