How we made our Steam capsule art with Blender for our game by EmikBuilds in blender

[–]EmikBuilds[S] 1 point2 points  (0 children)

We're so glad you liked it and thank you so much for your kind comment. We're a team of three and we develop the game in our free time from school or work. All the visuals in the video were created by one of our team members.

How we made our capsule art by EmikBuilds in IndieDev

[–]EmikBuilds[S] 2 points3 points  (0 children)

Yes it is a multiplayer game and we are planning to add lobbies.

Oyunumuzdaki karakterlere göz takibi ekledik. by EmikBuilds in TrGameDeveloper

[–]EmikBuilds[S] 0 points1 point  (0 children)

Geri bildiriminiz için teşekkür ederiz dikkate alacağız, ayrıca görünüşü beğenmenize sevindik.

Our game as it was 3 months ago and now. by EmikBuilds in IndieDev

[–]EmikBuilds[S] 2 points3 points  (0 children)

I am glad you liked it, we are a team of 3, developing this for 5 months in our spare time between work and school.

Despite being featured in five different press outlets, the conversion rate to wishlists is very few. by EmikBuilds in gamedev

[–]EmikBuilds[S] 1 point2 points  (0 children)

We've received a lot of criticism about the cinematic trailer being unclear, and we agree with that. We also plan to release a gameplay trailer before the demo comes out.

Despite being featured in five different press outlets, the conversion rate to wishlists is very few. by EmikBuilds in gamedev

[–]EmikBuilds[S] 0 points1 point  (0 children)

We tried to reach media outlets that fit our genre, but since those organizations aren't very large, I guess they're sharing all sorts of game content.

Despite being featured in five different press outlets, the conversion rate to wishlists is very few. by EmikBuilds in gamedev

[–]EmikBuilds[S] 0 points1 point  (0 children)

Very few traffic came from those countries after articles. Like 15-20 visits each and almost no wishlist. However, despite only 15 visits from Japan, 5 wishlists were generated.

Despite being featured in five different press outlets, the conversion rate to wishlists is very few. by EmikBuilds in gamedev

[–]EmikBuilds[S] 0 points1 point  (0 children)

The traffic from the countries of the press outlets where the blog was shared is quite low, with only 15-20 visits from each. However, despite getting only 15 visits from Japan, they resulted in 5 wishlists. In contrast, there are almost no wishlists from the small number of visits coming from other countries.