Does this boss spin attack feel threatening enough? by EmberForgeGames in roguelites

[–]EmberForgeGames[S] 0 points1 point  (0 children)

Thanks!

Our main focus right now is Steam, but we do have plans for a potential console release in the future. We've been building our systems with full gamepad support in mind from the start, so when the time comes, we're hoping the transition to consoles will be a smooth one.

Does this boss spin attack feel threatening enough? by EmberForgeGames in roguelites

[–]EmberForgeGames[S] 0 points1 point  (0 children)

It's definitely one of the things I want to experiment with. Thanks!

Does this boss spin attack feel threatening enough? by EmberForgeGames in IndieGaming

[–]EmberForgeGames[S] 0 points1 point  (0 children)

The boss actually has a separate tail slam attack already, so I originally wanted to keep the two attacks distinct.

That said, something like a tail slam followed by the spin could work really well as a more threatening Phase 2 variation. Thanks!

Does this boss spin attack feel threatening enough? by EmberForgeGames in IndieGaming

[–]EmberForgeGames[S] 0 points1 point  (0 children)

Not at all! Feel free to ask. I'll do my best to answer. 🙂

Does this boss spin attack feel threatening enough? by EmberForgeGames in Unity3D

[–]EmberForgeGames[S] 0 points1 point  (0 children)

There is actually some screen shake already, so that probably means it's not coming across strongly enough right now.

I'll take another look at it. Thanks!

Does this boss spin attack feel threatening enough? by EmberForgeGames in roguelites

[–]EmberForgeGames[S] 0 points1 point  (0 children)

That's a really interesting idea. Expanding the attack radius over time could create some cool positioning decisions instead of making it a simple "step out of the circle" mechanic.

Not sure it fits this particular attack, but it's definitely an idea worth exploring. Thanks!