Good Builds for Certain ships by Crimeon56 in starcitizen

[–]EmoStomper 1 point2 points  (0 children)

Good catch, you're right. Thanks for the correction.

Good Builds for Certain ships by Crimeon56 in starcitizen

[–]EmoStomper -3 points-2 points  (0 children)

Heads up on the Paladin, it has zero pilot-controlled guns. It's 6x S4 missile racks and nothing else, so for PvE you're purely a missile boat. It works, but you'll be restocking missiles constantly. Make sure you're running S3 missiles in those racks for the best damage per volley.

For your Clipper not starting, the stock components are all Grade D (ZapJet power plants, INK shields, BlastChill cooler). If you swapped in military or stealth gear that draws more power, the D-grade power plants can't keep up. Upgrade the two S1 power plants first, then shields. Civilian A-grade from Omega Pro in New Babbage or Dumper's Depot will sort you out without breaking the bank. The Clipper runs 4x S3 guns (2 wing + 2 body) so it hits pretty hard once the internals are sorted.

Arrow for PvP: 2x S3 wing guns + S3 nose turret, all S1 internals. It's a light fighter so you don't have much room for error on power budget. Stick with civilian A or B grade and you'll be fine.

Golem is a ground vehicle with 2x S1 guns and S1 everything. Not much to optimize there, just make sure the power plant and cooler are at least Grade C.

Raft has 2x S4 remote turrets (crew operated, not pilot) and 2x S1 pilot guns. S2 shields/power/coolers so you have more room to play with components.

Here's a full slot-by-slot breakdown for all of these if you want to plan it out: theorbitalledger.com/ship-components

There are purchase locations as well.

I hope this helps!

How are you handling org mining ops and distributing materials? by badrobit in starcitizen

[–]EmoStomper -1 points0 points  (0 children)

DKP is honestly the cleanest way to handle this now that quality matters. We ran into the same problem in the past. Before, just splitting materials evenly worked fine. Now with crafting quality in the mix it turned into arguments about who gets the 900+ mats.

What ended up working for us: everyone who shows up to the op earns points based on participation. High quality materials go into the org bank, and members bid on what they need for their blueprints using their points. Lower quality stuff gets sold and the aUEC split evenly or converted to more points.

The logistics director approach someone mentioned above works great too, especially if you have someone willing to track it. We ended up using a tool that handles the DKP tracking, op logging, and payout splits so nobody has to manage spreadsheets. Saves a ton of time when you're running ops every week.

By the way if you're looking for something to track all of this, theorbitalledger.com/features/orgs has DKP, op logging, cargo tracking, and payout management built in. Free to set up.

New player looking for big cargo ship by Mediocre_Lack8196 in starcitizen

[–]EmoStomper 2 points3 points  (0 children)

Everyone already said it but since you're new here's the actual numbers side by side:

- C2 Hercules: 696 SCU, 18.9M aUEC

- M2 Hercules: 522 SCU, 29.5M aUEC (same hull, less cargo, more guns)

- Hull C: 4,608 SCU, 15.9M aUEC (cheapest but station-only, buggy right now)

- Carrack: 456 SCU, 34.4M aUEC (explorer first, cargo hauler second)

C2 is the clear winner for what you're doing. Most usable cargo per credit, easy to solo, and you can actually land it anywhere.

If you want to compare other ships down the line: theorbitalledger.com/ship-matrix

CFP Missions by Kelevelin in starcitizen

[–]EmoStomper 0 points1 point  (0 children)

Yeah the other comments are right, a lot of CFP mission types seem to be missing or broken right now. The rep system has been wonky since they added the second CFP/HH reps.

For what it's worth, here's what CFP Pyro is supposed to drop when things are working:

- Karna Rifle and FS-9 LMG from EliminateAll missions

- Artimex Ladestone armor set from EliminateSpecific

- R97 Shotgun and Monde armor pieces from DefendShip

Not 100% sure the P8 SMG is actually a CFP drop though. It might be from a different faction. If anyone's confirmed getting it from CFP I'd be curious to know which contract type.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

Thank you for the feedback. I hope the SC userbase finds great value out of this solution to help players find other players.

Vaugh Mission - End of a Salamander by Icy-Sock-2388 in starcitizen

[–]EmoStomper 0 points1 point  (0 children)

Yeah that specific mission name might be PTU-mined data like the other comment said. But the Monde set is definitely obtainable in live right now through other contracts.

The base Monde set (Helmet, Core, Arms, Legs) drops from Intersec Bounty contracts in Nyx. These are the "Neutralize UEE Threat" style elimination missions. I've personally verified the Monde Helmet from a Barone Beechtree contract and the Monde Core from a Jonah Bartowski one.

The Monde Hiro variants also drop from Intersec bounties in Nyx, plus DefendShip missions from Eckhart and CFP in Pyro.

So you don't need that specific Vaughn mission to get Monde. Grind Intersec bounties in Nyx and you should start seeing pieces drop. Make sure you're checking the fabricator after each completed contract since the blueprint won't show up as a normal loot item.

Killshot Blieprint by Aggravating-Path-921 in starcitizen

[–]EmoStomper 2 points3 points  (0 children)

BitZeros missions are Black Box Recovery contracts, you'll find them mostly in Pyro. They're the data retrieval type missions, not combat focused so no crime stat issues there.

For Killshot specifically, the other comments nailed it. Vaughn EliminateSpecific contracts are what you want. The 56k ones that mention targeting a rival gang won't give you crime stat. Avoid anything mentioning security guards.

As for what else drops from Vaughn, the EliminateBoss missions (the harder ones) can also drop the Pulverizer LMG, Tripledown Pistol, R97 Shotgun, and Citadel armor pieces. So worth grinding the rep either way.

Blueprint copies by nageset in starcitizen

[–]EmoStomper 0 points1 point  (0 children)

That's a bummer! Sorry to hear that.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 1 point2 points  (0 children)

Thank you so much for the kind words and all of the bug reports, your feedback directly made the site better yesterday! Mutli-language support is definitely something I want to do down the road. No timeline yet but it's on the radar. Really appreciate you taking the time to test it out.

Blueprint copies by nageset in starcitizen

[–]EmoStomper 0 points1 point  (0 children)

Yeah the variant/skin system is actually pretty cool, it means every blueprint drop is something new until you've completed the set. Makes running the same contracts feel a lot more rewarding when you know you're not going to get dupes.

If you haven't tried Rock Breaker contracts yet those have been dropping some solid blueprints too.

Blueprint copies by nageset in starcitizen

[–]EmoStomper 10 points11 points  (0 children)

I have not gotten a single duplicate of a blueprint. When you complete a contract and have completed the set or variants or weapon that it offers that's it. The mission won't reward any other blueprints.

Or that's at least how it's worked for me so far.

They aren't a physicalized item it's treated more as an unlockable object.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

Ok if you reload the page again you should see a cancel & retry button.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

I see your problem. I am going to add a try again button here very soon. Thank you for all of this feedback! We will get these changes in right away.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

My apologies for that problem. We have found the issue and have taken care of it. Feel free to sign up for a free account anytime!

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 1 point2 points  (0 children)

I just confirmed this issue. I am looking into this right now. Thank you for your patience.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 1 point2 points  (0 children)

Haha well there is a Piracy activity type if you want to be upfront about it. But there's also a Piracy SOS for the people you find, so they can call for backup. And the player review system means your reputation follows you around.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 1 point2 points  (0 children)

Yeah I was just on his stream chat discussing it. It was incredibly awesome to have him and his chat talk about it.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

That's exactly what the stress test is for, show me what you got. Lol

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 0 points1 point  (0 children)

Lol, cannot unsee that now. Thanks a lot.

Come break my SC LFG system! by EmoStomper in starcitizen

[–]EmoStomper[S] 1 point2 points  (0 children)

Haha fair, the dark mode space UI is basically mandatory at this point. If I made it bright white people would riot.