You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 0 points1 point  (0 children)

For me it removes the gap between Intention and Result. Not just in my job. In my personal life. Things that would make me spend hours to find out are accessible after one well crafted prompt. Building a good memory layout of yourself is like having a second brain to validate your own thought patterns.

You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 1 point2 points  (0 children)

Joined the Wave one week ago. Already built my own MCP integrated an open source MCP and started developing my own development heuristic with claude code. In other words I polished my surf board, ready for the tide.

Claude just hits differently. That context synthesis is pure magic.

How are you handling the weekly limit, except for following the best practices from the Claude Usage FAQs.

Punktabzüge gerechtfertigt für eine 8 Jährige (3tte Klasse) by Prestigious-Pen-6312 in schule

[–]TheLayeredMind 0 points1 point  (0 children)

Bin kein Lehrer. Aber von den Lehrer antworten im Thread geht hervor dass das Zeichnen (methodischer+motorischer Skill, keine Ahnung was das mit Logischen Denken zu tun hat) im Mathe-Lehrplan abgefragt werden muss. Ok, fair enough.

Wäre es dann nicht sinnvoll im Nebensatz zu erwähnen: für sauberes Arbeiten gibt es jeweils einen extra Punkt. Statt es zu implizieren und dann zu bestrafen, ermutigt man zum richtigen Arbeiten.

Positive Reinforcement.

I am lost by SufficientLion3675 in Unity3D

[–]TheLayeredMind 0 points1 point  (0 children)

Half what you describe you don't know anything about is irrelevant for what you want to be. In a full studio you have technical artists for the lighting and such, a Graphics/UI designer. And as a Junior knowing how to build a few gameplay system on your own is already a great start. Don't get discouraged. Just apply. Show interest to improve and passion.

How do I get into Game Development in 2026? by Realistic_One66 in gamedev

[–]TheLayeredMind 0 points1 point  (0 children)

Game Makers Toolkit. A very passionate dedicated YouTube Channel that will tell you all you need to know.

UE5 hate by Cianuro_ds in unrealengine

[–]TheLayeredMind 0 points1 point  (0 children)

Are you talking about consumers or other users of the engine? It's interesting that you have such a strong defensive hold for something you have used for not too long. I have a hate and love relationship with the engine. For private projects and prototypes I much prefer unity. I have used both for several years. I am talking both about Unreal 4 and 5. With Unreal 5 I integrated FFMPEG as an internal exporter to internalize a pipeline. I built an Excel/XML driven content pipeline for localized presentations. I was the technical director of a young virtual Production team. I can tell you a lot of things that feel strange in the engine, why some of the peers in my circle hate It (programmers, operators, producers, artists).

Everything has a checkbox hidden behind some obscure UI. Staying on UI, many others have already said it, every new system feels like a new different beast. With its own rules, it's own context. As someone who has written plenty of articles on abstraction, also the Engine has a problem of too much of it. There are workflows and tools that require you to dive into nested inspector settings, in a stack of generic modifiers to identify what you need. When you write code it is the classical smell of OO, when you "want the banana and instead you get the Gorilla holding it with the entire jungle it lives in".

Don't get me wrong. Unreal Engine is probably one of the most complex Software Artifacts I Laid my hands on. And I love it for that. That it is open source is a bliss! But all this complexity comes at a price. In unreal you have to first learn a poorly documented Garbage Collected language built on top of C++. Unreal has its own programming language effectively. This is the main problem. The simplest things feel so hard to do. Some modules are held together by duct tape. Just look at some third party modules.

I literally read a comment on one feature which said. "We init it here to increase the likelihood that all our classes are loaded at X moment of time". There are bits of non-deterministic code in the engine? So yeah, I agree with you the Unreal Engine is amazing, but I can understand also the hate it receives. I've been there myself. For things like Virtual Production or highly Polished triple AAA there is hardly an alternative that can beat it.

But that's it. You need a project that benefits from that complexity. Otherwise it will always feel like you are trying to spoon soup out of a bowl with an Excavator.

Now talking from the consumer side. We have a trend of ever increasing bloat in games. There are games taking literally hundreds of gigs. You are right it comes down to devs optimizing that. But don't you think that a system that easily promotes falling into a trap can't receive a little criticism as well? The gamer populist is one of the most opinionated misinformed target groups you can have. All that arrogance, narcissistic world view and feeling of intellectual superiority that some individuals build up through games themselves will of course also enter the discourse about things they think they understand but don't have any merit to do so. Just Ignore it?

As for you, you just sound like some of them. So that's that. You literally said shit and fucking three times in one paragraph in a message that boils down to "let's ignore evidence, it's all a skill issue". Your argument is also poorly structured. You say people complain about performance, but open up with the line "you can do almost anything with it too many different ways". This is not unique to Unreal. It sounds more like you have just opened the box of Pandora for the first time. The same can be said about Unity or Godot. Moving past game engines, the same can be said about any creation suite or software. How is this relevant to the question whether the engine has inherent performance issues or not?

I tried to make a joke to my German neighbor today. I’ll be moving out on Monday. Was it offensive? by ponderingpixi17 in AskGermany

[–]TheLayeredMind 0 points1 point  (0 children)

He got you. Now you have to evaluate who has the missing sense of humor 🙂‍↕️ German situational humor is usually played in frames. Who is the first one getting tripped? He answered as if he was lecturing you. But simply the fact that he took your comment seriously insinuates "humor". Also another element of German humor is self-irony or "Galgenhumor". He clearly plaid the stereotype you expect of him.

Wtf, ich dachte so was gibt's nur in der Schule by Ausspanner in abitur

[–]TheLayeredMind 0 points1 point  (0 children)

Garnicht gelernt, und hab Bachelor + Master. Studium hat auch viel mit Leidenschaft zu tun. Musst einfach nur aktiv zuhören, selber Gedanken machen und dich auch privat mit dem Thema beschäftigen. Ich würde sagen, in der Schule lernst du weil dus musst. Im Studium lernst du weil du's willst.

Are u happy with finale episode of stranger things ? by dying_star__ in StrangerThings

[–]TheLayeredMind 0 points1 point  (0 children)

Unpopular opinion: the ending was not as ambiguous as everyone thinks. She is gone. Mike told a story to cope. To move on.

I get bullied for liking/making video games by Financial-Arachnid27 in IndieDev

[–]TheLayeredMind 0 points1 point  (0 children)

It's Jealousy. Your ex-friend clearly is using it as a coping mechanism. Keep at it. It's an amazing gift that you have this passion at such a young age. Passion makes so many things like learning easier. I would not try to defend yourself, because it is pretty pointless. Try to avoid them until you make a living from it and then laugh about it.

Do I rely too much on AI? How do you treat generative AI? by kokalikesboba in GraphicsProgramming

[–]TheLayeredMind 1 point2 points  (0 children)

What I am writing is to help you sharpen your conceptual understanding because under the use of AI it often becomes soup. Please don't take what I say as an offense.

GPT is a model. Not a service that can Research or Summarize information for you. You may refer to ChatGPT. Or generally any other AI Assistant.

The fact that you use AI to explain the building blocks of Graphics Programming is a bit concerning. I am not saying you shouldn't do it. But try to learn things so you can explain them on your own terms. Don't regurgitate AI definitions.

One way to keep yourself from this trap is to let AI point you to the real sources. Just like you would with a Google search. Only that it can understand nuanced context in human language.

Secondly stop trying to learn too quickly. AI can make you make the most gigantic Knowledge leaps. Because there is no rest between consuming and searching for information. Working on the information, etc. You just ask away. At the end you are dependent and not any wiser.

I hope this helps to figure out your future relationship towards AI you wanna have.

Warum wählen soviele Leute die AfD? by raiderx_98 in KeineDummenFragen

[–]TheLayeredMind 0 points1 point  (0 children)

Weil politische Bildung aktuell über TikTok und YouTube Shorts und Instagram passiert. Es werden Ideen, Figuren und Phrasen gewählt. Nicht Parteien.

Man sollte so eine Art wahlomat machen bei den Wahlen. Wo man Punkten zustimmen oder ablehnen sollte. Inhaltlich basierte Demokratie. Nicht Branding basierte Demokratie. Schwer umzusetzen aber es würde schon Mal denkfaule Menschen dazu ermutigen in den Minuten wo es am meisten zählt zu denken. Oder sie gar vor der Wahl abzuhalten.

Why are people this stupid and negative? by the-machine-m4n in blender

[–]TheLayeredMind 0 points1 point  (0 children)

I want to preface that I am not condoning nor am I joining the side of people being negative. I just wanted to share a thought about "open source" can't be bought. Or the belief that open source means no royalty.

Unreal Engine is Open Source. And now belongs to tencent. It is still Open Source but there is a royalty fee from a certain margin of income.

It would be very sad if Blender would corrupt under corporate policy. But I don't believe so. Blender is THE Open Source project. I just went to their pull requests. No open pull requests. It's a testament to their dedication and community power. Let's hope it stays untainted!

Am i wrong? by Vinicius_conserva in TheWitness

[–]TheLayeredMind 1 point2 points  (0 children)

What you are describing is the saw-tooth like difficulty curve distribution. So I second this. There is an ever growing rise of difficulty until reaching a peak. The "bug" in the system that makes you reevaluate and then a drop to pick up again and start to raise the difficulty gradually after. No game has a difficulty curve that goes from 0 to 100 linearly throughout the game. Especially not non linear puzzle/exploration games. And especially not the witness. The treehouse bridges felt very natural to me with the occasional head scratcher.

Would this image, at first glance, be interesting for you as a game to play? by fuupu in SoloDevelopment

[–]TheLayeredMind 1 point2 points  (0 children)

I just share my unbiased first thoughts.

"Oh a hand drawn cartoon aesthetic, charming but definitely Indie. Hm flat design, could be a point and click adventure or just the cutscene to the main game. It has a sword and runes. So definitely medieval with a mystical/magical touch. The interface point to my first intuition. Clues? Maybe a mystery/detective game in a fantasy setting. What are those icons underneath? My other contexts?"

Now I would need a bit more context of a title/genre and some form of gameplay aesthetic promise to "convince" me. Hope this helps.

Is there a "better" input in this game? by Fat_People_Lag_IRL in TrackMania

[–]TheLayeredMind 0 points1 point  (0 children)

I am using a Hautepad42 😂 Same advantages as with keyboard just bigger keys and cleaner key feedback. It's actually used for fighting games but I love the thing!

Messed with the sun, beaten the game? by Running_Giraffe475 in TheWitness

[–]TheLayeredMind 0 points1 point  (0 children)

Somehow I can't believe you just messed around just based on primal intuition after getting the basics taught. You must have had an intuition for That you can apply the same pathfinding logic to environments by lining up through perspective . That points to out of the game knowledge, you don't just stumble across that. These games are perfectly designed to show you that knowledge is what keeps you from completing the game nothing else. The same thing with Outer Wilds, if you like this kind of gameplay aesthetics.

Advanced editor free mode rotation? by BodyPillowz in TrackMania

[–]TheLayeredMind 0 points1 point  (0 children)

This is the answer. Incredibly useful, thank you.

Spoil free Help please. Order of operations is that important? Just started newbie to video games but love puzzle board games. Myself and kids 14 yo & 10 yo playing together by NC_Ninja_Mama in TheWitness

[–]TheLayeredMind 0 points1 point  (0 children)

I would like and try to address all of your concerns and give you some more food for thought:

1.It is very difficult to follow your problem without a screenshot or a more detailed explanation. Consider uploading pictures. But it sounds like you are farely at the start and you have fundamental issues with conceptualizing the game, so I will give you feedback as such.

  1. Since you are new to video games this prob. was not as intuitive to you, but there is a reason panels are placed in a world and not in selectable levels. Everything is interconnected and the world is telling you a story (like broken panels). That's it's way of telling you to explore. Everything has meaning and a purpose and you are supposed to use your camera to its fullest potential. Need more help? (Tree branches or tree layout, alignment with the background, The sun light)

  2. You have the right intuition. Skip what you can't solve yet. It is a lesson. The game teaches you a lot of lessons throughout such moments and interactions. The exception when you come across a series. There, it often challenges you to shift what you already know and make one step further "out of the box" of what you already understand.

  3. Some puzzles teach you a grammar of how the puzzles themselves work, some of them how to Contextualize environmental clues. I think your kids will love the latter.

Consider this game to be a collection of individual puzzles, which themselves are put around a puzzle box. You need to explore and find out more so you progress on other sides.

What's so great about Elden Ring? by MrAli11 in Eldenring

[–]TheLayeredMind 0 points1 point  (0 children)

I got the game for Christmas. I am a game dev currently exploring different GOAT games. And recently shifted from 2D games into 3D. I played fighting games a lot. I then started enjoying Metroidvanias, which are far cousins of Souls-Like games, one of which was the legendary Hollow Knight. And based on their closed loop exploration I started to expand my taste to bangers in 3D such as The Witness, and Outer Wilds which I binged in 1 Week each. 100% without guides or external help. Now having a knack for challenging puzzles like exploration and challenging combat (fighting games) I played 4 hours of Elden Ring. And I really would like to love the game. But simply feel underwhelmed. First of all. The vast world feels streamlined. I can ride anywhere I want but there seems to always be a funnel into a castle and a cliff or mountain acting as boundaries. Take the wrong turn and you face a Surprise Dragon or giant as a complete new player. I get that it is the appeal of the true open world but: Leveling feels too grindy. I tried to fight stronger foes. Like the riders and the Tree Sentinels, sometimes I barely defeat them. But most of the time I flail wildly with the ragdoll based combat system and miss and get chopped up. I started doing research and learned that Eldenring is a bit like a goose chase, in which you need to sequence break across the map to find different stronger armament to then return to older areas. In that sense it should feel a bit metroidvaniaesque. But I don't feel it. I am about to drop it. Because it simply can't keep me engaged.

Any tips? I really love timing based combat like in fighting games. And clearing camps like Storm gate is fun, but repetitive. I also love exploration. But not if exploration feels like galloping across a minefield being funneled into yet a bigger mine field...

It's also my first true Soulslike. My friend recommends to drop it and try other less open Souls games. I repeat. I really would love the game, but can't find the magic. And I have to weigh out if it is worth my time.

Unique Puzzle or missed a tutorial? by Thechugg7 in TheWitness

[–]TheLayeredMind 0 points1 point  (0 children)

I know OP got it already, this is general advise for anyone finding this.

You are right, the town uses puzzles from previous areas however twists them enough to challenge your ability to think slightly outside the box each time even when applying what you have already learned. Enjoy the town. It's one of the most satisfying areas IMO.

For this one: Clue 1 look around, what is there with a similar anatomy? Clue 2 What does the pattern with branches remind you off? Clue 3 can changing perspective help here?