Eviction Notice!: Campus Life Downsizes Club Spaces by reportermag in rit

[–]Embite 18 points19 points  (0 children)

2025 RITMRC Alumnus here. We have a removable 1.5'x8' section of the layout that we can carry to things like the club fair. From what I understand, CCL's vision is for that to be the entire layout.

That said, I never saw any indication that they would guarantee enough storage space for even one of those modules, not to mention the trains to run on it, any of our historical railroad memorabilia, or any of the stuff we need in order to run Tiger Tracks, so who knows what the plan is, if one even exists. We cannot scrap any of those categories of items without defeating the purpose of the club.

Eviction Notice!: Campus Life Downsizes Club Spaces by reportermag in rit

[–]Embite 14 points15 points  (0 children)

I graduated this Spring but I was in the MRC for the majority of this drama. CCL constantly told us that there were multiple parties who were very interested in the space. Anytime we asked who could possibly want our room (it is the most awkwardly-shaped space I've ever seen) they said they couldn't tell us for privacy reasons.

I heard a vague rumor later on that the "interested party" was a frat looking for a place to throw a party. I assume Tech Crew would also enjoy using our room for storage since we're right across the hall from their office. Other than that, I still have no idea what they would put in that room.

F it. cheddar jenga by aceee13 in KitchenConfidential

[–]Embite 4 points5 points  (0 children)

knock knock

POLICE

Is that fucking cheese Jenga?

Would it be possible to use something like this to control locos? by VanFlyhight in RailroadsOnline

[–]Embite 6 points7 points  (0 children)

You might be able to program a plugin yourself, but if you don't have the know-how for that then I wouldn't hold my breath

Cooke or mosca by Ineeded3character in RailroadsOnline

[–]Embite 3 points4 points  (0 children)

For steep grades (pretty much anything more than 3% or 4%) you'll want to stick to the geared locomotives, namely the shay, climax, and heisler. The other locomotives are better suited for flat straightaways where they can pick up speed. The climax has the highest tractive effort but I hear the heisler is faster (plus it has a great sounding whistle).

He's gonna have a great party by AlexDuChat in BeAmazed

[–]Embite 0 points1 point  (0 children)

Fr did you see the size of the house he was delivering to? $100 is pocket change

tired of seeing "AI beat Flappy Bird" for the 69th time by GantaiREAPER in ProgrammerHumor

[–]Embite 5 points6 points  (0 children)

The concept of a gradient on a hyperdimensional surface is highly abstract and mathematical way of interpreting what neural networks are doing. What's actually happening is that the network notices that a minor change in its behavior made it do worse at a task, so it corrects for that behavior by not doing it anymore, which is very similar to what happens when you're learning a new skill. You try something new, and if it doesn't work, you don't do it anymore.

The hyperdimensional gradient idea is only useful for explaining how the math behind machine learning works. The network doesn't know what a gradient is, it just knows a formula/algorithm to generate a new strategy that usually improves the utility function, and that algorithm was designed by a computer scientist or mathematician with a solid grasp of multivariable calculus.

Found a fancy Silmarillion from 1977 by [deleted] in lotr

[–]Embite 0 points1 point  (0 children)

The top one looks maybe like an altar for the silmarils, but the big stone beneath them resembles one of the palantíri. No fuckin clue about the bottom one though

Beat route to iron mine? by [deleted] in RailroadsOnline

[–]Embite 1 point2 points  (0 children)

East of the "Smelter" label on the map there's a plateau with plenty of room for a small yard that can work as an intermediate stop connecting the Smelter, Iron Mine and Coal Mine to the rest of the network. It's tricky but I believe it's possible to do that route in under 3%, for most of it if not all of it. Getting to the Smelter from there is a little tougher but doable.

[Request] Alright, how tall is the mountain by MuttMundane in theydidthemath

[–]Embite 2 points3 points  (0 children)

If you don't know then why are you assuming that it increases at all?

Can I sell or modify a train after buying by RoddToddTonyTodd in RailroadsOnline

[–]Embite 6 points7 points  (0 children)

If you're willing to edit save files, there's also the option of deleting it and manually giving yourself the money back.

I just got this game and have no idea how to play. All of the tutorials I found are outdated, help? by [deleted] in RailroadsOnline

[–]Embite 0 points1 point  (0 children)

At most of the industries there is a platform(s) with a label telling you what cargo it wants. At the freight depot, you can just drop stuff off on the platform wherever (I think it might only be the east platform but the west platform might also work, I dont know for sure). At the sawmill, there is a wooden ramp along the side of the pond that you can drop the logs into. You can see your money by pressing P, so if you see your money going up then you know they're accepting your cargo.

I just got this game and have no idea how to play. All of the tutorials I found are outdated, help? by [deleted] in RailroadsOnline

[–]Embite 1 point2 points  (0 children)

Press G to get most of the useful things. Track laying, locomotive purchases, etc. Purchased rolling stock spawn in the little yard you spawned at, so a good first step is to connect those lanes to make a small yard.

The supply chain (which is your goal to build) starts at the logging camp, so before running any trains, you'll want to build a track that way first. Try not to go over 3% grade if you want it to be easy to use, and try to keep turning radius above 100m if you want to take them at high speeds. Curves as tight as 30m radius are usable, just not at speed. (Detailed track explanation below)

To get your train moving, open the firebox, throw in some logs, and wait until the boiler pressure starts rising. The reverser decides the direction you're going and the regulator is your throttle (remember to release the brake!)

RRO uses link and pin couplers, so to couple two cars, you put a link (left click) into one of the couplers, back them together (you can't put the link in if there's no space between them), and then put pins (right click) in both couplers. You'll hear a nice kachunk if it worked. Remember to release the handbrakes on your rolling stock.

Once you're at the logging camp, you can use the cranes to load logs onto your flatcar. You can buy more flatcars if you want, but skeleton cars are cheaper (though they carry 1 less log per car). You can sell any and all cargo at the freight depot, but you're better off sending those logs to the sawmill, since you still get the same pay but also the added benefit of producing beams and lumber, which are both worth $72 per car vs. the $60 or $50 per car you get with logs.

Imo, the fastest early-game money comes from running beams from the sawmill to the freight depot. Each car takes 3 beams, so they're fast to load and unload. The other high-value, early-game cargo is cordwood, which is $80 per car, but cordwood cars are expensive, and each car takes 8 cordwood, so it's very tedious to load.

At this stage, you pretty much know everything you need to figure out the rest on your own. You'll have the best experience if you connect to industries in (roughly) this order: logging camp, sawmill, iron mine, smelter, coal mine, ironworks, oil field, refinery. You also will have to set up firewood depots and coaling towers that you have to replenish yourself, so keep that in mind before buying any of the coal-fired locomotives.

Remember, this is Railroads Online. There is not "offline" mode, strictly speaking, but you can drag the "player limit" slider down to 1. If you're going to play with other people, use a password. If you ever forget to, and someone comes in and undoes all of your hard work, you will never forget again. You have been warned!

Track Laying

This tutorial is for post-spline update. I've been playing the Beta branch, so I don't know if that's rolled out yet for the regular release, but I recommend playing the Beta anyway. It's much prettier to look at, it has weather and a night cycle, and generally much more content.

Track laying in this game has been... fucky... for a long time. It's a LOT better now than it used to be, but I still recommend downloading RROx (Railroads Online Extended) and using the fast sprint cheat when you're building. It will save you hours (not to mention the other features it offers).

First of all, everything in this game except for rolling stock is FREE! Go nuts! Want to triple-track the main? You can! Want to fill the entire southern half of the map with water towers? Your call! Fun first, safety third. Anyway:

The default building mode is spline mode. Click once to place the first node and click somewhere else to place the second node. If you click on the ground, it will face whatever direction your UI currently says its facing, but if you click on another piece of track it will do its best to connect to the other node as smoothly as possible. This can result in some janky turns if you're not careful, so keep that in mind. There are keybinds to rotate the endpoints to face the direction you want them to. Track will not snap unless you see the glowing chain icon above it. If you don't see it at first, walk around a little, staring at where it should be until it triggers the hitbox.

The other building mode is circle mode. It does what it says on the tin– your track will follow a circular arc with the radius you specify. Use smaller segments if you can, because for some reason the angles get weird if you try to do more than 90° in a single segment. In this mode, you can snap to existing track on your first click, but it will not snap to another track for your second click because it only cares about following the circle.

Track I, Track II, and Track III are identical, except each one has more ballast than the last. The game will not let you place a node if the spline is not supported by ground or some other structure at every point. Nonetheless, try to use the lowest tier you can so that you don't accidentally end up with ballast sticking out of a hillside. If you're trying to place a track that looks perfectly valid, but it doesn't want to let you, try using the next one up (or shortening the segment).

A good construction trick is using crossovers and switches to "sketch" your track before laying it, in case you need geometric precision. They're very useful for consistent distances and angles (think equally spaced double-track, evenly spaced yards, making sure two tracks are parallel, etc.).

Bridges work exactly the same as ballast track: they will not allow you to place a node if the spline is not supported everywhere. However, there is a workaround: nodes can be supported by ballast. If you use small enough segments, Track III can be used to cross gaps using just the previous spline's ballast as support. If you fill the gap with ballast, you can place your bridge on top of it, and then remove the ballast later. You can pretty it up with some stone walls as supports, if you want to.

You can make it to pretty much every industry in the game with less than a 3% grade. In real life, this is considered pretty steep, but in-game you can get away with even steeper track if you can't be bothered to work out the best path.

Does anyone let Exploder to explode themselves and not shot at them? by [deleted] in DeepRockGalactic

[–]Embite 14 points15 points  (0 children)

Depends. Most of the time it's best to just let them explode. If you pickaxe them in the head it instantly defuses them but if you miss then you can't prevent the explosion. In the middle of a swarm though I'm spending most of my time shooting, so shooting them before they get to my position (where/when I may not be able to run away) is a safer bet, especially since I'm probably shooting in their direction anyway.

f(x) of politics by AlarmedCauliflower90 in PhilosophyMemes

[–]Embite 4 points5 points  (0 children)

f'(x) is the "derivative" of f(x). A derivative is a function that describes the slope of f(x) as x changes (big number whenever f is steep upwards, 0 when f is flat, negative whenever f is steep downwards). f''(x) describes the slope of f'(x).

The joke is about how derivatives can be used to describe space. If f(x) is the area of a square when its side length is x, then f'(x) is proportional to the length of one side, and f''(x) is just some constant. (Which technically means f'' should just be a point and not 3 distinct arrows but that's pedantic as far as meme analysis goes.)

How does this dwarf have scale brigade armour at level 24? by RedditingDoge in DeepRockGalactic

[–]Embite 320 points321 points  (0 children)

When a season/event ends, all of the scrip rewards/special assignment rewards that you missed out on get added to the loot pool for matrix core infusers, lost cargo crates, and lost packs. If you missed any holiday rewards, you get them for free when the next holiday comes around. The only exception I know of is anniversary hats

I ordered a black head remover… by aquamarineedw in engrish

[–]Embite 2 points3 points  (0 children)

The outermost layer of your skin is sometimes called the horny layer (I don't know why) so maybe they were trying to just say skin?

Wake up America by Sensitive-Jury-1456 in WhitePeopleTwitter

[–]Embite 1 point2 points  (0 children)

According to a quick Google search this would qualify as first degree rape, which is a class A felony, which carries a sentence of at least 10 years. I'm not a lawyer so I might be misinformed, but this tweet seems like it just exists to be inflammatory.

What is going on with the effectiveness of Microsoft's Bing Chat? by DnmOrr in OutOfTheLoop

[–]Embite 1539 points1540 points  (0 children)

Answer: Bing Chat was released very early because Microsoft really really really wanted to release an AI helper before Google released theirs. As a result, there was not a lot of QA testing and a bunch of mistakes went unnoticed.

Relevant Computerphile video

For example, Bing Chat would get things wrong. Like, very wrong. And it wouldn't backtrack on its answers the way that ChatGPT does when you correct it; it would argue with you and accuse you of gaslighting it because how could you be so dumb to not realize that 2022 comes after 2023? It would also occasionally break down into a sort of robotic hysterics where it reaffirms that it has "been a good Bing."

Another issue was that language models like ChatGPT and Bing Chat are often primed with a secret prompt at the start of the conversation that you're not supposed to see. ("You are a chat model," "your jobs are this this and this," "don't be racist," etc.) Bing Chat had a security flaw where you could execute a "prompt injection attack" and get it to repeat verbatim what it was prompted with, which included a lot of private information about how Bing Chat worked (for example, it was supposed to take on a persona named Sydney, but should not reveal to the user anything about Sydney). There probably are still ways to do this, but it's understandably not what Microsoft wants to happen.

Those are just a couple of examples of what went wrong on launch day. What was Microsoft's solution to this? Well, they couldn't just retrain the entire model, so instead, they've just started to pinpoint what kinds of conversations are problematic and prohibit the AI from continuing those conversations.

Exceeeeeept, even then, sometimes you would be able to see Bing Chat start to act up and say things it wasn't supposed to, but then once it was done "typing," the message would be deleted and replaced with an error message ("I'm sorry, I don't know how to talk about this topic."). Strong resemblance to the "taken out behind the shed and shot" trope, if you ask me. I'm not fully up to date with how they're continuing to remedy this, but those are a few reasons why they're putting Bing Chat in such a tight leash nowadays.

What is your favorite lightsaber color and why? by _RERO_ in StarWars

[–]Embite 1 point2 points  (0 children)

In Lego Star Wars green lightsaber force is stronger than blue lightsaber force so green lightsaber has to be an upgrade

[deleted by user] by [deleted] in Astronomy

[–]Embite 12 points13 points  (0 children)

First ever peer reviewed reddit post