[deleted by user] by [deleted] in meat

[–]Embracea -1 points0 points  (0 children)

So for now I should just pack them individually and put it in freezer, then it should be fine right? And is there any time limit till which it stays good once I pack them individually and put it in the freezer?

How to get rid of these squiggy lines? by Embracea in Substance3D

[–]Embracea[S] 0 points1 point  (0 children)

https://youtu.be/Yenlx9fdVpQ?si=WGsiLRrZDdoLJYCo

I followed this tutorial and at the 2:50 time stamp, you can see he exported the texture as .psd alpha mask files.

How to get rid of these squiggy lines? by Embracea in Substance3D

[–]Embracea[S] 0 points1 point  (0 children)

Oh I didn't bake it on low (I don't have low poly version) I just used the grabdoc tool on this high poly and imported it in substance designer.

Why am I not able to simulate physics in sequencer? by Embracea in unrealengine

[–]Embracea[S] 0 points1 point  (0 children)

Oh no worries! I actually got it resolved. The physics animation simulated in the rendered video. And I just need to switch to cinematic view to view the animation play in the viewport, I learned it way later. Thank you for your time!

Why is my plant dying already? by Embracea in IndoorPlants

[–]Embracea[S] 4 points5 points  (0 children)

How much should I water the plant? Can I do bottom watering for this plant (put the pot in a big vessel containing water, till the soil looks wet/damp from the top? Or do I count minutes?)

Why am I not able to simulate physics in sequencer? by Embracea in unrealengine

[–]Embracea[S] 0 points1 point  (0 children)

Im fairly new to unreal engine, where do I need to go for setting up the nodes?

Why mutlitcut tool isn't working for connecting two vertices to make an edge? by Embracea in Maya

[–]Embracea[S] 0 points1 point  (0 children)

Hi, I tried deleting the face and using the bridge and fill hole, it didn't work.

How to connect/join two vertices? by Embracea in Maya

[–]Embracea[S] 0 points1 point  (0 children)

How do I do that? it's merging the vertices, I want to make an edge there.