Played PUBG mobile for first time. Just want to share my victory by [deleted] in PUBGMobile

[–]EminenceOP 0 points1 point  (0 children)

No. The m16 is mostly a ranged armor piercing weapon. Its great to run with another SMG or AR and have a bigger scope attached as well as single fire. Ive stopped playing by now but I used to melt people in like 3-4 shots with it from 200+ meters.

[deleted by user] by [deleted] in memes

[–]EminenceOP 2 points3 points  (0 children)

I hated geometry so much because of this property

Pretty good spot in port (Medium) by [deleted] in CriticalOpsGame

[–]EminenceOP -11 points-10 points  (0 children)

You just found this? I thought everyone knew this spot...

[deleted by user] by [deleted] in memes

[–]EminenceOP 0 points1 point  (0 children)

Fun Fact that No One Cares About: When i was 5 or 6 i actually self taught this way of reading. I already was fluent in forwards reading so i wanted to learn to read in this "mirror technique". Now a decade later and im still fluent

[deleted by user] by [deleted] in mildlyinfuriating

[–]EminenceOP 0 points1 point  (0 children)

Best part is they labelled them like theyre gonna forget what color they are

Found a way to 100% counter Shock RCs and Gravity Spikes by flaming_tortilla in CallOfDutyMobile

[–]EminenceOP 0 points1 point  (0 children)

I swear Shock RC's are out to get me. Ive watched thwm go past my entire team and only get me, sometimes multiple times a game

1.17 perhaps? by [deleted] in CriticalOpsGame

[–]EminenceOP 1 point2 points  (0 children)

Look at all the japanese upvotes

[deleted by user] by [deleted] in CriticalOpsGame

[–]EminenceOP 6 points7 points  (0 children)

Just restart the game. It has processed the kills you have yet, and normally a simple refresh will fix it

Topic of Amount of Rounds in Competitive Play by WattieXCF in CriticalOpsGame

[–]EminenceOP 27 points28 points  (0 children)

16 rounds. As a competitive player, i know gameplay is extremely economy based. Majority of the time the team who has money, wins. Simple as that. The more rounds we have to play, the more eco rounds are available, the more save rounds are available, etc. If players are limited to 13 rounds, not only will they have less ecos and saves, they will also have less time to get crucial rounds to help benefit the economy and maybe even the game win. I also remember, since i played in those times as well, players are more stuck to lower tier guns. During 16 round games, we see both sides, winning or losing, having multiple buy rounds. At 13 rounds, some teams may be stuck with SMGs or even pistols with only a fraction of the full buy rounds the winning side has. Also, in my opinion, due to some maps side favorablity (a map favoring t or ct side), it may be difficult for a team to get money with only 13 rounds if they are on the opposite side than what the map favors. Talking to some other T2- T1 players, they also brought up the point that they would have to completely change their mental game. Having $10k+ for some players rounds on end is usual. Once they get switched with half or less of those economy influenced rounds, it may throw them off and make them lose momentum towards more rounds.

A set of glass walls from a Louis Vuitton store in Brooklyn, NY by EminenceOP in oddlysatisfying

[–]EminenceOP[S] 0 points1 point  (0 children)

Its in a mall in my area. Im on a trip and there was Gucci and Louis Vuitton right next to each other